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Author Topic: Starting up DF on a Mac  (Read 4901 times)

Imperius

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Starting up DF on a Mac
« on: September 10, 2009, 07:39:50 pm »

I just downloaded DF at:

http://mayday.w.staszic.waw.pl/df.php

Using Mac OS X, I download it, open the file from the download screen, and am presented with a group of files titled "DFG19." Now, when I got to a similar point on my old PC, I just double clicked on a file called "dwarffort" and I was able to play. Now, I do have a file called "dwarfort.exe," but double clicking it just gives me a text file. Did I do something wrong?
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Derakon

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Re: Starting up DF on a Mac
« Reply #1 on: September 10, 2009, 08:20:53 pm »

For whatever reason, the Mac versions that are being made in the 40dxx series (e.g. 40d11, 40d12, 40d13...) are being set up rather screwily. You want to open the "df" program. dwarfort.exe is in fact an OSX executable, but it's not runnable directly; the df script needs to set some things up first. Done properly, there'd be no df script and you'd be opening dwarfort.app (.exe is for Windows). Oh, well...
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Imperius

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Re: Starting up DF on a Mac
« Reply #2 on: September 10, 2009, 08:39:13 pm »

Do I need to download the version for OS X here?

http://www.bay12games.com/forum/index.php?topic=40349

If so, I'm rather partial to Mike Mayday's tileset. Are there step-by-step instructions somewhere for installing the whole thing on a Mac? I've never been able to swap in tilesets before, I just played Mike Mayday's packed-in version.
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Stargrasper

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Re: Starting up DF on a Mac
« Reply #3 on: September 10, 2009, 08:49:42 pm »

You could try, but you might be better off with plain old 40d, it's more stable.  That can be found on the <a href="http://www.bay12games.com/dwarves/>Main Page[/url].  In any event, I don't think graphics sets and tilesets care whether you're using Windows, Apple, or Linux.  Assuming I'm right thinking this, I believe the Mayday set comes with instructions, but regardless, the wiki entry <a href="http://dwarf.lendemaindeveille.com/index.php/Tilesets>Tilesets[/url] details installation instructions.
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Imperius

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Re: Starting up DF on a Mac
« Reply #4 on: September 10, 2009, 09:21:15 pm »

I don't have paint, though. How would I turn a tileset to bmp without it?
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Stargrasper

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Re: Starting up DF on a Mac
« Reply #5 on: September 10, 2009, 09:46:45 pm »

You're trying to tell me Apple doesn't have a graphics editor?  I don't believe you.  Do you have iLife?  I've never looked, but I would think iPhoto would be able to do it.  A quick search turned up a program called GraphicConverter.  There's also the ever popular GIMP (you might have to click 'Show other downloads' to make the Apple version show).  There's plenty of choices, and GIMP is open source and generally considered one of the best things out there.
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Akigagak

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Re: Starting up DF on a Mac
« Reply #6 on: September 10, 2009, 10:10:19 pm »

On a related note, on my mac book, the controls '-' and '+' (mainly used on embark) are all screwy. I had a look in the interface document to change them, but they were impossible to find. I detect a recurring theme. Should I give up?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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bluea

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Re: Starting up DF on a Mac
« Reply #7 on: September 10, 2009, 10:20:37 pm »

There are plenty of Mac DF people here. (Waves).

IIRC, all I had to do to get the Mayday font part (maydayMAX.png, maydayMED.png, maydayMIN.png and maydayMIX.png) working was drag it over an change a line in the inits.

The keyboard issue was irritating to me too - but there is a fix. I'm not at the computer that has the files on it though. It wasn't a tough fix, I just can't recall it ATM.
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Akigagak

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Re: Starting up DF on a Mac
« Reply #8 on: September 10, 2009, 10:25:32 pm »

How many Maccers are there on the forum?

Macs aren't that different to PCs, the major error just has a different name.

