Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Tauntrum spiral... what now?  (Read 2819 times)

Angellus

  • Guest
Tauntrum spiral... what now?
« on: September 09, 2009, 10:31:46 am »

Anyone who has idea's? 50 dorfs are tauntruming out of control due to the 51th dying due to siege.
Several have died due to the spiral, more are going to die soon.

How will I get out of the spiral?
Logged

Stargrasper

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #1 on: September 09, 2009, 10:36:45 am »

Most likely, the best you can hope for is to abandon and reclaim.  Dwarves individually may come out of tantrum, but then they'll just get attacked by another or their friend will die and they'll start tantruming again(or just go insane, making them totally irrevocable).  Really, you can't do much more than either abandon or wait it out and hope two or three dwarves actually survive.
Logged

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #2 on: September 09, 2009, 10:49:50 am »

Build some chains/cages and set to justice, and hire as many fortress guard as you can.
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Shadetree

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #3 on: September 09, 2009, 10:54:56 am »

I had a 140+ tantrum spiral whittle my dwarfs down to one single Urist.

He enjoyed solitude and worshipped the goddess of Death, Decay, and Fortresses.

He was a little down for a bit but was pleased as punch before the season changed.

I finally got migrants and not even a minute later he drowned hisself.  Guess he really liked his solitude.  I miss him.  :'(
Logged

Satarus

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #4 on: September 09, 2009, 11:35:02 am »

Start making a good variety of high quality food and booze.  Hopefully you can get a few people to enjoy a good drink.  While the rest get locked up. 

Pull up a chair and watch the Fort crumble to the ground.
Logged
Quote
You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.

XSI

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #5 on: September 09, 2009, 11:44:59 am »

If you still can do it, get a fortress guard, being released from jail gives a dwarf a very powerful happy thought that will stop him from tantruming for a while.

That is, if the hammerer doesn't feel like dishing out some old fashioned 'justice' instead.
Logged
What kind of statues are your masons making, that you think they have "maximum exposure"?
(Full frontal ones, apparently.  With very short beards.) 

Taffy Foxbat

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #6 on: September 09, 2009, 12:15:53 pm »

You're looking for cheap and fast ways to generate happy thoughts.

Make sure you've got some nice statues in the meeting area. As Satarus says, make lavish meals at the kitchen. If you've got cabinets and coffers laying around, drop them into random bedrooms. If there's a waterfall on the map, consider putting a couple statues next to it and mar(q)uing it as a sculpture garden - note the bit about installing artifact furniture in gardens/meeting areas.
Logged
Taffy Foxbat needs alcohol to get through the working day.

Angellus

  • Guest
Re: Tauntrum spiral... what now?
« Reply #7 on: September 09, 2009, 12:27:11 pm »

You're looking for cheap and fast ways to generate happy thoughts.

Make sure you've got some nice statues in the meeting area. As Satarus says, make lavish meals at the kitchen. If you've got cabinets and coffers laying around, drop them into random bedrooms. If there's a waterfall on the map, consider putting a couple statues next to it and mar(q)uing it as a sculpture garden - note the bit about installing artifact furniture in gardens/meeting areas.
I have statue's in the meeting area, one coffin which happens to be an artifact, I wanted to save that for my first dead legendary marksdwarf after years of faithfull service. No waterfall, good food is available.
Logged

Slogo

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #8 on: September 09, 2009, 12:27:29 pm »

You can also start placing cage traps to catch tantruming dwarves so they don't cause as much destruction.

Angellus

  • Guest
Re: Tauntrum spiral... what now?
« Reply #9 on: September 09, 2009, 12:39:28 pm »

You can also start placing cage traps to catch tantruming dwarves so they don't cause as much destruction.
Wicked idea, going to try that :D
(Do the cages have to be made of metal?)
Logged

Slogo

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #10 on: September 09, 2009, 01:01:38 pm »

I don't think they do, wooden should be fine unless I'm mistaken.

Angellus

  • Guest
Re: Tauntrum spiral... what now?
« Reply #11 on: September 09, 2009, 01:07:54 pm »

One part in me yells 'yay, lets trap them!'
Then the other side comes up with 'We don't have cages...'

 :-\
Logged

Slogo

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #12 on: September 09, 2009, 01:08:41 pm »

You could also build doors and forbid them to section off your fort I suppose.

Angellus

  • Guest
Re: Tauntrum spiral... what now?
« Reply #13 on: September 09, 2009, 01:10:23 pm »

They wreck doors  :'(
Logged

Slogo

  • Bay Watcher
    • View Profile
Re: Tauntrum spiral... what now?
« Reply #14 on: September 09, 2009, 01:33:32 pm »

D'oh of course =/ You could use constructed walls then I guess.
Pages: [1] 2