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Author Topic: Fleshing out the races of Dwarf Fortress  (Read 5418 times)

Vester

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Re: Fleshing out the races of Dwarf Fortress
« Reply #60 on: October 03, 2009, 09:14:58 pm »

I dunno, I've said this before in the thread, but if you take a look at kobold ethics, they literally have no concept of theft ([NOT_APPLICABLE]). I think they just regard everything as their property, like the toddler who sees something she likes and says "mine"!
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Grek

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Re: Fleshing out the races of Dwarf Fortress
« Reply #61 on: October 03, 2009, 10:30:11 pm »

Goblins are:
-carvivorious. They eat meat and bones and they like it that way. Goblins will hunt, fish, herd and trade for meat to eat. They can eat plants but don't like to.
-immortal. They do not die of old age or disease. They only die when killed by someone else or from starvation. Because of this, goblins end up with massive populations that are very very hard to provide for.
-not terribly bright. They don't plan ahead and the certainly don't stop breeding just because they can't feed everyone and otherwise immortal goblins are dieing of hunger.
-nocturnal. They prefer the night and sleep during the day. They have glowing eyes.
-skeptical. They don't beleive in things they can't see and they can't see.
-suspicious. Goblins are not trusting at all and don't consider promises to be worth anything. The rule of law is basically just a guideline
-highly religious. The single most important thing to a goblin is its religion. And that religion is demon worship. The demon is a living, (fire)breathing, God that sits on a throne in the goblin tower and orders goblins around, directly. Goblins do not care about human or dwarf gods, or elf nature spirits because they can't see them or talk to them like they can with their demon.
-not naturally violent or evil, are culturally violent and evil. They torture, mutilate bodies, burn buildings, murder, lie and steal because their religion is based around the demon and getting what the demon wants in exchange for material rewards from the demon.
-not very advanced. The demon is the one who gave the goblins all of their technology and most of their culture. The secrets of tower building and ironworking are mystical secrets in goblin society, passed down generation by generation through families favoured by the demon.

Elves are:
-just as proflific as goblins, but not as evil culturally and not confined to towers.
-able to communicate with things that do not normally talk.
-have a standing agreement with various sorts of plants that, in exchange for as much fruit, wood and cloth the elves want, the elves will use their thumbs to spread seeds on the plant's behalf and to protect the plants from harm.
-have a "I don't bother you, you don't bother me" agreement with animals.
-sometimes get into military alliance with the animals, but not always.
-prone to exiling animals who don't get with the program. This exile takes the form of getting stuck in a cage and sold to someone far far away.
-unwilling to accept skins/wood that was forcibly taken from plants/animals because doing that will upset the plants/animals and then the elf starves.
-communists.
-lacking in technology, but get along ok because they don't need to farm or hunt or make war.
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nil

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Re: Fleshing out the races of Dwarf Fortress
« Reply #62 on: October 03, 2009, 11:35:24 pm »

I dunno, I've said this before in the thread, but if you take a look at kobold ethics, they literally have no concept of theft ([NOT_APPLICABLE]). I think they just regard everything as their property, like the toddler who sees something she likes and says "mine"!
I don't really disagree, in that their culture probably wouldn't really have a conception of theft, or ownership of anything other than things a person is carrying.  I'm just saying they don't steal out of a compulsion to do so, or out of some sort of instinct, but because it is how you acquire useful things when you're a kobold.  Their attitude towards stealing would be the same as a hunter-gatherer's attitude towards hunting--dangerous, but potentially very rewarding in terms of material wealth and especially social status, and generally morally neutral (although I can imagine a kobold shaman leading a ritual where they thank the 'dwarf spirits' for their gifts of loot, or certain kobolds who won't steal from a certain race because it's their family or personal totem).

The way they send ambush parties against anyone who lets a thief seems to fit as well; they're the equivalent of when the whole tribe gets together to drive some animals off a cliff.  Just saying they know what they're doing.

CobaltKobold

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Re: Fleshing out the races of Dwarf Fortress
« Reply #63 on: October 04, 2009, 02:14:43 pm »

Based first on what I think, filling in with entity raws. And creature raws- there're personality mods in there. Kick off the rest of discussions- the Main 5 aren't all that's here and can think (Learn) after all. But focusing on the main ones...