Blue Screen of Death - - - - Beach-ball of Death.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Stargrasper

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Re: Starting up DF on a Mac
« Reply #9 on: September 10, 2009, 10:27:35 pm »

On a related note, on my mac book, the controls '-' and '+' (mainly used on embark) are all screwy. I had a look in the interface document to change them, but they were impossible to find. I detect a recurring theme. Should I give up?

Doesn't DF let you change keybindings from the pause menu?  Anyway, if it doesn't 40d16 is supposed to let you redefine everything and natively supports macros.  Might be an option to try for you.  I recommended against it for Imperius because he's having problems running the thing, so it doesn't make sense to switch to the less stable development versions.  For you, Akigagak, it might be a more practical approach.  I wouldn't give up when you've got a whole community here to help you.  Or just wait for the Apple veterans who might have a better idea on the specifics.

And yes, there ARE a lot of Apple users.  Many of them run the Windows version of DF in Wine, I hear.
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Akigagak

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Re: Starting up DF on a Mac
« Reply #10 on: September 10, 2009, 10:31:51 pm »

On a related note, on my mac book, the controls '-' and '+' (mainly used on embark) are all screwy. I had a look in the interface document to change them, but they were impossible to find. I detect a recurring theme. Should I give up?

Doesn't DF let you change keybindings from the pause menu?

Yeah, but it's about a billion options long, and I don't know the name of what I'm looking for. It's a laptop -missing a numpad- keyboard thing. And I've still got my limping warhorse of a PC, so It's not like it stop me playing DF altogether. Just when I'm not at home.
« Last Edit: September 10, 2009, 10:35:42 pm by Akigagak »
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

bluea

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Re: Starting up DF on a Mac
« Reply #11 on: September 11, 2009, 05:51:10 pm »

IIRC it is "Move secondary selector up/down" that's the problem one. Just select keys you can actually type to replace the keypad keys. I think I just used "+" and "-" on the regular portion of the keyboard.
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Akigagak

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Re: Starting up DF on a Mac
« Reply #12 on: September 11, 2009, 06:31:51 pm »

Thanks.

As an aside, can anyone tell me when the next mac version is due?
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Stephen

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Re: Starting up DF on a Mac
« Reply #13 on: September 11, 2009, 06:33:28 pm »

I'm brand-new and also a maccer.  I'm not entirely sure what I've done with all the support files (I took the default 40d download from the main page, downloaded the zip bundle from TinyPirate's walkthrough, then replaced all the support files in the former with those from the latter), but I apparently am using the Mayday tileset, and everything seemingly works fine.  I figure I won't have to figure any of that stuff out until another update occurs.

The secondary-select was a pain (alt+arrow key was giving me all kinds of trouble; it would always need to react to the basic 8/2 keypress before it would consider the key combination), but it was trivial to change it to something workable.  I'm using ' and / , and loving it.

Any other issues I should be aware about?
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Quatch

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Re: Starting up DF on a Mac
« Reply #14 on: September 11, 2009, 07:09:10 pm »

Also on a mac. Using the d# builds with mayday graphics.

For mayday, download a copy of it, and mac d# (png support, faster gameplay, resizable!). Copy from mayday the raws folder and the data/art folder. Then from data/init/init.txt copy the [graphics:YES] block over. That'll get you the cat mouth fix and the graphics. Don't just copy the whole init.txt over, as the init files are not compatible between releases, and mayday's is infrequently the most recent release.

The preview app can convert the common graphics formats, just open it and 'save as'. I'm sure you can find simple open source to do the same, or just use GIMP if you feel like a very heavy handed approach.

Also on the forum you can find someones (martin?) applescript to do auto-designating, which is very awesome (even if I haven't got it to work yet).

If you're being confused by running df instead of dwarfort, just get info (command-I) on df, click on its icon, and paste in a nice graphic. That'll remind you what to click. You could probably rename df to something else, but I haven't tried that (or just make an alias, and rename that).
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