I just realized that the stats/skills each character has aren't even doing anything, so I think I'm going to add in a new rule. For every 5 points above average, you get a free re-roll in the case of a failure. Skills will grant a direct bonus to the roll, depending on the difficulty of the task. Easy tasks get +1/skill, average ones get +0.5/skill, and complex tasks won't grant any, since the task is above your skill level.
I take the Magical Theory class, and excel in it.
2: You fail to excel in the Magical Theory class. You just can't seem to grasp the core concepts...
Intelligence Roll:1: Thinking harder only makes you more confused.
I'll mentally begin to assemble a complex building design in my head, taking care to implement several traps.
5: In a rather strange moment, you are possessed by the ghost of an unfamous yet spectacular architect who never got to fulfill his dream of building a grand castle. He gives you the plans he designed for it, then returns to the grave to rest in peace. Even after his spirit is gone, some of his great architecture skill lingers in your mind.
+4 to ArchitectureI'll go and juggle stones in the market for coins (and secretly use my earth-elemental powers to help me control the stones.)
5: You stand in the marketplace, "juggling" some stones. Before long your control over the earth increases, and you're able to put on a spectacular show with giant rocks that almost qualify as boulders spinning in the air. It's obvious you're using magic at this point, but the crowd doesn't seem to care - either that or they're afraid that if they get you mad one of the rocks will land on them. A pile of coins grows at your feet.
Word spreads about your proficiency with rocks. A few of the scholars at the university think that they may have been wrong about you after all...
+100 Gold
+4 to Elementalism Just keep getting work. Punch Kilikan. Nonlethal damage. Roll 3 natural 20's.
1: You try to find work, puch Kilakan, and roll three dice at the same time. You fail spectacularly and fall flat on your face, getting a bloody nose.
Bloody Nose: -2 Appearance, -2 Charismastudy basic magic theory
1: You fail to understand anything at first, and wind up even more confused.
Intelligence Roll:3: However, your brilliant mind soon puts some sense to the words. You learn a little about the basic concepts.
+1 to Magical Theory----------------------------------
Di' Ako
Inventory:
Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
100 Gold
Skills:
0/10 Greatsword User
0/10 Persuader
0/10 Negotiator
2/10 Elementalist
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Nirur Torir
Inventory:
Wooden Club
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
20 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
1/2 Dabbling Runecrafter
0/4 Novice Alchemist
Spells:
Strength: 23
Vitality: 23
Agility: 18
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
0/10 Axe User
0/10 Wrestler
0/10 Armor User
0/5 Novice Plant Gatherer
Magic:
None
Strength: 27
Vitality: 23
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19 -2
Appearance: 21 -2
Bloody Nose(-2 App; -2 Chr)
-1 to rolls involving the Academy's scholars
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Skills
0/20 Competent Mechanic
0/20 Competent Medic
2/4 Novice Comedian
Magic:
None
Strength: 22
Vitality: 23
Agility: 21
Inteligence: 26
Willpower: 22
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
0/40 Proficient Philosopher
0/4 Novice Scholar
Magic:
None
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
-1 to rolls involving the Academy's scholars