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Author Topic: Butchuring Animals without Taming them?  (Read 865 times)

RandomNumberGenerator

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Butchuring Animals without Taming them?
« on: September 09, 2009, 05:53:18 pm »

I recently caught a horde of monkeys in my cage traps. I've found that after I tame them, they can be designated for slaughter, but not before. It seems rather unnecessary to tame have to tame them before killing them, and also is annoying because it dumps a seed in the cage. Is there any way to skip this step?

Also, what should I do with caged goblins?  I have two captured, stripped of their stuff, and now they're just sitting in my cage stockpile. Whenever I try to move them to a different cage they somehow escape... only to get captured again by another trap.
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blah28722

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Re: Butchuring Animals without Taming them?
« Reply #1 on: September 09, 2009, 05:58:08 pm »

Kill them with a way that doesn't destroy corpses. So trap hallway, dropping, and good old fashioned beatings all work.
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bluea

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Re: Butchuring Animals without Taming them?
« Reply #2 on: September 09, 2009, 06:01:08 pm »

Deconstructing the cage with the goblins still inside means you can relocate the goblins without the same risks as if you just reassign them.
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Albedo

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Re: Butchuring Animals without Taming them?
« Reply #3 on: September 09, 2009, 06:06:54 pm »

Wild Animals:
Build a slaughtering pit by making a small room below an opening - channeled out, 1 tile is all you need. Designate it as a pit < i >, all 9 tiles (1 + 8 surrounding).

Build/Place the cages, with animals, immediately next to the pit.

If they're not dangerous, station a Wrestling trainee below the opening - if dangerous, have someone with top-quality layered armour and a (silver/wooden?) weapon. (Armour should protect them, and the lower-quality weapon means more practice. If you want to be safe, stations several such - same amount of hits/practice, but faster kill overall.)

Then, use the Pit menu to select which animal to dump.  This works for gobbos too, but it's critical to have the cages placed adjacent to the pit or they might/will escape.

When they take the dive, the trainees activate and turn them into suet.

Place a bone stockpile at the bottom for easier cleanup.


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Quietust

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Re: Butchuring Animals without Taming them?
« Reply #4 on: September 09, 2009, 06:38:19 pm »

Wild Animals:
Build a slaughtering pit by making a small room below an opening - channeled out, 1 tile is all you need. Designate it as a pit < i >, all 9 tiles (1 + 8 surrounding).

Only the tile over Open Space will actually register as a pit, so you don't need to designate the whole 3x3 area, just the one tile.
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RandomNumberGenerator

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Re: Butchuring Animals without Taming them?
« Reply #5 on: September 09, 2009, 06:44:52 pm »

Deconstructing the cage with the goblins still inside means you can relocate the goblins without the same risks as if you just reassign them.
But they're not constructed... they're sitting in my stockpile.

Wild Animals:
Build a slaughtering pit by making a small room below an opening - channeled out, 1 tile is all you need. Designate it as a pit < i >, all 9 tiles (1 + 8 surrounding).

Build/Place the cages, with animals, immediately next to the pit.

If they're not dangerous, station a Wrestling trainee below the opening - if dangerous, have someone with top-quality layered armour and a (silver/wooden?) weapon. (Armour should protect them, and the lower-quality weapon means more practice. If you want to be safe, stations several such - same amount of hits/practice, but faster kill overall.)

Then, use the Pit menu to select which animal to dump.  This works for gobbos too, but it's critical to have the cages placed adjacent to the pit or they might/will escape.

When they take the dive, the trainees activate and turn them into suet.

Place a bone stockpile at the bottom for easier cleanup.
Seems kind of excessive and difficult... Is there any other way to simply kill them? I don't need training or anything...
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Karlito

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Re: Butchuring Animals without Taming them?
« Reply #6 on: September 09, 2009, 07:59:05 pm »

Release them in a room full of weapon traps.
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RandomNumberGenerator

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Re: Butchuring Animals without Taming them?
« Reply #7 on: September 09, 2009, 08:02:25 pm »

Release them in a room full of weapon traps.
Hmm... easy... efficient... I like it.

Now, how do I go about getting them to the room? Whenever I try to assign them to a different cage they escape, and when I try to build a cage I just get to pick from 20 Iron cages... no goblin/monkey cages.
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bluea

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Re: Butchuring Animals without Taming them?
« Reply #8 on: September 09, 2009, 08:04:55 pm »

"Whenever I try to move them to a different cage they somehow escape"

Answer: Don't move them to a different cage. Move the cage they're -in-.

You can inspect the cages while you're in the "list of 20 iron cages" to see what's inside.
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Malicus

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Re: Butchuring Animals without Taming them?
« Reply #9 on: September 09, 2009, 08:08:18 pm »

Whenever I try to assign them to a different cage they escape, and when I try to build a cage I just get to pick from 20 Iron cages... no goblin/monkey cages.

Press 'x' when selecting a cage to build, and you'll see each individual cage, rather than having them grouped by their material.
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Skorpion

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Re: Butchuring Animals without Taming them?
« Reply #10 on: September 09, 2009, 08:19:14 pm »

Designate a pit somewhere convinient.
Station a squad there.
Station another squad on the stockpile.
One of the two will attack them.

's why I love having a strong military.
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Satarus

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Re: Butchuring Animals without Taming them?
« Reply #11 on: September 14, 2009, 08:31:34 am »

I generally build a chain near my cage stockpile and then station my military there.  When I want to kill stuff (gobbos, etc.) then I just assign them to the chain.  Someone will come and chain him up.  Then the military cuts him down.

Of course with animals I'd recommend taming them first so you can train up an animal trainer (pun intended) for faster war dog training.
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