"All that glisters is not gold"
Spoiler: Dwarf (click to show/hide)

"All that glisters is not gold"
Spoiler: Human (click to show/hide)

"All that glisters is not gold"
Spoiler: Elves (click to show/hide)

"All that glisters is not gold"
Spoiler: Goblins (click to show/hide)

"All that glisters is not gold"
Spoiler: Kobolds (click to show/hide)

Gremlins: known for their mischief, they enjoy adventure!

Spoiler: "Animal peoples" (click to show/hide)

Trolls: [CANOPENDOORS] ...um. You sure can.
Ogres: Ditto.  Can't speak, so smashy. This group enjoys breaking stuff for its own sake.
Giants: More-articulate version.
Ettins: Two heads're better'n' one!
Cyclops: More-intelligent version.

Titans: Unlike all those, wise and eternal are the Titans. Unfortunately, they think you're all screwing it up too badly, so they'll ha'e to ha'e a Word With You.

Satyrs: Have some fermented fruit, dance around, sing, pass out, care not about tomorrow.

Foul Blendecs: evil satyrs: Unsure. Anyone want to comment?

Harpies: Deprived of reproductive possibility by gods or demons or possibly something else, these immortal beings decide to muck it up for e'eryone else.

Demons: Intelligent and constitutionally incapable of thought for other options than "tool/minion" and "enemy", they care only for getting their way, and not for your mortal morals. This is why there is no demon civ here- perhaps elsewhere.

Dragons: It appears we got the ones straight out of St. George- mindless fire-breathing flying beasts after the shinies.
I prefer the intelligent, magical variety, more along the lines of less-supernatural demons, though not necessarily evil. Greedy to a fault.

Werewolves: Again, we seem to get an inarticulate, dumb (but sapient) version. Enjoy running, the hunt, etc. Feeding time!

Merpersons: Lack of competition and spatial pressure mean they're relatively free-spirited folk, not needing to band together much, perhaps for an occasional hunt, and not really needing to settle. The sea's bounty is theirs. (No pun on the merperson farms intended.)

(dark/mountain) gnomes: BEER! *glug-glug-glug...

Troglodytes: Grunting, banding cave-hunters.
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Smitehappy

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Re: Fleshing out the races of Dwarf Fortress
« Reply #64 on: October 04, 2009, 04:57:26 pm »

I'm not a fan of the whole "Dragons are vastly intelligent super beings" cliche. I think it would fit DF better if we went with the regular animal variety.
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CobaltKobold

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Re: Fleshing out the races of Dwarf Fortress
« Reply #65 on: October 04, 2009, 05:18:31 pm »

Still, I think it'd be better that they not be dumb beasts. Oh, and let's not forget the whole maiden-sacrifice thing.

We're likely to get all sorts of dragons, I believe Toady mentioned them as being another of the "randomize" likelies.
« Last Edit: October 04, 2009, 05:26:06 pm by CobaltKobold »
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Neonivek

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Re: Fleshing out the races of Dwarf Fortress
« Reply #66 on: October 04, 2009, 05:27:55 pm »

I'm not a fan of the whole "Dragons are vastly intelligent super beings" cliche. I think it would fit DF better if we went with the regular animal variety.

What ever happened to the time where Dragons were just blessed with above average intelligence and more importantly wisdom?
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kilakan

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Re: Fleshing out the races of Dwarf Fortress
« Reply #67 on: October 04, 2009, 05:34:24 pm »

Whatever happened to the time where dragons could actually have children, so the possibility of them mass producing and spreading across the world in a burning war of titans?
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Neonivek

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Re: Fleshing out the races of Dwarf Fortress
« Reply #68 on: October 04, 2009, 05:43:26 pm »

Whatever happened to the time where dragons could actually have children, so the possibility of them mass producing and spreading across the world in a burning war of titans?

I believe they almost always have had very lost gestation periods as well as very long Baby/Childhoods. Rarely they had requirements on adulthood so even though there were thousands or millions of dragons, not all of them would become a dragon.

