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Author Topic: Life Simulations  (Read 13457 times)

ChairmanPoo

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Re: Life Simulations
« Reply #15 on: September 14, 2009, 02:51:30 am »

no, it doesnt have that.

You can combine items, though, and the like. And dig out stash-holes. And the like.

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Sergius

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Re: Life Simulations
« Reply #16 on: September 14, 2009, 03:05:18 am »

Well..  Pick two:
(*) Good
(*) Free
( ) Life Simulator

I'd like a Good, Free... tomato? Meal? Boat ticket? Massage?
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Virtz

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Re: Life Simulations
« Reply #17 on: September 14, 2009, 06:31:53 am »

I'm rather curious as to which of those features Maple Story has. Wasn't that just a mumorpeger-platformer? :|

Otherwise, there's Robinson's Requiem and Deus.

The Realms of Arkania RPG series had you keeping an eye on food supplies, fatigue and diseases.
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Granite26

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Re: Life Simulations
« Reply #18 on: September 14, 2009, 10:33:13 am »

Lost in Blue isn't horrible

Starver

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Re: Life Simulations
« Reply #19 on: September 14, 2009, 10:58:40 am »

Model the entire historyof the Earth with Sandbox of God!
http://www.vertigogaming.net/game/sandbox

It even labels it as "Life Simulation" on the review.

Not entirely serious.  But still, it can (cons as mentioned in the above article aside) be an interesting, if sometimes infuriating, simple little game.
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Muz

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Re: Life Simulations
« Reply #20 on: September 14, 2009, 11:08:40 am »

Alter Ego. It's ancient, but is still one of the best games of its type.
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LASD

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Re: Life Simulations
« Reply #21 on: September 14, 2009, 11:40:27 am »

Still though, how many Finnish games *are* there?
Eight. Max Payne, Max Payne 2, Flatout, Flatout 2, Shadowgrounds, Trine and apparently the two games mentioned in this thread. Oh, nine. Crayon Physics. (Ten if you count IVAN, but that's my limit.)


As far as life simulators go, Creatures 3 is pretty nifty, but it doesn't involve hunting for food and the Norns don't use clothing. Also it has only one weapon (the mud cannon), but games similar to that would be interesting to see.
« Last Edit: September 14, 2009, 11:45:20 am by LASD »
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Ioric Kittencuddler

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Re: Life Simulations
« Reply #22 on: September 14, 2009, 02:30:30 pm »

The Flatout series is awesomesauce.  I got Burnout Revenge first for PS2 and it was really fun for a short while, but there wasn't much to do but race with highly unrealistic physics where all the AI cars would slow down to let you catch up.  Then I got Flatout 2 on steam with the strategy first pack deal and it's just so much more fun.  The physics engine is semi realistic.  The game modes are more diverse.  I just like the way the car takes damage over time rather than just getting into not very realistic slow motion crashes and then resetting.  Oh yes, and it's actually challenging.  So maybe this is all just a matter of taste, and maybe they shouldn't be compared, but again, I found something I'd rather play than an EA game, which isn't really a surprise to me.
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a1s

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Re: Life Simulations
« Reply #23 on: September 14, 2009, 03:35:53 pm »

Still though, how many Finnish games *are* there?
<...>Oh, nine.<...>
at least ten. there's also the Starfight series. Though only SF6 (gatekeepers) works on modern machines (in my experience), still it's very good. and free.

edit: according to Wikipedia there's 51. go Finland!
« Last Edit: September 14, 2009, 03:39:10 pm by a1s »
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Amber Wolf

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Re: Life Simulations
« Reply #24 on: September 14, 2009, 04:04:46 pm »

Im not too into stranded 2 because it can get VERY irritating after the guy says "ITS NOT WORKING!" Like 5 million times and it gets stuck in your head. x..x  I also liked creatures 3 ALOT, But its just really really really hard and complicated to figure out how to make or do or point this and that at this to make it go away. XD Yeah... Being confused by my typing is okay.. But still, Is there any one GAME out there thats unique? In a unique way to say that has all of the charachteristics im pointing to? I dont really mind if its shareware, Or if it costs money, Ill find a way to get it. :D

---Even a mud would work for me... D:
« Last Edit: September 14, 2009, 04:28:44 pm by Amber Wolf »
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Kagus

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Re: Life Simulations
« Reply #25 on: September 14, 2009, 05:02:33 pm »

I found a way to sort of "break" Creatures 3...

Start the game off with the pre-trained breeding pair.  Let them wander around and get acquainted while you sit and stare at the Grendel egg-layer.  As soon as it pops out an egg, grab it and take it with you into the desert terrarium.

