King's Court
Urist Mc Messenger: Here is the new UltraFinder surveying report sire.
King: This can't be real, you are pulling my leg.
King: I will teach you to lie to your king!
King: Summon the Hammer Dwarf.
King: And bring me the actual surveyor.
Several Hours Later
Urist Mc Surveyor: You summoned me sire.
Urist Mc Surveyor: There is blood everywhere. What happened in here?
King: The messenger thought it would be funny to show me a fake surveying report.
King: I trust you have more sense then that.
Urist Mc Surveyor: Yes sire.
Urist Mc Surveyor: Here is the real report.
King *enraged*: I will have you head!
Urist Mc Surveyor *quivering in fear*: I though the same thing at first sire, but this site is real.
King: If this is for real, this site contains more wealth then our entire civilization 10 times over!
King: But I still have my doubts.
Urist Mc Surveyor: I surveyed this site myself sire. I would wager my life on the validity of the report.
King: If you are so confident in this site, why don't you lead the expeditionary team yourself.
Urist Mc Surveyor: I ....
King: GREAT! You will embark at once.
Urist Mc Surveyor: …....
Surveying Report
Magma Pipe
Surface River
Underground Pool
Underground River
Chasm
Bottomless Pit
HFS
Flux Stone
Sedimentary Stone
Abundant Skeletal Wildlife
Black Sand
The Strange Mix Of Evil And Savage Areas Will Have A Disastrous Effects On Any Dwarf That Lives Here.
The Local Goblins Are Immune To Traps, Feel No Fear, Don't Need To Breath, And Are Extremely Proficient At Destroying Buildings.
Gathering Supplies
Having never headed an expeditionary team, I have decided to play it safe and arm ourselves as well as possible. 2 Shields should allow me to have 2 legendary wrestlers by the time the fall caravan arrives. I can then (hopefully) purchase weapons for them. The rest of them money will go into food and alcohol. I hope we can bring enough to last us until we get a farm going. Here is the inventory of our supplies.
1st of Granite.
We have arrived at our
tomb new home. Weakwhips has been born. Right next to our wagon seems to be the underground pool. I have NEVER seen one breach the surface before. I have no choice but to wall off the whole wagon area.
12th of Granite
We have finished walling off the wagon area. I hope this is enough protection.
13th of Granite
We have a Skeletal Giant Eagle! I swooped right into the wagon area then took off again. Luckily almost nobody saw it. We are going to need to build a roof over the wagon area. I am going to keep the presence of the Skeletal Giant Eagle secret. At least until the roof is done.
14th of Slate
The roof over the wagon area is complete. I decided to draft our 2 wrestlers rather then have them help with the construction. The miners picked up the slack and then some. The giant eagle decided to not bother us once thew whole time. Good thing too, I don't think our need recruit wrestlers could have taken him.
24th of Slate
I put an armor stand in the wagon so the wrestlers can spar. It is now serving as both a barracks and a meeting area.
22nd of Felsite
The long corridor leading into our fort is finished. I used the river to control what directions the caravans enter the site from. The pillars on the sides of the river make sure there is only 1 direction wagons can enter from.
23rd of Felsite
It is time to build some bedrooms. I have designated a large block of 160 bedrooms. This will meet any future needs the fort could have. I decided to place the thing on the bottom level of the fort. This way nobody will every be disturbed from their sleep by noise. Future mayors will thank me.
19th of Galena
Both our wrestlers have reached legendary!
16th of Limestone
The Dwarven caravan has arrived. The entrance corridor works fine. We traded mechanisms for food, booze, some copper swords, and some other assorted stuff.
I met with the Dwarf Trade Liaison and ordered a bunch of stuff for next year.
Leather
Booze
Fish (for bones)
Iron
Iron ores
Bauxite
Shields
Axes
Crossbows
Wood
Iron Anvils
Picks
13th of Sandstone
The apartment block is done. The thing looks great!
I have decided to build a large farm plot / towercap farm next to the trade depot.
6th of Timber
The Farming area is mined out. Now to build a system to flood it.
11th of Timber
Some immigrants have arrived.
12th of Timber
Now to mine out a work area. I will provide sealable rooms for 72 workshops.
16th of Timber
I built 5 mason workshops. Now the immigrants can churn out all the doors and floodgates I need to flood the farm area.
I used the manager to cue up the jobs.
20th of Moonstone
The farming area is completely sealed off. Now to build the flooding and drainage systems.
We have sighted our first Kobold.
He is not alone. They sent along Kobold archers. The military has been dispatched.
The workshop area is finished. Damn that was fast.
4th of Opal
The drainage system is mined out. Now the the fortifications and floodgates need to be put in place.
I have designated an area under some of the workshops to channel magma.
The miners have begone digging the channel that will allow the surface river to flow into the fort.
4th of Obisidian
The surface river channel is complete.
The floodgates are still being connected to levers but that can still be done in spite of the water they are now holding back.
20th of Obsidian
The miners have located the magma pipe.
1st of Granite
I am turning over the fort to the new guy. Here are some notes which will hopefully prevent it's destruction.
This is where I intend pumps to be build. They will pump the magma out of the pipe. The magma will then fall 1 z level and fill the channel leading to the workshops.
I have designated this area to be mined out in order to serve as storage for the workshops underneath.
Please make sure you totally seal off the magma channel from the staircases BEFORE you start pumping magma. Also make sure all doors are tightly closed and the whole system is sealed BEFORE you open the floodgates holding back the water.
The Save
http://diefortheswarm.rooms.cwal.net/Unofficial_CWAL_Game_Files/UCG_Turn_1.rar