Since it's been well over 24 hours from the last turn, I'm going to force Z. Chris to stop throwing boulders around and look for work, since he seems to like doing that.
I head to the academy and begin to study the campus, in an attempt to gain a better understanding of it (and where improvements may be made!)
2+1 = 3: You begin studying the architecture of the academy. You see some interesting designs, but not much that could be of use. However, your knowledge of architecture increases a little.
+1 to ArchitectureGo to the market and buy a cheap copper amulet, then inscribe it with runes to increase the acrobatics ability of the wearer.
3: You buy a copper amulet from a stall for 10 coins. You begin studying it, and realize you don't know any actual runes.
Intelligence Roll!5: However, you recall seeing a symbol in one of the texts at the monastery. You pick up a sharp rock on the ground and begin etching the symbol into the amulet. Soon the rune takes shape, and when you etch the final line it the rune glows with a faint green light before fading. After putting it on, you feel more in control of your movements.
+4 to Runecrafting
New Spell: Rune of Dexterity
Item: Copper Amulet of Dexteritywell I'll train with him for however many lessons can fit into a turn.
6: You pay 20 gold to the mercenary for your training. You begin warming up and have a sparring lesson, but over-exert yourself and strain your muscles. You will be unable to do any strenuous physical activity for two turns.
+2 to Greatsword SkillTake a break from studying and use my knowlege of Arcane theory to Practice Wind Magic
3: You attempt to apply your knowledge of magical theory to elementalism, and begin training. However, with your lack of elementalism, you don't accomplish much.
Intelligence Roll!6: However, after focusing your thoughts more you can almost feel the air around you. You begin to pull at it, to direct it's movement. Your power spins out of control however, and you end up creating a whirlwind that picks up a cloud of dust at your feet. The dust gets in your eyes, and you can't see anything!
+2 to ElementalismStatus: BlindLook for mercenary work
5: You see a man in the corner of the market, at a near-empty stall. Wandering over, you ask him if he needs any assistance. He says he is a traveling merchant, and that one of his rivals hired a band of thugs to rob him of his merchandise. As it was outside of the jurisdiction of the city, the guards refuse to help him. He wants you to find the thugs and get his goods back. They should be staying in a hamlet to the southeast.
He claims he had several enchanted items among his wares. If you bring his goods back, he will offer you one of the items as payment.
----------------------------------
Di' Ako
Inventory:
Worn Iron Greatsword
Burnt Worn Leather Tunic
Worn Leather Pants
Worn Leather Boots
Beginner's Guide to the Elements
Survival Kit
60 Gold
Skills:
2/10 Greatsword User
0/10 Persuader
0/10 Negotiator
2/10 Elementalist
Spells:
Terra Strike
Strength: 22
Vitality: 22
Agility: 24
Inteligence: 23
Willpower: 19
Charisma: 20
Appearance: 24
Nirur Torir
Inventory:
Wooden Club
Copper Amulet of Dexterity
Cloth Tunic
Cloth Pants
Leather Shoes
Cloth Pouch
10 Copper Coins
Skills:
0/10 Organizer
0/10 Record Keeper
3/4 Novice Runecrafter
0/4 Novice Alchemist
Spells:
Strength: 23
Vitality: 23
Agility: 18
Inteligence: 25
Willpower: 25
Charisma: 22
Appearance: 18
Z. Chris
Inventory:
Steel Axe
Leather Tunic
Leather Pants
Leather Boots
Leather Backpack
3 Rations
Waterskin(2/3 Full)
Fairy
Skills:
0/10 Axe User
0/10 Wrestler
0/10 Armor User
0/5 Novice Plant Gatherer
Magic:
None
Strength: 28
Vitality: 23
Agility: 20
Inteligence: 21
Willpower: 19
Charisma: 19
Appearance: 21
-1 to rolls involving the Academy's scholars
Lawrence Godred
Inventory:
Rusty Iron Knife
Cloth Tunic
Cloth Pants
Well-Crafted Black Cloak
Leather Shoes
Legendary Castle Plans
Skills
0/20 Competent Mechanic
0/20 Competent Medic
2/10 Architect
2/4 Novice Comedian
Magic:
None
Strength: 22
Vitality: 23
Agility: 21
Inteligence: 26
Willpower: 22
Charisma: 17
Appearance: 18
Ragnok
Inventory:
Silk Robe
Silk Slacks
Leather Shoes
Skills:
0/40 Proficient Philosopher
1/4 Novice Scholar
0/4 Novice Elementalist
Magic:
None
Strength: 20
Vitality: 22
Agility: 20
Inteligence: 27
Willpower: 20
Charisma: 20
Appearance: 19
Blind
-1 to rolls involving the Academy's scholars