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Author Topic: Weirdo Mafia Round 2! Night 4!  (Read 31618 times)

Diakron

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #90 on: September 18, 2009, 11:49:02 pm »

if the GoR is mafia they can get a two for 1 NK...

on the other hand mental guy can get in a day kill for the town if they some how get definitive proof of a mafia member... but it could also be a good mafia suicide bomber...
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #91 on: September 19, 2009, 03:08:03 am »

Ok, time for what I think on the roles we've got so far.

Spoiler: Roles List (click to show/hide)
Which means that the following people have yet to reveal their known roles:
Kashyyk
Exkirby
Nuke
RedWarrior

I'd like them to all get in their known roles ASAP.

Looking through the list, I would least like the Mutant to be mafia.  For the same reason, I'd most like him to be town (he may decide to kill himself if he thinks he'll do more harm than good) :P.  If we're going on power here rather than "not mafia-ness", then I think the Door Locker will be most useful to the town so far, and the Elephant will be good if there are some day type roles on the mafia side.

Roles in order of town power (my opinion):
Door Locker
You're bad and you should feel bad guy
Alien Transmogrifier
Elephant in the room
Untouchable
Mental Guy
God of Romance (it's basically a more situational single shot kill)
Really passionate cornered guy
Mental Patient
Mutant Experiment (so low down since he'll probably end up killing team mates out of desparation)

Roles in order of mafia power:
Mutant Experiment (but he'd have to avoid RBs)
Alien Transmogrifier (for grabbing an awesome role - but not while the elephant is alive)
You're bad and you should feel bad guy
Really passionate cornered guy
Door Locker (the protection could be more of a hindrance to mafia)
Mental Guy
God of Romance
Mental Patient
Elephant in the room
Untouchable

Anyway, I'd like to get the remaining four roles, and for those who have remained silent to speak up.
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NUKE9.13

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #92 on: September 19, 2009, 03:51:24 am »

Boo.
I hath heard speak of one who does go forth known as the HA HA I WAS RIGHT ALL ALONG Guy, who starteth with no votes at all, and does only gain votes by means of predicting who shalt be lynched the following day. If he doest predict correctly he receives two permanent votes. If he is wrong, it hast no effect.

Anyway. I didn't play the first round of this, so, huh, we immediately claim what role we know? It makes sense, I guess.

Nuke are you a fission or fusion type nuclear weapon?
One of the old school kind that they dropped on japan. Why do you ask?

Random vote Eduren. (who?)
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Kashyyk

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #93 on: September 19, 2009, 04:19:40 am »

I know about a member of ROYALTY: He is a loveable figurehead of a family line that has since lost governing power. If he dies, then the next DAY is skipped, as everyone is attending his funeral.

Sounds like a good mafia target to me.
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ExKirby

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #94 on: September 19, 2009, 04:33:35 am »

I know of a Detention thingy. I forgot the actual name, but I recall that he/she can put one player in Detention per day. Their vote becomes worthless, as does all day powers involving them for whatever reason.
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #95 on: September 19, 2009, 04:35:58 am »

I know of a Detention thingy. I forgot the actual name, but I recall that he/she can put one player in Detention per day. Their vote becomes worthless, as does all day powers involving them for whatever reason.
Can't you just, I dunno, recheck your pm?
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webadict

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #96 on: September 19, 2009, 01:05:44 pm »

Hey, just so everyone knows, there's a way to do something like this. I really hate people that lurk though, so I wanna see what they say.
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #97 on: September 19, 2009, 02:45:58 pm »

Ok guys, I've been put in the detention room, and cannot vote.  Darn.  Not sure why a towny would use an ability like that so randomly and on me, so I'm going to say with reasonable confidence that the detention dude is scum.  Of course, I don't know who he is, but bear in mind that that role is probably against us.
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ExKirby

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #98 on: September 19, 2009, 03:04:38 pm »

So we can risk a guess that the detention dude is scum?
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ToonyMan

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #99 on: September 19, 2009, 03:08:58 pm »

So we can risk a guess that the detention dude is scum?

Don't bother trying to see if a role is scum.  :-P
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Mr.Person

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #100 on: September 19, 2009, 03:09:12 pm »

I'm going to unvote and vote Leafsnail for spazzing out over being negated and trying to make it into a huge deal when it really isn't.
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #101 on: September 19, 2009, 03:21:50 pm »

Nah, it's not a big deal, really.  It just seemed like a slightly random move.
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #102 on: September 19, 2009, 03:40:28 pm »

EBWOP: Sorry, I'm an idiot.  I forgot about my role - I didn't expect it to come into play so quickly.

I am the Elephant in the Room.  All daykill abilities will target me, and I forgot this would include detentions.  Ah well, looks like I have no vote for the forseeable future.  Actually, now I'm locked in this room, all day actions are 100% useless, since they will target me in my dayproof cell.

Which begs the question, I guess, of who the Dentention dude was targeting.  Unless he just wanted to find the Elephant :P.
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Eduren

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #103 on: September 19, 2009, 03:45:31 pm »

Why did you Roleclaim?
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Pandarsenic

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #104 on: September 19, 2009, 03:55:08 pm »

So we wouldn't make incorrect assumptions as to the scumminess of the Detention d00d and the like.

Actually, we have a very useful tool here: Elephant gets Detention'd every day and townies announce any intent to use day abilities. Otherwise, the Elephant soaks them up from his invincible detention cell.
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