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Author Topic: Furniture problem (again)  (Read 727 times)

Deandet

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Furniture problem (again)
« on: September 10, 2009, 03:04:52 pm »

Hello,
I'm new at modding and I have some problems.
The civs that I created and have cities have no furniture in them.
They do not worship demons (so nothing to destroy all the furniture).
How can I fix the problem ?
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LegoLord

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Re: Furniture problem (again)
« Reply #1 on: September 10, 2009, 07:01:33 pm »

Is it in fact the [CITY] site type or is it a [CAVE_DETAILED] (dwarven equivalent of a city, underground maze with nothing but dwarves in it)?
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Deandet

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Re: Furniture problem (again)
« Reply #2 on: September 13, 2009, 07:07:11 am »

There is the problem in two civs, I found it in four cities, three from the first civ and one from the second.
The three first cities were actual cities (like the human cities, but without the furniture).
The last one was an invaded dark goblin fortress (so there are houses like in the human cities).
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TomiTapio

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Re: Furniture problem (again)
« Reply #3 on: September 13, 2009, 11:33:35 am »

Did you try to give them
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [OUTDOOR_FARMING]
   [USE_GOOD_WOOD]
   [USE_EVIL_WOOD]
   [USE_GOOD_PLANTS]
   [USE_ANIMAL_PRODUCTS]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: Furniture problem (again)
« Reply #4 on: September 13, 2009, 01:19:38 pm »

Probably they have nothing to make the furniture from.
If you follow TomiTapio's advice, it should be ok.
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Deandet

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Re: Furniture problem (again)
« Reply #5 on: September 13, 2009, 02:48:53 pm »

Added the tag to the two civs, with some side effects.
The first one uses no metal, like for the elves. It also sells large gems in their jewel shop.
The second one has no problems.
I added the same thing to the two civs : how it is possible ?
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Deon

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Re: Furniture problem (again)
« Reply #6 on: September 13, 2009, 03:30:12 pm »

What are their biomes? Probably they have no appropriate trees where they live?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deandet

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Re: Furniture problem (again)
« Reply #7 on: September 14, 2009, 06:36:16 am »

The first civ lives in the mountains, but when I see the number of wodden weapons in their shops, I can say that they don't have any problem with wood.
The second civ lives in the grasslands
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Johnny Chthonic

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Re: Furniture problem (again)
« Reply #8 on: September 15, 2009, 04:20:36 am »

Whenever you're asking about one of your modded civs or creatures, please post their information in a spoiler so we can look through it instead of quizzing you.
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