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Author Topic: Weirdo Mafia Round 2! Night 4!  (Read 31454 times)

Diakron

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #120 on: September 19, 2009, 11:19:22 pm »

Asking for protection or inspection is somewhat scummy, so I would like Leafsnail to explain why he asked for protection despite him not being a particularly good target for the mafia to go after.
It's to waste a protection on him!  That's scummy.
Given current arguments, I'm inclined to agree.

FoS on all three of you thats BS all you did there was try to make someone look scummy and didn't vote OR FoS. i think 2 (or all) of you are scum and want us to do your dirty work...
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ToonyMan

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #121 on: September 19, 2009, 11:21:46 pm »

Sounds like you're defending someone you don't know, or do you?
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Diakron

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #122 on: September 19, 2009, 11:26:43 pm »

i think that it was fu**ed up and said something about it... personally i would like to make sure we cover all facets of an examination and not get fixated on something and miss scum tells
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Jackrabbit

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #123 on: September 19, 2009, 11:28:59 pm »

Let me explain. It's not that I think Leafsnail is scummy, I just have decided that, after listening to what others have said, he doesn't need protection, really.
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Diakron

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #124 on: September 19, 2009, 11:40:13 pm »

whoops unvote just notice Nuke posted and the Fatman and little boy where to fission type bombs. the Fatman was a U-235 fueled bomb abd the Littleboy was Plutonium. (err these where the Thermonuclear bombs used on Japan at the end of WW2)
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Mr.Person

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #125 on: September 20, 2009, 02:21:48 am »

FoS on Diakron for FoSing me for not voting Leafsnail even though I was already voting Leafsnail.

Try saying THAT ten times fast!
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ExKirby

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #126 on: September 20, 2009, 03:36:11 am »

I have to admit, given the circumstances, I'll have to say Leafsnail.
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NUKE9.13

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #127 on: September 20, 2009, 04:08:09 am »

Wait wait wait.
Why do we want to kill leafsnail, again?
I would say that we leave him for the night. And then in the morning, we evaluate what happened to judge if the mafia is NPR heavy. If we judge they have very few or no DPRs, then we lynch leafsnail so that town DPRs can use their abilities.
...or something.
Just saying, we shouldn't lynch a role like elephant immediately. Even if he is mafia.

Asking for protection or inspection is somewhat scummy, so I would like Leafsnail to explain why he asked for protection despite him not being a particularly good target for the mafia to go after.
It's to waste a protection on him!  That's scummy.
Given current arguments, I'm inclined to agree.

FoS on all three of you thats BS all you did there was try to make someone look scummy and didn't vote OR FoS. i think 2 (or all) of you are scum and want us to do your dirty work...
Think about that for a moment. FoS is a way of saying I think you are suspicious and should be lynched without doing anything so bold as actually voting. Not FoSing/voting when mentioning that somone is slightly scummy allows them to respond without immediately going defensive. Imagine, for example, that those three people had decided to give weight to their statements by voting for leafsnail. Leafsnail would see his name in red three times next to arbitrary arguments. If I were him I would be all like: Wtf mates? It wouldn't be much better if it was blue or bold or whatever people use for FoSing these days.
So no. I would say that you are completely wrong in saying that their behaviour was scummy. I think you will find that the chance that one of those is mafia is equal or less (mafia likes lurking) than the chance that any three random people is mafia.
PS: Bad grammar subtracts from the strength of your argument (subconsciously). Take the time to use the shift key.

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ExKirby

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #128 on: September 20, 2009, 04:31:02 am »

I just found his reaction generally scummy.
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #129 on: September 20, 2009, 06:41:48 am »

If the town does turn out to be DPR heavy, I will understand that it may be best for me to go.  I'm not necessarily requesting protection, but I could be a good candidate if the mafia have a Mental Guy, Alien Transmogrifier or a possible unknown ability (I think we're still missing a couple of roles).  I won't have a vote for the forseeable future, however, if the Dentention Guy is mafia, and I won't have one if the Dentention Guy is town and doesn't want any day abilities to work either.

I'm not sure why a scum player would want to claim this role.  For one thing, it puts him at risk of day actions.  For another, it means he could be locked and roleblocked for the night, and left unable to NK.  Also, wouldn't a scum player prefer to have a town player waste a one shot day ability on him?
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #130 on: September 20, 2009, 08:22:24 am »

Roles list with the extra ones added:

Spoiler: Roles List (click to show/hide)
Redwarrior, we still need your role!  I would really like to know what it is, to see if there is another DPR out there.  I cannot vote, but I would suggest that the rest of you also ask for the role and perhaps even vote him.  A lurker lynch isn't always a good idea, but we can't analyse someone not here.
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Pandarsenic

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #131 on: September 20, 2009, 12:15:27 pm »

Keep in mind, this may not have been clear but the mutant *dies* if his nightkill is unsuccessful.

Untouchable getting NKed: I hadn't thought of that. That's a very powerful town power near the end, actually.

It seems like the Elephant is designed exclusively *for* shutting down dayroles.

Mental Patient will just hit the Elephant anyway.

Mental guy: Devastating at Lylo. My *god*.

Royalty: Devastating right before Lylo. Another scary one.

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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #132 on: September 20, 2009, 12:21:09 pm »

Yes, I had considered that.  For that reason, the Mutant would have to avoid RBs and anyone who could possibly be protected.  The mutant would need to stay low profile (being door locked or you're badded would be instant death) and make sure he doesn't attack anyone likely to be protected.
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Rysith

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #133 on: September 20, 2009, 01:02:54 pm »

The mutant would need to stay low profile (being door locked or you're badded would be instant death) and make sure he doesn't attack anyone likely to be protected.

Apart from the door locker, I don't see anyone on the role list that can actually "protect". Do you know of some other protective role, Leafsnail?

At the same time, vote Redwarrior. You haven't posted since the game started, so either you're not really playing (which is bad) or you're lurking (which is scummy).
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Leafsnail

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Re: Weirdo Mafia Round 2! Day 1! Pleasant Country Town!
« Reply #134 on: September 20, 2009, 01:17:12 pm »

Basically the Door Locker or the unknown role.  Anyway, the mutant will need to play it safe.
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