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Author Topic: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay  (Read 22139 times)

Dwarfaholic

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #195 on: October 02, 2009, 09:35:17 am »

Xian Jierui will move towards his objective, with Khon most likely in the same army.
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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #196 on: October 02, 2009, 09:36:58 am »

Apura moves with Xian. The cavalry in Zakhonia ride out to join her.
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #197 on: October 02, 2009, 09:54:38 am »

Being slighty worried by the reports of his scouts regarding defences and numbers of the enemy, Munisai decides against a fast attack, especialy considering the low morale and experience of the men with him.

Like a famous men out of legends from far far away, Ha-ny-bailu, he was hesitant to attack Rou-Me, or however that city he was sieging was called like.


He decided that an attack would be foolish before his reinforcements had arrived.


Instead, he was thinking of a tactical retreat. Should the enemy, that vastly outnumbered him, decide to attack him now, he would be at a very very clear disadvantage.

But how could he retreat without the enemy taking the opportunity to strike at him ?

It was possible. The enemy was paranoid. He very quickly came to the conclusion that the troops setting fires and looting were just a trap. Playing on this paranoia was the only way to retreat without causing the enemy to follow them.
He would let his men blow the horns loudly, and begin the retreat away from the walls during bright day. The enemy would feel that he wanted them to notice the retreat, and would suspect a trap.

If not....His men still were faster than the enemy, if need be.

From there, he would meet up with his veteran troops and commanders in the forest, before coming back to attack. They would be invalueable to take the city.


The only problem was that his men would have to enter the forest again. Undiciplined dogs shitting themselves with fear.
They needed some punishment. Any soldier who is caught attempting to flee would be hunted down and punished with 10 whip strikes, as well as having his wage cut.

For every soldier that manages to flee undetected, those cowardly bastards, their families would pay for them. They would be striped of farmland and possesions and then exiled.


Madara did not feel well threathening with such a severe punishment, but only if the fear of what might happen to their families if they flee was greater than the fear of this damned forest, they might get their act together and be diciplined.


Of course, to avoid being seen as a tyrant, he promises everyone who does not attempt to flee additional payment, and an additional bonus for their family as well.


----------------------

Munisai plays on the enemies paranoia for a safe retreat into the forest, where he joins forces with his infantry and his commanders at (-17;-06).
To combat the fear amongst the men, a system of reward and punishment is set into motion.


Koga and Kestrel struggle their way through the forest to reach Munisai, moving yet another tile westwards.

The veteran cavalry receives a call for reinforcements from Munisai, and move south. They join forces with Shou Ryou

Shou Ryou, having rested himself for a week, is also called for reinforcements, and takes with him the regular cavalry. Joining forces with the slowly approaching veteran cavalry means moving only 1 tile out of Angran, to allow Shou even some more days of rest. He will need it, because from now on he will have ti hurry.

The Mahoyiga cavalry moves south.

A second unit of Cavalry gets trained in Mahoyiga, and move south as well.



In other words, all forces of Munisai Madara are drawn towards the siege against the fortress of the barbarians. This battle will decide wether the south-west gets freed of barbarians once and for all, or not.
« Last Edit: October 02, 2009, 10:37:08 am by Akroma »
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #198 on: October 02, 2009, 10:17:04 am »

Sometimes everything that could possibly go wrong goes wrong. It is the opposite of perfection, a miracle inverted. When this happens it can be very hard to remain disciplined. It is very, very hard not to seek other causes beyond your control that caused your loss. But you must not let this happen. Even as you ride home in shame you must work out and accept your mistakes. The pain must be used as a focal point for your intellect, not for something to cry about. Curses and tears never slew a barbarian.
Fierban rode in silence, surrounded by his five remaining bodyguard. They only stopped twice a day, for lunch, and for six hours of sleep. Fierban received news that Tsoi was on his way out to 'rescue' him. Well, that might give him a chance to salvage some sort of victory from this situation. He replied requesting that Tsoi double the size of the cavalry unit and make sure they take plenty of rope and shovels. If the barbarian decided to chase him they would give him a taste of the old 'forest ambush' game.


Fierban runs into the forest with his tail between his legs. I understand that he has 4 movement points and no movement skills so he moves two tiles west.

Tsoi, meanwhile, recruits another unit of cavalry, and rides both units east and into the forest, where they make with the hiding. (36,0)
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Dwarmin

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #199 on: October 02, 2009, 10:22:50 am »

Another boring week filling out reports. Blah blah blah.

Duan Ruang spent the next week recuperating, exercising, and mocking General Madara in his court with bad jokes.

"It's true that general Madara's army was ambushed by trees, a little willow told me so!

Perhaps General Madara's head is made of wood, and the trees mistook him for one of their own?"

And so on and so forth.


Actions

More rest. Sigh.

EDITED
« Last Edit: October 02, 2009, 02:07:13 pm by Dwarmin »
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Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #200 on: October 02, 2009, 11:29:36 am »

Zei-ran and Yun Wong march the soldiers back down to Minjing. They spend the time discussing tactics, leadership, and Zei-Ran continues to give anyone who wishes advanced combat training.

Meanwhile, orders are sent ahead to Minjing to train a unit of Cavalry to aid in the defense of the island.


----

Orders - Minjing trains Cavalry (I think that puts me at my max now)
Zei-Ran, Yun Wong, and the troops continue down to Minjing.
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Nhiphanter

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #201 on: October 02, 2009, 12:41:42 pm »

The barbarians were pushed to three separate positions. Eventhough they still holded, it would be easy to pin them down one by one. Ogedei ordered his mens to surround their positions. He could only hope the heavy fog he had asked Xia to summon would allow his men to pick off the defenders more easily.


