This turn, something happened! You got outside, which requires a nice wall of text that is now too late to write.
Also, flashlights start depleting, and a couple of you are carrying depleted ones. I will be nice and pretend you put them in a pocket, but there is space just for one ( looking at you, kashyyk) so anything beyond that uses an hand slot.
When i started thinking about what you would find outside, I thought about something, which would be horribly deadly and dangerous. Something too bad to inflict it to players. So i decided to use it only if you got a double 1.
Guess what happened?
I attempt to utilise my magical abilities to remove the curse on this room.
|You call you magic abilities to help you removing the curse away from this room. There is no curse however and you wouldn’t even know how to remove it. Is a curse even possible? You can’t remember. You, however, take a mop and a bucket, and start cleaning the fuel from the floor. After a while, you clean the fuel from the areas near exposed wires and the generator. Nothing as big as a curse, but still useful.
Follow Flintus, bash open the door if needed.
|Well, it is time to do something. Flintus went toward the exit, and you run there to help, climbing the stairs at great speed. Suddenly, your flashlight switches off, due to depleted battery and you , watching the lamp to see what happened, don’t see that the stairs ended, smashing against the steel door with the shoulder. The sturdy door repels you with ease but you put an hand on the floor and use it as pivot to make a powerful roundhouse kick to the hinges, knocking them out! Miraculously uninjured , you stand up and with the help of Flintus you push the door outward, making it fall. Daylight finally enters, arriving in the corridor and, partially, in the rooms. Only Jetsquirrel doesn’t see it.
search around for an oversized steel glove
|You look around, but for some reason you think there is no oversized steel gauntlet lying around. How could they not think about somebody doubling his hand’s size and then looking for a gauntlet? Dabbling organizers, that is the truth.
Announce that i saw the whole creation of hte universe! and hold the monolith again
|You go toward the monolith, to hug it again! Like last time, nothing happens and this time you don’t even manage to imagine anything even remotely big. Just a bunny with 2 fruit juice bottles on the back like a jetpack. After the first 2 minutes spent trying to imagine something, you feel like you put your fingers in a socket and quickly jump backward. The monolith is alive! And seemingly annoyed by your hugs. Or maybe static electricity of some kind that for some reason didn’t hit you last time.
I get up and turn on one of the computers. If it is a laptop I take it with me.
| You travel in the now lit corridor, but only find terminals in the walls, nothing even remotely portable. And all powerless. Entering the Vat room seeing that there is another , open, door you go ahead through it and enter a dark room, full of computers and papers. All off of course, since there is no power. You really need that generator.
Investigate the plants and then see if I can use mental powers to make them grow enough to force open the door.
| You try to focus to find a solution to the problem, possibly involving magic, but you have to stop to dodge Hellhound which rushes in and somehow manages to annihilate the hinges on the door, so quickly that you don’t understand what is going on. That may be because you wasn’t looking, though. After he gets up you 2 push the door outward, finally seeing daylight.
Background roll :[1]You notice nothing worth enough to be written here.
Important event(exit): luck:1 (doublecheck:1).
Well, sorry people but such a thing requires its own post which I will write tomorrow. I’ll just say that a double one on this roll spawns an herd of the most dangerous animal on this world. Kashyyk, if you know what I am speaking about, don’t spoil too much before tomorrow’s update.
STATUS
Location: Generator room, unknown building
Equipment: XClothesX , flashlight(8/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: unharmed
Abilities:thermal magic
Special Status:
Location: Generator room, unknown building
Equipment: Clothes ,flashlight(0/20),needlegun,diary
Health:
Abilities: .
Special Status: stone arms
Location: Storage room, unknown building
Equipment: Clothes, crowbar, flashlight(8/20)
Health:
Abilities: none .
Special Status:hulk hand
Location: Monolith room, unknown building
Equipment: Clothes ,2 fuel tanks
Health: Unharmed
Abilities: none
Special Status:suicide bomber, darkness
Location: Control room, unknown building
Equipment: Clothes , flashlight (0/20), flashlight (9/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(9/20)
Location: Exit stairs, unknown building
Equipment: Clothes, funnel, flashlight(8/20)
Health: broken nose
Abilities: .
Special Status:cheater
NPCs
Location: Kashyyk’s mind
Equipment: Clothes, 9 coffee cups
Health: Unharmed
Abilities: none
Special Status:caffeine powered, asleep
LOCATIONS
The building in which you started
Vat room : the room you started in. it has several vats and machinery connected to them. Only your ones are empty, the other have dead and rotten corpses in them. On the ground there are some flashlights, -1 to moving until removed.
Corridor : a corridor leading from a door in the Vat room toward the exit, it has 4 doors on the sides, one of which open
exit stairs: some stairs at the end of the corridor which go upward to the exit. At the end of them there is a sturdy steel door, few centimeters open but blocked. There is some light coming from the door
Storage room: a largish room with several crates in it. It looks like it was meant to hold more than that
Lounge: it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs, a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.
Generator room: a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually. there is a smaller generator in the room, that should be able to partially power the building. there are 4 fuel tanks on the floor. Some wires are exposed and the room is covered by fuel.
bedroom: There are 6 beds on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated. Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand. there is a diary on a bed, damaged by the (years?) and moist air
Control room: A big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
On a wall, the map of the building
Monolith dissection: At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen, used in the past to examine the monolith’s interiors, in an attempt to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
Tomorrow I'll write about the outside. The deadly you find outside isn't instadeath like "you are in space" or " you are in the core of a fission reactor", so you 2 near the door aren't in danger just for being there. But outside it will be dangerous.
It will be a short narrative break.