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Author Topic: Crocsplosion  (Read 3683 times)

Demonic Spoon

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Re: Crocsplosion
« Reply #15 on: September 12, 2009, 11:30:56 pm »

I'm not sure if that keeps them from trying to kill liasons though. That was the biggest problem with the giant olms. While it was funny watching them Benny Hill around for a while, eventually I had to go and save him.

Were the giant olms blooded? IN other words had they tasted some sweet sweet dwarf flesh before being tamed?
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Quietust

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Re: Crocsplosion
« Reply #16 on: September 13, 2009, 12:15:50 am »

I'm not sure if that keeps them from trying to kill liasons though. That was the biggest problem with the giant olms. While it was funny watching them Benny Hill around for a while, eventually I had to go and save him.

Were the giant olms blooded? IN other words had they tasted some sweet sweet dwarf flesh before being tamed?

If they were, they'd be attacking his own dwarves - as it is, they were only attacking merchants. It's a known bug with feature creatures (i.e. inhabitants of underground pools/rivers and chasms/pits) being friendly to one's own dwarves but hostile to merchants (and sometimes spontaneously changing from "Tame" to "Hostile" but still remaining friendly).
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
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Holy Mittens

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Re: Crocsplosion
« Reply #17 on: September 13, 2009, 12:26:18 am »

If they were, they'd be attacking his own dwarves - as it is, they were only attacking merchants. It's a known bug with feature creatures (i.e. inhabitants of underground pools/rivers and chasms/pits) being friendly to one's own dwarves but hostile to merchants (and sometimes spontaneously changing from "Tame" to "Hostile" but still remaining friendly).

Yeah, it was this. The worst part was I wasn't able to assign them to anything when they were hostile.

smjjames

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Re: Crocsplosion
« Reply #18 on: September 13, 2009, 12:36:55 am »

If they were, they'd be attacking his own dwarves - as it is, they were only attacking merchants. It's a known bug with feature creatures (i.e. inhabitants of underground pools/rivers and chasms/pits) being friendly to one's own dwarves but hostile to merchants (and sometimes spontaneously changing from "Tame" to "Hostile" but still remaining friendly).

Yeah, it was this. The worst part was I wasn't able to assign them to anything when they were hostile.

Yea, I got this in my current game. Thankfully it was in the UG river where I could drop a slab of rock on top of it. Hopefuly it doesn't happen to the rest of my tamed Giant Olm population.

The last time I had this happen, my game bugged out, crashed and was unable to start up that save without it crashing. So I wanted to squish that bug before it became contagious or something.
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