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Author Topic: The Unofficial CWAL Game Weakwhips (open signups)  (Read 4102 times)

diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #30 on: October 04, 2009, 09:10:21 pm »

While you are doing all that exploratory mining, don't forget we have HFS in the top right corner of the site.  Stay away until we have a large and well train military at the very least.
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Grendus

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #31 on: October 04, 2009, 11:13:14 pm »

Done with exploratory mining right now. Probably won't need to do any more except to follow the metal veins I've exposed already.

Now I have to keep you from going crazy. Apparently you're pissed because you don't have a decent office... oops. Was too busy staving off goblins and starvation to tend to your needs. Oh well.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

AlienChickenPie

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #32 on: October 05, 2009, 01:53:08 am »

What happened to the magma works? When I finished my turn, the magma was well on its way into the first channel. Did it actually start evaporating as fast as it could pour in? Consider adding a pump or two to feed the main line.
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Grendus

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #33 on: October 05, 2009, 09:29:55 am »

The magma finally reached the end. That will probably be my next event, I just started mass production of copper, billon, goblinite steel, coke, and iron (and I mean mass production, I have 8 smelters going nonstop).

Ooh, just realized I can make electrum out of galena and gold. It'll have to wait til the tetrahedrite is gone of course, but still, that's awesome.

If we get more immigrants I may set up a glassmaking industry as well. I like a little economic diversity, more fun that way.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #34 on: October 05, 2009, 10:11:42 am »

The top left stairwell can be extended upward directly into black sand.  That is where you should put the glass industry.
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diefortheswarm

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Re: The Official CWAL Game Weakwhips (open signups)
« Reply #35 on: October 05, 2009, 01:56:45 pm »

I just changed the game title from unofficial to official.  Hopefully that will help us get more players.
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diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #36 on: October 06, 2009, 02:19:23 pm »

Bad idea!  The original topic name has been restored.
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diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #37 on: October 07, 2009, 01:54:53 pm »

So Grendus... are you going to be able to finish your turn soon?
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diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #38 on: October 08, 2009, 06:21:12 pm »

What happened here?
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diefortheswarm2

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #39 on: October 08, 2009, 06:32:21 pm »

testing 1 2 3
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Grendus

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #40 on: October 08, 2009, 06:51:59 pm »

Sorry, I got swamped with school and some writers block. I'll post the rest soon, working on it now.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #41 on: October 10, 2009, 04:09:37 pm »

I already have my turn planned out.
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diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #42 on: October 12, 2009, 08:38:33 am »

We were supposed to have a 1 week limit on turns.  I had been letting it slide since you posted your turn piecewise.  Please try to get the rest of it up here soon.  My turn after yours will be a lot of fun.  It may even attract more people.
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AlienChickenPie

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #43 on: October 12, 2009, 01:05:10 pm »

This game's pretty stagnant so far. Anything to attract people would be welcome. I suggest a less exclusive thread title and a tagline that would make the fort seem insane and Fun.
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diefortheswarm

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Re: The Unofficial CWAL Game Weakwhips (open signups)
« Reply #44 on: October 12, 2009, 02:44:58 pm »

Well I am not going to spoil the surprise for what I plan to do with my turn.  As for the game title, I am open to suggestions for what to change it to.
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