I try to get into a class on Magical Theory.
1: You approach the register and put your name down for the Introduction to Magic class. Later when you show up for class, the teacher informs you that you are not, in fact, on the sign-up sheet. You run back down to the register, and see you accidentally signed up to clean up the alchemy lab instead. Earlier that day there was a big mess-up in the lab, and the room is a mess. It will take at least a turn to clean up.
Lose a turn cleaning the lab.orAbandon your task and take a -1 Hit to your reputation for being unreliable.Magic School Discovered: Alchemy!(Note this is the potions and reagents kind, not the turn lead into gold kind)
studying my new spell book, trying to learn a basic attack spell from it, off academy grounds so I don't get laughed at.
1: You wander away studying your book, trying to learn the basics of Elementalism. After a while, you feel you can try a spell, and begin focusing your power. You see a small ball of fire slowly forming between your hands, and in the excitement you lose concentration. The fireball blows up in your face.
Minor Burns: -2 Appearance; -2 Toughness
Equipment Damaged:Worn Leather Tunic
I sit down at the bar and begin to tell a few jokes, (blatantly stolen out of a book I read), in an attempt to gain the favor of the masses.
(6-1 = 5): You start telling some jokes, and they're a hit! Inspired, you try to come up with you own joke, and you succeed! Soon the bar is roaring with laughter, eagerly anticipating the next one. You know a lot more about how to break the ice and shoot the breeze when talking to other people. While that doesn't help you with Elementalism at all, you gain a large social skill bonus.
+4 to Comedian skillGO TO THE MARKETPLACE, AND FIND SOME MERCENARY WORK
3: You peddle around the marketplace, looking for anyone who might have work for a dwarf. You see a tall man who is looking for strong men to assist him. You ask what the job is, excited at the prospect of finding something challenging to fight and some good pay. He needs someone to muck out the stables outside the city.
Enroll in Magic Theory
6: You jot your name down in the register, then go to class. Upon arriving, you sit down and start listening to the teacher's lecture. Nothing makes any sense! After a while you figured out you enrolled in
Advanced Magic Theory, and you don't know the basics! While you did learn a little on the subject, the class laughs at you for being so clueless
+1 to Magical Theory
-1 to rolls involving the Academy's scholarsDi' Ako
Inventory:
Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
Skills:
0/10 Greatsword User
0/10 Persuader
0/10 Negotiator
Spells:
None
Strength: 22
Vitality: 22 -2 = 20
Agility: 24
Inteligence: 23
Willpower: 18
Charisma: 20
Appearance: 24-2 = 22
-2 Appearance and Vitality(Minor Burns)
-1 to rolls involving the Academy's scholars
Nirur Torir
Inventory:
Wooden Club
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
20 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
1/2 Novice Runecrafter
Spells:
Strength: 23
Vitality: 23
Agility: 18
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
0/10 Axe User
0/10 Wrestler
0/10 Armor User
0/5 Novice Plant Gatherer
Magic:
None
Strength: 27
Vitality: 23
Agility: 20
Inteligence: 21
Willpower: 18
Charisma: 19
Appearance: 21
-1 to rolls involving the Academy's scholars
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Skills
0/20 Competent Mechanic
0/20 Competent Medic
2/4 Novice Comedian
Magic:
None
Strength: 22
Vitality: 23
Agility: 21
Inteligence: 26
Willpower: 22
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
0/40 Proficient Analyzer
1/2 Dabbling Scholar
Magic:
None
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
-1 to rolls involving the Academy's scholars