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Author Topic: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay  (Read 22117 times)

Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #330 on: November 14, 2009, 01:23:49 pm »

Some additional orders and changes:

Cavalry are trained in Yinmei and head down to Minjing.
The archers in Minjing are disbanded and retrained as Infantry. The Infantry join Zei-Ran's army.

Edit: Hehe. Yeah, sorry. Bad habits from Mafia when applied to other games.
« Last Edit: November 15, 2009, 03:17:07 am by Mephansteras »
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #331 on: November 14, 2009, 01:27:58 pm »

the edit button would do just fine, you know ?

makes it easier to know which moves are final etc, as none of the posts is really complete it means a lot of work to collect everything


edit: anybody know what's up with nuke ? I sent him a PM 2 days ago, and despite him logging on, he has neither made his turn, not told me anything like "yeah, I am busy, turn will be posted once I am done" or anything

if he is "just not feeling internety" again, I suppose he should be NPCd for a round. the rule post DID say something about commitment
« Last Edit: November 15, 2009, 04:56:29 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #332 on: November 16, 2009, 04:11:33 pm »

At the moment I am not waiting for nuke to post, I am waiting for me to finish (or fail at) writing the compiler I am supposed to write. Since I am quite burdened with work, turn changes are likely to become less frequent during the next two weeks (one or two per week at variable times). I'll try my best though. Sorry everyone.
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #333 on: November 18, 2009, 12:00:32 pm »

Turn 36, Autumn

It would help me a lot if there was only one post per player per turn.

Winter is approaching. In less than a month the land will be covered in snow. During winter, heavy penalties apply for travelling units. Each turn each unit out of a city loses 5 fighting men. There are ways to counter this, such as having a Healer or Magician accompany the units in question.

On a side-note, this turn change was made post-haste. If I forgot anything you'll have to send me a PM.

I'd like to remind every player that if you have any orders you would like to keep secret, you can PM them to me. That way other players will only know at turn change.

Map
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Events
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General Status
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Armies
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Heroes
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Cities
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« Last Edit: November 18, 2009, 01:55:48 pm by Istrian »
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Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #334 on: November 18, 2009, 12:35:41 pm »

(Sorry about that. I'll make sure I just keep to one post in the future.)

Yun Wong continues the blockade. Their numbers will not help them if they run out of food.
  To clarify a bit: Yun Wong keeps the Archers and Infantry on the ships to blockade the port. The Cavalry disembarks and starts a harassment campaign on land. They will burn fields and granaries, scatter herds, and ambush caravans to disrupt land-based trade and food production while avoiding the barbarian army.

Zei-Ran continues to move with Madara.

Shu Yu continues on towards Mardukane and the meet-up with Zei-Ran's forces

Cavalry are trained at Yinmei and head down to Minjing.

Mi Zheng continues on to Court.
« Last Edit: November 18, 2009, 03:35:14 pm by Mephansteras »
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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #335 on: November 18, 2009, 01:27:03 pm »

Archers are trained in Ways, Cavalry Mountaineers in Zakhonia, and Cavalry in New Rock City. Apura travels west with all her cavalry, and Tai as well. Lin leads the mountaineers eastward to meet with them. Captain Kr is granted interim governorship of New Rock.
« Last Edit: November 20, 2009, 07:15:10 pm by Navian »
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #336 on: November 18, 2009, 02:51:51 pm »

Happenings happen and moves move
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Dwarfaholic

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #337 on: November 19, 2009, 06:31:20 am »

Pang moves towards the nearest friendly city, while Xian and the wayward army continue movement towards each other.
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #338 on: November 19, 2009, 01:00:05 pm »

Oh, forgot to mention one thing. While I am busy turn changes will happen at random times (whenever I have time). Of course you will always have 24 hours between two turn changes. Make sure you post within that time frame, otherwise you will miss a turn.
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Nhiphanter

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #339 on: November 19, 2009, 02:11:35 pm »

Ogedei Takes 4 cavalry units in Khoraf and starts moving towards Mardukane.

Xia and Mei continue along the coast to get as near as possible to the road towards Mardukane.

Cui holds Mardukane in the same manner as last turn

Khoraf archers are disbanded and replaced with cavalry in Luyang.

Khorosun archers disbanded

Mardukane trains cavalry
« Last Edit: November 23, 2009, 12:33:53 pm by Nhiphanter »
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Kashyyk

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #340 on: November 20, 2009, 11:53:11 am »

Tsing Liu,

As you are aware, His majesty the Celestial Lord is gravelly ill, and I must see him before he embarks on his final journey. Therefore I leave this most trusted of missions to you, to uphold the honor of the House of Danyal, and to rid the Empire of traitors.

I will be leaving for the Capital at once, with none but my personal guard, You are to collect the unmounted men in my army and lead them to victory.

Your Commander and Comrade,

Lola Danyal.


Orders:
Lola heads North at full speed with her unit of Desert Cavalry.
The Archers and Infantry under Lola's command are sent to Aremac to await Tsing Liu
Tsing Liu moves to Aremac at full speed.
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Kashyyk

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #341 on: November 26, 2009, 04:37:59 pm »

bump
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #342 on: November 27, 2009, 05:47:51 am »

Turn 37, Autumn

Map
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General Status
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Armies
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Heroes
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Cities
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Kashyyk

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #343 on: November 27, 2009, 03:54:58 pm »

Tsing Liu rode West, into the lands of the traitor, Ogedei Khan. He had his orders, and leading a Unit of Cavalry, Infantry and Archers, he knew he would be able to succeed. He had a rear guard following him anyway, to help secure his target.

Lola Danyal however, continued North towards the Angran-Capital Road.


Orders:
Tsing Liu Moves West towards his Destination. The Heroless Archers follow behind at their own speed.

Lola Danyal heads North.
« Last Edit: November 27, 2009, 05:20:30 pm by Kashyyk »
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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #344 on: November 27, 2009, 10:13:51 pm »

Lin and Apura meet up and continue on toward the lake together. Infantry Marines are trained in Zakhonia, Archers are trained in Ways.
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