RAM: I help Diakron to wake up.
Flintus10:Place as much fuel in the generator as I can then go and find the map.
Digital Hellhound I help Flintus find a map.
After reading the first pages of the diary, Hellhound puts it in a pocket, and runs to the generator room, to call Flintus and the other people, to tell them to look for a map, to find the thing they took from the academy. He rushes into the room. “Hey, Flintus, Ram, you must see this! “ it takes little to notice that the room is full of fuel, and he is now slipping and falling. Hellhound falls on the ground, face down, and try to protect the head with arms and legs but even if they soften the hit, he falls unconscious. Ram and Flintus can’t do much , other that carefully walk toward him and check if he is still alive. He has bruises on both arms, but should have no lasting damage.
wake up and try to find a first aid kit
|You wake up , the pain in the hand now bearable. You want, however, find a first aid kit and some morphine to properly heal yourself. You try to open the nearest crate, but it seem to be closed, so you take the crowbar and try to force it open.
| But the pain strikes again! Your hand hurts, and you can’t open the crate. This time you don’t fall unconscious, but you feel a bit dizzy
TAKE THAT BALL EN GO TO THE MONOLITH
|You take the rotten abomination of ancient chewing gum and move to the next room. At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen. The robotic arms were used to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.
Kashyyk Prove my dominance over the Caffeine-shyyk
Coffee-Kashyyk(NPC): Prove my dominance over Normal-shyyk
Inside the cage in kashyyk’s mind, a great battle is fought: punches fly back and forth, bones are broken, limbs cut, but they can’t seem to damage each other, until at the end Kashyyk manages to punch Caffein-shyyk in the chest so hard, that a caffeine cup fly out of the shirt and breaks on the ground. Caffein-shyyk has to temporary retreat to drink a cup of coffee from his shirt, but he is back into the fight soon.
Background roll :6 You notice that your flashlights can be recharged at the generator, after you turn it on.
STATUS
Location: Generator room, unknown building
Equipment: XClothesX , flashlight(11/20), bandage kit (19/20), pain killer(gel, 18/20)
Health: Unharmed
Abilities:thermal magic
Special Status:
Location: Generator room, unknown building
Equipment: Clothes ,flashlight(3/20),needlegun,diary
Health: bruised left arm(lvl2,1/6), bruised right arm(lvl2,1/6)
Abilities: .
Special Status: unconscious
Location: Storage room, unknown building
Equipment: Clothes, crowbar, flashlight(11/20)
Health: charred and frozen left hand
Abilities: none .
Special Status: Dizzy
Location: Monolith room, unknown building
Equipment: Clothes , flashlight(9/20) ,2 fuel tanks
Health: Unharmed
Abilities: none
Special Status:suicide bomber
Location: Lounge, unknown building
Equipment: Clothes , flashlight (3/20), flashlight (12/20), cup
Health: Unharmed
Abilities: .
Special Status: Drowsy, caffeine(12/20)trapped in the mind
Location: Generator room, unknown building
Equipment: Clothes, funnel, flashlight(11/20)
Health: broken nose
Abilities: .
Special Status:cheater
NPCs
Location: Kashyyk’s mind
Equipment: Clothes, 13 coffee cups
Health: Unharmed
Abilities: none
Special Status:caffeine powered
LOCATIONS
The building in which you started
Vat room : the room you started in. it has several vats and machinery connected to them. Only your ones are empty, the other have dead and rotten corpses in them. On the ground there are some flashlights, -1 to moving until removed.
Corridor : a corridor leading from a door in the Vat room toward the exit, it has 4 doors on the sides, one of which open
exit stairs: some stairs at the end of the corridor which go upward to the exit. At the end of them there is a sturdy steel door, few centimeters open but blocked. There is some light coming from the door
Storage room: a largish room with several crates in it. It looks like it was meant to hold more than that
Lounge: it is some kind of a lounge, that was probably also used as dining room. It has some tables, chairs, a TV, some computers in the opposite wall, probably for personal use, and a coffee selling machine in a corner.
Generator room: a big room with a ceiling higher than that of the other rooms you have seen till now. There are cables everywhere on the floor, there are shelves, tools, the floor is dirty but the first thing you see is the machine that fills the room from the center to the back. It is made of turbines and graphite chambers, it is a nuclear power plant, very small actually. there is a smaller generator in the room, that should be able to partially power the building. there are 4 fuel tanks on the floor. Some wires are exposed and the room is covered by fuel.
bedroom: There are 6 beds on each side of the room, for a total of 24 beds, everything in perfect order: blankets, pillows… for whatever reason they abandoned this place, it was planned. Or somebody wanted to cancel any proof or fight… there is no way to know. The air is moist, there is some water on the floor. The people who lived there probably had a way to humidify the air underground, and during the years a pipe must have broken, releasing some water; the piping must be broken in some other places since it didn’t flood the place: probably the pumps stopped working, or the water tanks evaporated. Why would people live here? This place must have been either very secret or very important to force workers to live in their workplace, possibly using work shifts to keep people working all the day and night, or were they prisoners? You can only guess what this place was, but maybe people left something behind them that could help you to understand. there is a diary on a bed, damaged by the (years?) and moist air
Control room: A big room with computers on all the sides, maps on the walls, blueprints, desks, notes and chairs ,paper bins that were never emptied, even some chewing gum on the floor(maybe RAM would like it?) a control room of some kind. There are 4 doors, including the one you entered from.
On a wall, the map of the building
Monolith dissection: At the center there is a … thing, a black, extremely flat, non-reflective cuboid whose dimensions are in the precise ratio 1:4:9. On its side it has a surprisingly neat and clean hole, much better than anything you could do with standard methods on standard materials. Inside, there is a great mass of electronic devices, the functions of most of them unknown not only by even the brightest minds on this world. It is put on some kind of huge operatory table, with wires connecting both inside and outside the black monolith. There are many computers on the wall, but all powered down, of course. Above the hole in the monolith, magnifying lenses, robotic arms with various tools and several other measuring instruments can be seen, used in the past to examine the monolith’s interiors, in an attempt to reduce danger of humans damaging something, despite it having shown to be nearly indestructible when needed.