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Author Topic: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay  (Read 22134 times)

Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #210 on: October 04, 2009, 05:00:07 am »

Clad in elaborate shining armor, Kestrel Wist, the sword of Munisai's army, stood in front of the enemies city. Of course, well outside their bow range, but certainly close enough for his thundering voice to boom through he ears of his enemy.


"CAN YOU HEAR ME; YOU COWARD SCUM?! WE HAVE CROSSED BLADES BEFORE, AND YOU COWARD SON OF A WHORE FLED BEFORE MY MIGHT! YOU ARE NOT A MAN, AND LIKE A TINY GIRL YOU COWER BEHIND YOUR WALLS. LET ME START WHAT I HAVE FINISHED! LET US SETTLE THIS LIKE MEN! MY BLADE IS THIRSTING FOR YOUR BLOOD. SHOW ME YOU ARE NOT A COWARD, AND DO COMBAT WITH ME!"


While shouting those words, he was continously swinging a flag that the barbarians knew all too well. The banner of crossed swords. In celestial lands, it was the common signal for requesting a duel. Even if the barbarians might not understand a word of what Kestrel was shouting, they would still understand the meaning of that flag. Unless of course their general was a newbie on the field who never witnessed a battle in which a duel took place.

Still, Kestrel swung the flag relentlessly. It thirsted him for blood, for revenge and most of all, for honor.


-----------------------
Munisai's army moves next to the city once more.


Kestrel challenges the enemy commander to a duel. For the sake of him being victorious, Madara lends him his fan, may he die it red with the enemies blood.

In case the enemy is a coward and decides to draw out all his troops, the army is of course close by to make sure that Kestrel won#t have to fight 400 enemies alone.


Shou Ryou moves south, and then 3 tiles west (to the first forest tile)

The Mahoyiga cavalry both move 2 tiles south
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Dwarmin

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #211 on: October 04, 2009, 09:14:21 am »

Predictably, the engineers were moving slow, citing equipment reasons. Bah! What use was equipment that wasn't travel ready?

"Faster, you sons of dogs! No rest until were out of the forest!"



Actions
Move toward (36,-10), will arrive next turn.
« Last Edit: October 04, 2009, 11:29:50 am by Dwarmin »
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #212 on: October 04, 2009, 10:07:58 am »

Fierban was rushed away to bed as soon as they reached Shaocoun. Doctors treated his wounds and priests did the necessary praying for a swift recovery. Then Fierban lay down on his bed and entered a deep meditative trance, awakening only to use the bathroom and to eat rice and honey mixed with healing herbs.

Fierban&co. move into Shaocoun. Fierban rests for the week.

Tsoi watched the former horsemen marching up and down in proper armour with proper weapons. He was a soldier of Fierban and infantry called to him; neat ranks of men who moved and fought properly, without the interference of an unpredictable animal. He oversaw them marching for another hour, then organised them into combat drills.
"Sure, you know how to fight as a an individual, but an infantry man has two extra weapons in every fight; the man to his left and the man to his right. Learn how to use them!"
So they fought in rows for a few hours. And then they marched some more. Ad infinitum for the rest of the week.

The inexperienced cavalry in Shaocoun are replaced with infantry.

The experienced cavalry ride south from the SE of the city (under control of a captain)

