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Author Topic: Mystery RTD: Turn 5: Fre gets armed, Steve gets disarmed. Game cancelled  (Read 10680 times)

Typoman

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #30 on: September 12, 2009, 08:54:20 pm »

haha you people are obsessed with buttons, perhaps i shouldn't have given you 20 of the things XD
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kilakan

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #31 on: September 12, 2009, 09:02:32 pm »

Ya I gotta agree, buttons were a bad idea, especially since I'm about to start a pressing war :D
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Nom nom nom

Frelock

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #32 on: September 12, 2009, 09:07:25 pm »

I wonder what alarm I turned off?

Well, I'll just practice some martial arts forms.
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Typoman

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #33 on: September 12, 2009, 09:10:26 pm »

the alarm that woke you all up. just like the one you probably have on your bedside table
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Mr.Person

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #34 on: September 12, 2009, 09:11:19 pm »

Magical healing powers, go!
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Typoman

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #35 on: September 12, 2009, 09:32:22 pm »

just waiting on jet now :D
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Rashilul

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #36 on: September 12, 2009, 09:49:54 pm »

I wonder what alarm I turned off?

Well, I'll just practice some martial arts forms.
Scratch my previous post, I practice martial arts against Fre.
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Frelock

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #37 on: September 12, 2009, 09:57:15 pm »

You realize that we're both going to get 6's and kill each other and destroy the world in a DragonBallZ-style fight?
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Typoman

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #38 on: September 12, 2009, 10:09:59 pm »

or rather the ship
explosive decompression YAY!
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Rashilul

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #39 on: September 12, 2009, 10:11:54 pm »

You realize that we're both going to get 6's and kill each other and destroy the world in a DragonBallZ-style fight?
But I'll also get better at martial arts.
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Jetsquirrel

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Re: Mystery RTD: Turn 2: My ARM!
« Reply #40 on: September 13, 2009, 02:58:29 am »

>Wrestle Steadman and set him up in a lock where he cant get out

Typoman

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Re: Mystery RTD: Turn 3: OH GOD THE PAIN!
« Reply #41 on: September 13, 2009, 06:59:20 am »

I decided the xp system was too powerful. From now on you get 1 xp for a 5. and .5xp on a 6 other rolls do not net you xp

Turn 3: OH GOD THE PAIN!

Actions:
Quote from: Steve: I practice martial arts against Fre.
(1) You try to get Fre's attention. But he doesn't seem notice you. So you just stand there. After a few seconds he turns to you to start sparring, you weren't paying attention (3)and he almost hits you in the face but you manage to dodge aside only reciving a glancing blow. You get light bruising which doesn't really affect you.

Quote from: Steadman: I'll walk up and push jet's heart button, then slap him in the back of the head to get my point back.
(5) You walk up to Jet and attempt to press the heart button on his watch but your hand passes right through the watch. It seems the watch can only be used by the person wearing it.

Quote from: Fre: Well, I'll just practice some martial arts forms
(6) You hear Steve say something. After a moment you decide to prectice martial arts on steve. You step forward and punch at his face. (3) But only get a glancing blow. This enrages you so you roundhouse kick him in the hip. (3) He trys to dodge by turning away. Causing you to hit him in the groin. He doubles over in pain crying out. You feel better at unarmed combat. Almost like you can't completely mess it up. (2) Your cuts stay the same.

Quote from: Bob: Magical healing powers, go!
(2) You attempt to summon healing powers. Nothing happens.

Quote from: Jet: Wrestle Steadman and set him up in a lock where he cant get out
(5) You see Steadman try to mess with your watch. And you grab him and attempt to trap him against the wall. (6) He dodges flawlessly out of the way and then slams into the wall, winding himself. You feel like you could more easily break people's limbs.

Statuses:
Quote from: Jet
Status: Uninjured
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Steadman
Status: Winded
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Fre
Status: Cut right hand
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Steve
Status: Slight Bruising, Extreme groin pain.
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Bob
Status: Right forearm broken
Spoiler: Temp Effects (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Location (click to show/hide)

Quote from: Locations
Spoiler: Sleeping Area (click to show/hide)

Quote from: Special Equipment
Spoiler: Watch thing x5 (click to show/hide)

Just so it is clear. Very light injuries like bruises and mild cuts auto-heal with a free roll (you cannot prevent this in your current state) but anything slightly serious will stick around until you activly fix it.
Now an autoheal overshot heals perfectly but leaves a scar or other appropriate effect. Otherwise acts like a 5.(cut will scar, bruise will dissapear etc) 5 is a perfect scarless heal. 3 and 4 get closer to perfect heal.and can become a perfect heal. Think of them as fractions of a perfect heal. 2 does nothing. 1 can cause infections and the like unless the wound has been sterilised recently. A bruise or the like will just get worse.(bigger/more painful. Perhaps necrotise if it is getting particulary nasty) If a light wound gets enough 1's it can become bad enough to no longer attempt to autoheal. Non-perfect actions can also aggrivate any wound making them worse. This may seem awful. But it isn't so bad once you take other mechanics into play. Though the main migitating factor is one you need to figure out. You are part way to figuring it out already. i will add this to the fist page as well as editing the xp rules on the first page.

Again if you notice any mistakes plese point them out. also if you see any status mistakes in older turns i will fix it up in the current turn. but the affected turn will stay as it is. as it would probably require retconning any turns after that turn. possibly leaving current actions very stupid

NOTICE: please check the rules on the front page. i have added the medical and discovered rules as well as altered the xp system. check it if you think they may have changed. feel free to discuss any rule changes you are unhappy with. and provide reasons. I am open to changing the rules if they are unfair or unbalanced.

also as a note Jet. i reccomend grabbing heads if you can. you have a 50% chance of breaking their neck or at least injuring it if you manage to grab it. but you also have a 1/3 chance to somehow injure yourself and a 1/6 chance for nothing to happen. the recipient does not get a dodge roll.
« Last Edit: September 13, 2009, 02:23:34 pm by Typoman »
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kilakan

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Re: Mystery RTD: Turn 3: OH GOD THE PAIN!
« Reply #42 on: September 13, 2009, 12:36:01 pm »

I say we stop fighting before we kill each other, as for my turn I'll wait till you guys post to decide.
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Mr.Person

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Re: Mystery RTD: Turn 3: OH GOD THE PAIN!
« Reply #43 on: September 13, 2009, 01:06:15 pm »

Again, magical healing power, go!

Somebody please open the damn door, I want to know what's on the other side.
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Rashilul

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Re: Mystery RTD: Turn 3: OH GOD THE PAIN!
« Reply #44 on: September 13, 2009, 01:14:01 pm »

Strangle kilakan.
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