The fight continues. Ogedeis troops surround the three positions one by one under the cover of a fog summoned by Xia.
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #202 on: October 02, 2009, 08:08:52 pm »

Turn 20, Summer

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« Last Edit: October 02, 2009, 08:10:57 pm by Istrian »
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Dwarmin

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #203 on: October 02, 2009, 08:29:58 pm »

Ruang was in a good mood, mostly. His wounds had finally closed, and he had a new task and a newfound ally, however temporary. He was no architect, but he appreciate fine stonework-straight lines and right angles, imposed upon the chaos of nature, almost as if an affront. These things pleased him.

The bridge builders were due to arrive soon. He guessed they would want horses, but it was not like they would be building with their feet. They could walk along with the others.

He knew, even the barbarians were not so stupid as to allow him to connect their little kingdom to the shores of the empire without a fight. He expected attacks...and that the barbarian city would escape his grasp for awhile yet.


Actions

Disband green cavalry and construct archer unit. Attach engineers to archers and move all my forces to (38, -12)
« Last Edit: October 03, 2009, 01:50:11 pm by Dwarmin »
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Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #204 on: October 02, 2009, 09:42:00 pm »

Zei-Ran gazes upon the walls of Minjing. The city seems to  be recovering nicely from the years of barbarian deprivation and mismanagement.

After making sure that the troops from the Yinmei campaign are settled he overviews the latest recruits and discusses defense of the island with his captains.

After a few days of getting Minjing in order, he and Yun Wong take the fleet out and head off to retake the southwest shipping lanes.


-----------------

Orders:

Zei-Ran, Yun Wong, the Veteran Cavalry, Veteran Archers, and newly trained Infantry head off by sea to retake the city at 10,-10

The newly trained cavalry will remain in Minjing to help defend the island.
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #205 on: October 03, 2009, 04:02:17 am »

Fierban rode south, meeting up with Tsoi and his cavalry.
"Forget the ambush" he said "They fled after they saw you coming. Just leave some scouts here so that if they try to come through the forest we can see them coming"
They rode west, back to Shaocoun. There Fierban was taken away to be patched up by healers and Tsoi went off to plan the campaign across the river. The engineers had already departed, guarded by a unit of light cavalry that had been thrown together. They would replace them with archers and spearmen soon, but cavalry could take the engineers to the bridge quicker than infantry.


Fierban returns to Shaocoun (4 movement -2 (forest) -1 (plains) + 2 (joins cavalry) - 3 (plains)) where he is taken away to be healed. Tsoi returns too.
A unit of cavalry is trained, equipped with engineers, and moves to (35,-4)

You think a one-tile bridge is big...
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #206 on: October 03, 2009, 04:36:43 am »

((holy shit, I never knew that Shou Ryou was THAT sick. What a very very shallow reward. I sure hope that one of his sons will take his place without dying from plot-aids.

anyway Istrian, you made a mistake. The cavalry on the road was supposed to move two tiles south, and the cavalry with Shou Ryou was supposed to move only one tile out of the city - east. The entire troop would be one tile more south, and I will move them accordingly.))



-------------------------


Madara and his army move 2 tiles west. Even with the reinforcements, they are not ready yet to attack the walls. But maybe resting a bit more distant than usual from the enemy city will lure them out. On the open field, the chances were much better. Should the enemy commander come out, Kestrel is aching to finish his job from last time.

To increase the fighting morale of his men, he explains that the only way home that does not lead through this cursed forest is through the city. Either they fight with all the strength they have, or they will have to retreat back into the cursed forest.


The two units from mahoyiga move each one tile east and one tile south.


Shou Ryou moves alongside the coast to -12;-05.

----------------

also, because it appears even more of those cowards have fled, several families are exiled. No mercy for deserters. They are  enemies of the empire.
« Last Edit: October 03, 2009, 07:34:15 am by Akroma »
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Dwarfaholic

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #207 on: October 03, 2009, 02:28:27 pm »

In a surprise move to shock the nation, Xian Jierui moves towards his new objective.


The new general seemed nice enough. She wasn't very good at games, but that was okay because most people weren't very good at games. On the day Xian had met Apura, she had had to kill a small boy because the small boy that Apura had to kill was the leader of an army of barbarians that had attacked Apura's city and lost and Apura had taken the small boy prisoner. Xian didn't think it was really fair, but unfair things sometimes happened in life.
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #208 on: October 04, 2009, 04:22:41 am »

Turn 21, Summer

Map
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General Status
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Heroes
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Nhiphanter

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #209 on: October 04, 2009, 04:45:15 am »

The former slaves were milling into the city through the now smashed gate of the palisade, ready to retake their place as its citizens. After a thorough test for the authencity of celestial ancestors, they were let in to the city and directed to the appointed quartermaster for distribution of homes and property.
Ogedei watched over all this as his soldiers were gathering the spoils of war. Mostly his thoughts were homever occupied with the orders from general Madara, who apparently had found the hermit, and was not very succesful at charming the woman. He would have to move out soon, if he was to hope for any other rewards other than the witchwoman in his service. Or the pleasure of killing her, whichever would do.


cavalry unit is trained at the newly captured outpost, yet to be named.
An unit of cavalry is trained at Luyang.
The cavalry in Luyang moves towards the bridge
« Last Edit: October 04, 2009, 08:12:16 am by Nhiphanter »
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