The land sloped upwards slightly as they neared the water. They could see the three islands far to the south, and across the wide river the other land which the bridge would connect them to, but of the bridge there was no sign. Ohon could not believe that any bridge could ever span the river. Such a bridge would take a week to cross at least! But the engineers seemed to be in no doubt that it was possible. On the contrary, they seemed hardly interested in the prospect at all.
Then, at a seemingly random place in the landscape, the head engineer told him to stop. The area looked the same as all the others. Ohon supposed that the islands looked sort of in a straight line from here, but it was hard to tell. But the engineers were confident and were already unpacking their carts, so he stopped. And then he watched. With mild interest at first, then with amazement, and finally with disbelief, as the carts yielded more and more junk, which, put together, made machines that towered two stories high.
"But this is amazing!" he remarked to one of them. "How did you manage to fit all this in your simple carts?"
"I could tell you" the engineer replied, slotting a doodad into a thingy "But I would have to kill you"
So Ohon simply watched as a crane twenty meters tall appeared from simple wooden beams and lifted rafts down into the water. He watched as the engineers cleared away soil, revealing stone pillars it took a minute to walk across. He boiled his leather helmet and ate it as blocks of stone the size of a man appeared from the river and were lifted into place with ease. The engineers remained ever uninterested in what they were doing, even as the beginnings of the bridge appeared, wide enough for fifty men to walk abreast.
"Of course, the actual bridge will be fortified" explained one in a rare moment of openess. "We're just doing the minimum here"


The engineers and accompanying cavalry moves east, and construction begins on the great big bridge.
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Dwarfaholic

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #213 on: October 04, 2009, 12:35:54 pm »

Jierui moves east and besieges the enemy castle.
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Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #214 on: October 04, 2009, 05:47:17 pm »

Zei-Ran and Yun Wong's fleet sails off across the seas

---------------

Orders
Continue to 10,-10. Attack any enemy shipping we encounter on the way.
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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #215 on: October 04, 2009, 06:44:27 pm »

Apura keeps moving. So does her cavalry. La la.
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #216 on: October 05, 2009, 06:53:05 am »

Turn 22, Summer

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« Last Edit: October 05, 2009, 07:13:50 am by Istrian »
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Dwarmin

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #217 on: October 05, 2009, 07:12:44 am »

"Hurry, hurry we're already behind schedule!" Duan yelled, and he smiled as the engineers scurried away to do their work. As far as he could tell, they were doing a good job. Imperial engineers excelled in doing more work for less effort, using strange machines and contraptions an ordinary farmer could only attribute to magic, but a learned mind could discern that it was solely Human ingenuity. No begging to Gods, or placating the mystic realm. Just man.

The bridge was a bit rustic in design, but usable all the same. They could add decoration later-He decided that his side of the bridge would be decorated in war bird motifs...hopefully Fierban would choose something that represented his own sense of aesthetics, if the man had any imagination.

He ordered his men to build fortifications and send out patrols, ready for a barbarian attack. It was always a possibility...


Actions
Upon arrival at building site, begin bridge construction and have the troops build fortifications-stakes and pits. Begin patrols to detect possible barbarian attacks.
« Last Edit: October 05, 2009, 10:47:49 am by Dwarmin »
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Dwarfaholic

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #218 on: October 05, 2009, 07:26:21 am »

Scout the city's defenses. If the enemy is weaker, attack!
Obviously, Navian's troops are the first to go, as they need the experience. Cough, cough.


Eh, scratch that. I'll have Apura's unit, led by their valiant commander, seek out a way to reach the other two gates. If they are inaccessible, launch diseased animals at city. Bombard the walls as much as you want. Not my city, eh. Scour the countryside for resources, and gather prisoners for phase 2. Phase will be revealed next turn, assuming I invent it by then.

Also, launch firebombs along with the diseased animals. We don't want the defenders to have too much fun, now do we?

EDIT: Also, scout the enemy out. Duh. I wanna see how much dude I gotta kill.
« Last Edit: October 06, 2009, 10:24:08 am by Dwarfaholic »
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #219 on: October 05, 2009, 09:53:23 am »

(That would be Fierban, Dwarmin. And Fierban don't do [venom]aesthetics[/venom] (at least when unnecessary)

"How is he?"
"He is getting better fast. His cuts have healed up nicely, but he could get worse if he goes running around fighting barbarians"
"Well, until the bridge is done he doesn't have to, so he can stay here and rest. He knows that, of course. Tell him the bridge won't be ready for more than a week. He shouldn't mind"
"Good. It is nice to work on a general who doesn't want to go running off as soon as he can walk"


Fierban rests (woo!)

