Oh, yeah, you guys wouldn't actually be shown the combat log in a real game. This is just so people can see how my script does things (and how your decisions would effect the overall result).
So here is a sample of what the write-up would look like:
Shielded by the mystic runes of the other mages, the two Duelists step into the Arena.
Jim Groovester holds up his hands and draws runes in the air. At his every gesture large chunks of stone and earth rise up from the ground and float about him.
Webadict spins in a circle, blue lines of power arcing from his hands as a great whirlwind forms around him.
With a tremendous cracking of earth, Jim Groovester starts off the battle by hurling a large chunk of the flooring at Webadict. Blue runes sparkle in the air in front of the defender as he steps to the side, flagstones shattering around him. He is forced back a few steps, but seems unharmed.
In retaliation he hurls a great gust of wind at Jim, knocking him over and sending him tumbling across the floor. He rolls to his feet and rubs his shoulder a bit. Then, with a flick of his hand a shower of pebbles rains down on Webadict.
The blue runes crackle and hiss as they deflect the rain of stones, and Webadict prepares his own assault. He slashes with his hand, and an arc of wind rushes towards Jim, whose own Orange runes flare up around him. The wind is deflected upwards to disperse in the rafters.
Orange power sparking form his hands, Jim grasps one of the flagstones. It flakes under his hands and then spins forward, a sharp jagged blade aimed straight for Webadict's head! Webadict ducks hurriedly out of the way, the spinning blade of stone knocking the cap from his head...
And it would go on from there. For an actual game I may or may not transpose the entire battle, depending on how much time I have and how interesting the fight looks. But I'll try to keep things interesting and flavorful.
You'll notice that while I state which Element each mage attacks with (they pick at the beginning of the fight), I do not state the Affinity that they are defending with. That you have to determine for yourselves based on how well each mage does and how much the various assists seem to effect them.