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Author Topic: The Quantum Mafia - Night 2: Replacement needed  (Read 15513 times)

Pandarsenic

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Re: The Quantum Mafia - Day 1 begins
« Reply #75 on: September 16, 2009, 02:09:58 am »

But... you can't pick up scumtells from people who don't know they're scum. ._.
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Leafsnail

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Re: The Quantum Mafia - Day 1 begins
« Reply #76 on: September 16, 2009, 09:30:53 am »

Noone is scum.  We're all 75% towny and 25% scum.  I am, you are, everyone is.  It's only when the person is lynched when it is decided.  Let's say I decided to mafia kill someone random tonight.  Nothing would happen, as I'm not a mafia member yet.  However, should I be lynched and happen to flip as mafia, and there is a 1/4 chance of me being scum, whoever I "killed" would suddenly become dead.  It's the same with vigs.

And I don't think we need to send 11 pms each.  We only need to send 1 with all possible actions in, don't we?  And the mod can basically ignore all our actions until we are killed/ are confirmed by the (dead) cop.
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Pandarsenic

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Re: The Quantum Mafia - Day 1 begins
« Reply #77 on: September 16, 2009, 11:00:09 am »

So can the cop also solidify roles?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Mr.Person

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Re: The Quantum Mafia - Day 1 begins
« Reply #78 on: September 16, 2009, 11:23:19 am »

So can the cop also solidify roles?

No, the cop just narrows them down. If a person gets a town result on you, all the possibilities in which that person is a cop and you're scum are eliminated. If that person also tried to mafiakill you, all the possibilities in which you're both scum are eliminated.

You guys can see why I want a night phase so bad, it makes things a lot easier. Can we get confirmation on what would happen in the scenarios in which the 2 mafia members try to kill different people? Is there a hierarchy of roles, like a Godfather then Mafioso? Are you just going to say that those cases are impossible and remove them (bad idea)? Even worse would be to randomly decide.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Frelock

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Re: The Quantum Mafia - Day 1 begins
« Reply #79 on: September 16, 2009, 01:49:04 pm »

I'd say that the first mafia who's lynched, his kills go through first, and then if/when the second person is confirmed mafia, their kills do not go through.
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ToonyMan

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Re: The Quantum Mafia - Day 1 begins
« Reply #80 on: September 16, 2009, 01:55:01 pm »

Use a priority with godfathers.

Too much crazy as is.
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Mr.Person

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Re: The Quantum Mafia - Day 1 begins
« Reply #81 on: September 16, 2009, 01:56:09 pm »

Use a priority with godfathers.

Too much crazy as is.

When ToonyMan says there's too much crazy, you know shit's nuts.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

ToonyMan

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Re: The Quantum Mafia - Day 1 begins
« Reply #82 on: September 16, 2009, 01:58:50 pm »

You know how freakin' insane it would be to do this without godfathers?

There's a reason this use to be Quantum Werewolf.  There was an alpha werewolf that did the kills first, then the Beta if he died and so on.
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RedWarrior0

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Re: The Quantum Mafia - Day 1 begins
« Reply #83 on: September 16, 2009, 04:34:31 pm »

Yeah, I think there'll be alpha wolves now. I originally was doing two scum teams possible for each person just to limit the number of possible states. Then I was thinking there would be 7 teams per person, but I realized that my PM box would overflow.

Now, there are two options:

I send a PM to each of you giving the names of your two possible scum buddies, and screw quicktopics

I do Alpha-Beta
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Mr.Person

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Re: The Quantum Mafia - Day 1 begins
« Reply #84 on: September 16, 2009, 04:41:59 pm »

Alpha-Beta
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Frelock

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Re: The Quantum Mafia - Day 1 begins
« Reply #85 on: September 16, 2009, 04:44:33 pm »

Well, I'd prefer two possible scum-buddies, as that'd probably give us more information.  However, Alpha-Beta would be perfectly acceptable too.

Also, No Lynch
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ToonyMan

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Re: The Quantum Mafia - Day 1 begins
« Reply #86 on: September 16, 2009, 05:02:13 pm »

Alpha-Beta.
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RedWarrior0

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Re: The Quantum Mafia - Night 1 begins
« Reply #87 on: September 16, 2009, 09:44:59 pm »

The debate continues, and you finally decide that this ominous feeling of evil will pass after time. As such, you decide the lynchee shall be the first executioner you hired. However, thanks to quantum immortality, the lynch failed and you still have your executioner. You go to bed to think about it.

PM me your night actions.
Night will hopefully end by Friday morning (EST), when I leave to go up north
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RedWarrior0

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Re: The Quantum Mafia - Day 2 has begun!
« Reply #88 on: September 21, 2009, 09:30:57 pm »

You wake up, with a splitting headache. What was last night? Was it a dream? Were you sleepwalking? What happened?

The group comes together, and they vary in transparency. ToonyMan is strangest of the group, both transparent and opaque. Hopefully the coming day will bring answers. All you want is for this dark feeling to pass.
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Diakron

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Re: The Quantum Mafia - Day 2 has begun!
« Reply #89 on: September 21, 2009, 09:36:44 pm »

ok i think that to do this we need to gather ALL possible information about what we do every night and hope everything pans out somehow...
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