A huge arch arose dripping from the river. Since the barbarians had destroyed the bridge it had lain there, but the cement and pegs that held the massive blocks of stone together had held. Within a few hours it was standing again, and the engineers moved onto the next arch, whilst others repaired the cross-arches and rebuilt the road surface. At this rate they would finish the bridge alone in a month, but seeing as Duan's engineers had joined in the effort, it would probably take half that!

The engineers continue work. ETC: 2 turns.

Later in the week, a unit of cavalry came riding into the camp at the river side. The inexperienced recruits who made up the engineer's guard were sent back to Shaocoun, civilians once more. Of course, now that they had received any training at all they would be first called upon the next time a unit needed recruiting, but for now, they were nothing..

Experienced cavalry goes east two tiles (meeting the engineers). The cavalry that is currently there is disbanded.

Tsoi wandered through the city. There were archers to recruit and infantry to train further, but he could allow himself a little time to evaluate the defences of the city, and investigate where they could be improved and, most importantly, where the weaknesses were.

A unit of archers is trained. Tsoi acquires a scout report of Shaocoun. Any easy (less than 3 weeks work) improvements to the defences that can be initiated are initiated. Examples: Dig a moat, make the moat bigger, reinforce the gates, reinforce the gatehouses, reinforce the walls. And if the walls are stone and there is a moat and the gatehouses are strong enough, drawbridges.
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Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #220 on: October 05, 2009, 10:28:50 am »

Zei-Ran gaze is fixed on the smudge of land in the distance.

 "Send out scouts to see what Fanyang's defenses are. If the port is weak enough, we'll simply break through and take the city. If not, we'll land a scouting party to survey the land-based defenses."

Yun Wong nodded and went off to issue the orders.


-------------

Orders
Scouts are sent out to inspect the defenses of the city. If the port looks weak enough for us to attack, we will perform a surprise morning attack. If not, scouts will land and get an idea of the landward defenses.

The main fleet is to stay out of sight until we know what we're dealing with.
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #221 on: October 05, 2009, 10:40:42 am »

"Haha, Kestrel, you are a man of legends. The best barbarian warrior fell before your might. The only reason that he still has his head on his shoulders, is that the coward threw a knife and not an ax. You have done well, and thanks to your victory, the enemy is going to shit himself in fear. Let's bath in their blood, shall we?

ATTACK!"


-----------------------



The fan goes back to Munisai for the upcoming battle.

After beuilding some necessary equipment to cross the moats and the walls and to bring down the gate, Munisai and his army starts the first run against the walls.

Using this opportunity of distraction, the mahoyiga cavalry closest to the city attack from a different angle, hopfully striking at a place that is much less defended.


The other Mahoyiga cavarly comes closer.

Shou also rides closer.
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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #222 on: October 05, 2009, 02:09:06 pm »

Apura coordinates with Xian, which is to say she leads for him while he comes up with plans which she inspects for the sake of sanity. She's quite enthuasiastic about bringing this army to victory, though her cavalry is still coming just in case.
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Nhiphanter

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #223 on: October 06, 2009, 08:03:53 am »

Ogedei rubbed his forehead and frowned in frustration. He was a great fighter. Renowned strategist. Brilliant philosopher. And yet figuring out a good name to give to this new town was one of the most difficult tasks he was ever confronted with. Damn.
Finally he stood up and handed the paper to Igor.
'Here, thats the name.'
Igor looked upon the name and nodded
'I thee...'
The paper read, "Khorosun".
It was probably the name of some old city Ogedei knew.


A cavalry unit is trained at Khorosun.
Ogedei and Xia move with the 3 cavalries to (-25, -11)
The cavalry unit that departed Luyang last turn moves back.
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #224 on: October 06, 2009, 05:43:20 pm »

Turn 23, Summer

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« Last Edit: October 07, 2009, 07:26:25 am by Istrian »
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