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Poll

Modality of travel

Turn based
- 1 (20%)
Destination based
- 4 (80%)
Other (specify)
- 0 (0%)
Don't know/don't care
- 0 (0%)

Total Members Voted: 5


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Author Topic: Rebirth RTD Chapter 2- turn 3: Ready to go  (Read 54316 times)

andrea

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #240 on: November 26, 2009, 04:59:38 pm »

Updated with sphere room description.

Spoiler: and map (click to show/hide)

Flintus10

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #241 on: November 28, 2009, 04:32:40 am »

Look around the control room for some useful objects to combine.
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RAM

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #242 on: November 28, 2009, 05:29:38 am »

Updated with sphere room description.
Just checking that there isn't an update I have somehow missed, this refers to the updated map alone, correct?

I don't actually see any additional sphere room description in the new map though...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

andrea

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #243 on: November 28, 2009, 07:57:16 am »

no, RAM. I wrote it in jetsquirrel's turn and in the "location part".

andrea

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #244 on: November 29, 2009, 05:50:56 pm »

Kashyyk got a 4 for his burns, but too late to add to turn. I updated status however.
quality is going really low... I'll have to do lots of bonus things during Christmas holidays.

Quote from: RAM
Turn off my flashlight Try to channel the fire outside the building, I don't care where, just as far away as I can manage
|You turn off you flashlight and , steady on your feet, you try to concentrate
Quote from: Digital Hellhound
AI: Idle

|You are a very good idle, walking around and speaking. You even find a yo-yo on the floor and start playing with it. You are so good at it, that you feel much more experienced in the art of idling! Being near flintus, you now gain social skills! You feel that, in a parallel universe, this would give you supernatural strength and agility.
Quote from: Diakron
Learn a martial art suited for my steel hand 
|you take some empty crates, piling them to make a decent target for your martial arts training, and start practicing with your steely hand. Being something entirely new, it is hard to understand  how to maximize effectiveness of the new “weapon”, but after slashes, slapping and punches ( and after smashing many crates in tiny pieces) you think you are really learning something, a new marital art, which you need to name. You think of “ Acianom-anokolot-omoi-ji”, but seeming overly convulsed you also nickname it “steel hand fighting”, which you can actually spell and pronounce correctly. It is too early to get any benefit, but you just need to keep training ( read that as: the more bonuses you pile on that hand, the harder it is going to be to earn new bonuses. And never above +2 anyway)
 
Quote from: Jetsquirrel
TOUCH, hug, kiss or do whatever to THAT SPHERE FOR Dwarven SCIENCE!!!
| You touch, hug and kiss an huge metal sphere.  Digital Hellhound, Idling, sees you from the nearby room, and is extremely confused. You keep hugging the sphere.
 
Quote from: Kashyyk
Find a fire extinguisher, and use it on the fire.
|You try to find the shelves, but you find fire, you turn: fire. Left, fire, right, fire. You are surrounded by fire, in a dry corner of the room. The fire is thinner in some places, but you don’t feel like jumping into it.
 
Quote from: Flintus10
Look around the control room for some useful objects to combine.
| you grab the yo-yo from Digital’s hands and combine it with your hands to for a great weapon , which you swing above your head… and that quickly snaps flying toward digital!| Digital, in his idleness, uses the agility he would have had in the parallel universe to deflect the flying object | hitting the wall near the map, doing little damage.
Background roll :3 Jetsquirrel * thinks* he may be hearing something from the inside of the sphere, but is too busy hugging to listen to it.
Siege roll: 2 Mabàli come again, even if not as many as before. They don’t attack yet, but you can’t trust them. They are evil.
Fire roll: 1 fire spreads dangerously close to the generator (5) but doesn’t touch it yet
??? : 2
STATUS
Quote from:  RAM status
Location: Generator room, unknown building
Equipment:  XClothesX  , flashlight(5/20, off), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic   
Special Status:
Quote from:  Digital Hellhound status
Location: Control room, unknown building   
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Quote from:  Diakron status
Location: Storage room, unknown building   
Equipment: Clothes, crowbar, flashlight(4/20) 
Health:  unknown hand health
Abilities: steel hand fighting .   
Special Status:hulk hand
Quote from:  Jetsquirrel status
Location: Sphere room, unknown building 
Equipment: Clothes ,2 fuel tanks
Health: Unharmed 
Abilities: none   
Special Status:suicide bomber
Quote from:  Kashyyk status
Location: Generator room, unknown building 
Equipment: Clothes , flashlight (0/20), flashlight (5/20), cup, rough steel mabàli harpoon
Health: mild burns (1/6) on left face and hand
Abilities: .
Special Status: Drowsy, caffeine(7/20) 
Quote from: Flintus10 status
Location: Control room, unknown building   
Equipment: Clothes, funnel, flashlight(5/20),string 
Health: broken nose 
Abilities: .   
Special Status:cheater
 
NPCs
Quote from: Coffee-Kashyyk
Location: Kashyyk’s mind
Equipment: Clothes, 7 coffee cups 
Health: Unharmed 
Abilities: none   
Special Status:caffeine powered, asleep
LOCATIONS
Spoiler: unknown building (click to show/hide)

RAM

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #245 on: November 29, 2009, 11:15:36 pm »

I try to redirect the fire into the middle of the nuclear power station. It must be able to handle a fair amount of heat...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jetsquirrel

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  • In the end, i will win.
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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #246 on: November 30, 2009, 01:31:28 am »

Poke the thing and listen carefully maybe it says something!

RAM

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #247 on: November 30, 2009, 03:31:50 am »

RTDs and nuclear reactions, what could possibly go wrong...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Flintus10

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #248 on: November 30, 2009, 05:56:34 am »

Fiddle with controls and see if I can get anything to happen.
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andrea

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #249 on: November 30, 2009, 08:35:41 am »

RTDs and nuclear reactions, what could possibly go wrong...
lots.

 Which is why you have a reactor but no uranium.

But you can try to find it outside of course ;)

Digital Hellhound

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #250 on: November 30, 2009, 09:04:56 am »

Go and help jetsquirrel poke the thing.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

RAM

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Re: Rebirth RTD - Turn 16: new rooms, new fire.
« Reply #251 on: November 30, 2009, 09:16:15 am »

The elephant-boars probably run on uranium, we can just harvest some from them once the die of old age in 3 million years...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kashyyk

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  • One letter short of a wookie
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Re: Rebirth RTD - Turn 17: 50% more hugs
« Reply #252 on: November 30, 2009, 01:47:14 pm »

Sounds fun, being trapped by flames and all that.

First: I gather my strength and prepare to save myself.
Second: I use my mabàli harpoon as a pole vault and leap through the fire out of the room.

If doing the first would cause me to die a death of fire, then revert straight to the second.
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andrea

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Re: Rebirth RTD - Turn 17: 50% more hugs
« Reply #253 on: November 30, 2009, 02:59:30 pm »

yes, it is not like gathering your strength would be all that good. I'll just combine the 2. standing in a fire is never healthy, not when said fire is dangerously close to a full combustion generator.

andrea

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Re: Rebirth RTD - Turn 17: 50% more hugs
« Reply #254 on: December 06, 2009, 05:29:28 pm »

Sorry, people. Since I have next 2 days free, I forgot that today was sunday. turn tomorrow.
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