I head over to the librarian and begin to tell hilarious jokes.
(3 + .5=3.5)You head over to the librarian and whisper a joke about a stern, holier-than-thou wizard. A small smile cracks on his face, but he tells you to remain quiet in the library. Maybe if you catch him off work, he will be more receptive.
Continue to Study Arcane Theory
I return to the acadamy, find Ragnok, and study Arcane Theory with him. Maybe together we can figure it out.
5: After finding Ragnok studying in the library, Nurir asks if he could help him out with some of the concepts he doesn't understand. Ragnok willingly agrees, and they begin going over the basic concepts. Ragnok gains a little better understanding of them as he teaches, too. It seems studying together has a positive effect on the learning environment...
~~~~~~~~~~~~
2: Together, you begin studying the advanced concepts. They are still very confusing.
Intelligence Roll!1: Nope. Not doing any better with the advanced concepts. Maybe a tutor would come in handy...
Ragnok: +2 to Magical Theory
Nurir Torir: +4 to Magical TheoryI wanna take him with me. He will be enough.
I'll continue looking for my own mercenary work.
2: Z. Chris sees Kilalan walking around in the market place. Z. Chris calls him over and asks if he wants to come along. Kilakan agrees, and they begin making preparations so set out. However, not much seems to get done.
~~~~~~~~~~~~
3: After a while everything gets packed up and the two companions are ready to set out. They head south towards the gate. Upon exiting, they see a large road heading south, then splitting into two roads farther down. One leads southeast, towards the Hamlet of Bambur, and and one leads southwest. Off the road is mostly open plains, though a few space trees are scattered around.
----------------------------------
Di' Ako
Inventory:
Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Gold
Skills:
2/10 Greatsword User
0/10 Persuader
0/10 Negotiator
2/10 Elementalist
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Nirur Torir
Inventory:
Wooden Club
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
50 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
3/4 Novice Runecrafter
2/4 Novice Scholar
0/4 Novice Alchemist
Spells:
Strength: 23
Vitality: 23
Agility: 19
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
0/10 Axe User
0/10 Wrestler
0/10 Armor User
0/5 Novice Plant Gatherer
Magic:
None
Strength: 28
Vitality: 23
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
-1 to rolls involving the Academy's scholars
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
Skills
0/20 Competent Mechanic
0/20 Competent Medic
6/10 Architect
2/4 Novice Comedian
Magic:
None
Strength: 22
Vitality: 23
Agility: 21
Inteligence: 26
Willpower: 22
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
0/40 Proficient Philosopher
3/4 Novice Scholar
0/10 Elementalist
Magic:
Gale
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
-1 to rolls involving the Academy's scholars