Whilst grumbling about my ring never being useful when I want it to be, I cast the appropriate healing spell to rid myself of blindness.
4+2=6: You cast Cure Minor Wounds on your eye and easily heal the burning.
+2 to HealingWhoo.
I'll probably fry in a few turns unless I get out of this magma/furnace/glowing pit.
Summon an extremely sharp object.
(I'm going to attempt to cut my way out of this blasted sphere.)
6+4=6: Rather than dispelling the sphere you summoned, you summon a
giant, spiky ball instead. It pierces through the metal sphere... and through you. The shell cracks and you find yourself lying in a giant furnace.
Left Lung: Pierced
Heart: Pierced
Right Leg: Pierced
Left Leg: PiercedYou feel dizzy, both from the heat and blood loss
Dizzy(You should really have known better than to summon a giant, sharp object inside an enclosed area. )
... Martial trance. I'm outnumbered. Seriously, don't even roll for it. Racial ability.
5: You enter a martial trance and transform into a giant whirlwind of destruction. Everything around you is shattered.
+6 to Breaking Stuff!*Fun, isn't it?*
That voice again... "What do you mean?"
*Breaking stuff, of course. It's always fun!*
"Well... yeah, it is."
*Watching things tear down around you... The release of tension it brings. You've gotten very skilled at it.*
"..."
*In fact, I bet you could break everything at once if you really tried. Not that I'm telling you what do to.*
*But if you want to... or maybe you're just bored one day... you could try pushing the button.*
New Ability: Worldbreak!----------------------------------
Nirur Torir
Wanted for Vandalism and Evading Arrest.
Inventory:
Crimson Spatha of Vampirism
Exceptional Rapier of Swiftness(+1 to Hit)
Wooden Club of Swiftness(+1 to Hit)
Cloth Tunic
Cloth Pants
Leather Shoes
Brass Ring of Cure Light Wounds
Skills:
22/30 Skilled Healer
12/30 Skilled Runecrafter
0/20 Competent Fencing
0/20 Competent Club User
8/10 Scholar
0/10 Organizer
0/10 Record Keeper
0/10 Lying
0/10 Blade User
2/4 Novice Thrower
1/4 Novice Blacksmith
1/4 Novice Acrobat
0/4 Novice Alchemist
1/4 Novice Necromancer
Spells:
Rune of Agility
Rune of Energy
Rune of Finesse
Rune of Flames
Rune of Combustion
Latent Rune of Cure Light Wounds
---
Cure Minor Wounds
Cure Light Wounds
Cure Moderate Wounds
Regeneration
---
Animate Remains
---
Radiance
Abilities:
Rune Link
Strength: 22
Vitality: 24
Agility: 18
Intelligence: 24
Willpower: 24
Charisma: 21
Appearance: 17
Z. Chris
Inventory:
Jet-Black Battleaxe of Destruction
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
Rajas Ring
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
Legendary Stuff Breaker!
0/20 Competent Axe User
0/10 Wrestler
0/10 Armor User
7/10 Brawler
0/10 Persuader
0/4 Novice Pathfinder
0/4 Novice Plant Gatherer
0/4 Novice Ambusher
0/4 Novice Medic
0/4 Novice Chef
0/4 Novice Intimidator
Magic:
None
Abilities:
Restoration
Worldbreak
Strength: 30
Vitality: 24
Agility: 20
Intelligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
Rajas Ring: +1 to Hit and Damage
Left Lung: Pierced
Lawrence Godred
Inventory:
Damaged Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
20 Silver Coins
40 Copper Coins
Skills
Legendary Summoner!
5/20 Competent Architect
2/20 Competent Mechanic
2/20 Competent Medic
0/10 Carpenter
0/10 Scholar
4/10 Thrower
2/4 Novice Comedian
2/4 Novice Persuader
0/4 Novice Siege Engineer
0/4 Novice Trader
Magic:
Grease
Conjure Minor Item
Conjure Major Item
Abilities:
Stability
Soul of Ex'Nari
Strength: 26
Vitality: 26
Agility: 18
Intelligence: 32
Willpower: 28
Charisma: 14
Appearance: 8
Void Marauder
Right Arm: Bruised
Left Leg: Bruised
Left Lung: Pierced
Heart: Pierced
Right Leg: Pierced
Left Leg: Pierced
Dizzy