Once there, drop it into the little pool of water off to the side.  There's likely an Ettin egg lying out in the open too, so stick that next to the Grendel egg.   Now wait until the second Ettin egg gets spat out, and put it into the water along with the other two.


How this works is that both the Ettin and Grendel egglayers are self-regulating.  There will always be two Ettins and one Grendel on the ship (actually, might be two...  Long time since I played).  Should the number ever fall below that, the respective egglayer will automatically pop out another one.

But here's the twist...   Egg's will never hatch in water, but they still count as creatures.  So, by leaving the eggs in the little pool of water, you have reached the sustained number of Grendels and Ettins, but will never actually have to deal with the annoying and disruptive little buggers.

This will give you all the time you need to lead your trained adult Norns around the ship in search of those system upgrades.  With all that, you will really have an open playground for you to shape and manipulate.


And, should you ever desire the company of Ettins or Grendels again, just take one of the eggs out of the water.  They should resume their natural process quickly enough.


Also, it does work as a life simulator in a sense.  Not so much as a survivor thingy, unless you're really good at training your Norns, but you can try and work out an ecosystem that doesn't crash within the first few moments of the game (I.E., all those provided).


Has anyone ever actually done that?  Made an environment that can sustain itself without having to leech off the ship's energy supply to restore an extinct species?   If you leave things as they are, things will go completely nutso.

The Norn terrarium will lose all its dragonflies, who have been eaten by the trout.  The trout then have nothing to eat, and so die off, causing the Kingfisher to starve.  The entire right side of the terrarium just dies within the first half hour of the game.  I think the same thing happens with those pig critters and the giant hawk, but I can't remember.

The desert terrarium will have those rocklickers die off due to a combination of no food (that volcano practically never erupts, so they're stuck with the two or so boulders that it starts off with) and heavy predation by the ugglies.  Eventually, nothing will exist except for a staggering number of blowflies (who manage to get into EVERYTHING).

The jungle terrarium is probably one of the worst.  It starts off with such beautiful diversity, and within moments it has all been devoured by those damned burrowing crabs.  They eat everything, and there's nothing that eats them (aside from the occasional idiot who somehow manages to fall into the piranha pit when you have it open).  And they just seem to spawn new ones from the ground, making it impossible to rid the ship of them.

The only hope is to take the species that mean something to you and relocating them to a different area.  Leave the jungle terrarium to the crabs and the mosquitoes.

Also, word of advice...   Replicating a kobold = Awesome.  They will fight each other for eternity, and they can smack each other quite a fair distance.


The only way I managed to get any semblance of life kicking off was if I hooked up a repeating switch to both the cloud machine and the volcano machine.  This would cause a perpetual stream of clouds and hot volcano rocks to spew forth in their respective terrariums.  I think I did the same thing with that nutrient-launcher in the aquarium.  All of those places had very shaky food chains.


I managed to make a grendel-seeking mud-shooting jet-propelled alarm platform in that game once.  Was interesting.

Rhodan

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Re: Life Simulations
« Reply #26 on: September 14, 2009, 05:26:02 pm »

I recoded the C3 entire ecosystem to be a bit more robust, easy enough since the entire game's scripting code is editable with notepad.
Even the part that checks for the CD can be edited by hand.
Also made egg hatching possible in water, since I loved to breed aquatic norns.
I also made quite a few additional plants, like a mechanical plant that drills the ship's flesh and expels "useless" nutrients as food for the creatures.

Either way, Survivalist Life Simulators are rare, especially the good ones.  It seems like a good concept for a game, but somehow they all seem to fail eventually.  They get repetitive or boring or grindy, and you have to keep setting yourself new challenges to keep going.  But at some point in the game, the challenge is gone.  Your food supplies overflow, your house is gigantic, you have 10 of every craftable item in the game,...
I tried all the ones listed above and they were fun at first, but once you've got the hang of it you just keep surviving.  Zombie survival seems like more fun.
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BishopX

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Re: Life Simulations
« Reply #27 on: September 14, 2009, 05:27:05 pm »

Try harvest moon and animal crossing...they're both day-to-day life simulators, although I'm not sure about the detail level.
« Last Edit: September 15, 2009, 08:59:29 am by BishopX »
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ChairmanPoo

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Re: Life Simulations
« Reply #28 on: September 14, 2009, 05:34:43 pm »

PD: Stranded II, which I posted early, definitedly fits the role. YOu are in an island and have to do stuff to survive.
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Deon

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Re: Life Simulations
« Reply #29 on: September 14, 2009, 07:25:57 pm »

Stranded II needs mods. I've managed to make an island with monsters, huge landscape, new items a custom crafting chain (and I didn't finish it, but it was playable and introduced giant landscapes). Good luck finding it on forums though, I've lost my local files...
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