There was usually reasons why they never just mass produced their way into murdering everyone. Though in the few they could they just weren't interested in killing everyone.
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Puzzlemaker

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Re: Fleshing out the races of Dwarf Fortress
« Reply #69 on: October 04, 2009, 05:51:33 pm »

Randomized dragons will be FUNNN.

I hope the randomization allows some of them to be intelligent, and maybe have children.  That would be fun.
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Ieb

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Re: Fleshing out the races of Dwarf Fortress
« Reply #70 on: October 04, 2009, 06:05:52 pm »

With all the great description's on the other races, I have but kobolds to comment on.

I would like to note that the following is simply a personal observation about the life of a kobold due to playing Kobold Camp and their tags should be ignored, if only to be mildly entertained of the following jabber.

Kobolds to me look like the last one to reach the finish line when it comes to civilization. They emerged from their caves with a language that they could not share with no other race, and found a world where all the other races(excluding the elves) had already taken footsteps forward in technology. Iron of the humans and goblins, steel  and even the fabled super-awesome-fun-stuff of the dwarves, really, the kobolds don't have it easy.

Compared to the other races, they are insignificant, and a pest at best. They don't have real places of their own where they live in, they reside in caves.

But then again, they are able to produce equipment from copper. They might have access to iron ores in their caves, but probably do not know how to properly use it, so they use the next best thing, the bane of every dwarf expedition that sets out to find gold, and finds loads of copper.

They know how to make cloth, hunt and sustain their humble homes with bows or nets(or whatever kobold's use to fish with). They're not that bad as a civilization, just really at the early steps of it.

And then we get to the part the kobold's are notorious for. Stealing. I see them going after the most valuable item they can find as a rite of passage of sorts. Sort of like sending the young on their first hunt, except they are after some valuable item. It doesn't matter what it is, but if they succeed in stealing it, something good will probably come out of it.

Might be rise in social rank, or maybe a few favorable gazes from the females of their group.

So yeah. They're a race at such early steps of their evolution that their civilization hasn't yet gotten to the point of getting to more refined ethics. They work as a pack, each member as important as the next. Their ambush-squads might be all about a few of the young ones going a bit too overconfident of their abilities when Sliringis came back with that steel idol with a dwarf burning on it. But there is the problem that their enemies are all bigger, and better equipped than them. So at the first sign of trouble, like when half their group is killed, the rest realize that they did a horrible mistake and run off. They can always try stealing another time.
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Qmarx

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Re: Fleshing out the races of Dwarf Fortress
« Reply #71 on: October 05, 2009, 03:08:49 am »

The thing about elves is that they're inherently self loathing.

They want to be plants, but can't.

Their funky "plants are more important than animals" ethical system leads them time and time again to the border of starvation once they exhaust the edible fauna in their forests. This ecological mismanagement forces them to constantly go to war, since otherwise they wouldn't have any food.
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IndonesiaWarMinister

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Re: Fleshing out the races of Dwarf Fortress
« Reply #72 on: October 05, 2009, 06:32:44 am »

Quote
They want to be plants, but can't.

:O
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PsychoBuck

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Re: Fleshing out the races of Dwarf Fortress
« Reply #73 on: October 05, 2009, 07:49:50 am »

The thing about elves is that they're inherently self loathing.

They want to be plants, but can't.

Their funky "plants are more important than animals" ethical system leads them time and time again to the border of starvation once they exhaust the edible fauna in their forests. This ecological mismanagement forces them to constantly go to war, since otherwise they wouldn't have any food.

So, they're the near opposite of PETA. That's interesting. Still wish they would tie themselves to trees to "dissuade" dwarves from cutting trees, and the unfortunate volunteer.
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Funk

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Re: Fleshing out the races of Dwarf Fortress
« Reply #74 on: October 10, 2009, 06:44:43 pm »

KOBOLDS
strike me as nomads most of the time that move a round alot stoping them from a lot of crafts(you going to lug a Anvil?) or building much.

GOBLINS
there forts are run by some type of Egoist anarchism with there leader only ruleing my might alone
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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