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Author Topic: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay  (Read 22140 times)

Kashyyk

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #150 on: September 25, 2009, 10:48:36 am »

Lola sighed once again. Why did the first attack always fail and destroy the morale of the men? She decided that open battles were not what was currently required. Her men will advance on the enemy after dark, near the end of the second watch. This would mean that any sentries would be at their least alert and the barbarians will be the most deeply asleep. Her men will advance forward in a single line with the cover of darkness and (preferably) a hidden moon. Riders will be sent ahead to silence any sentries, before the rest of the men attack. The main aim is to destroy the camp, burning tents and damaging defenses. The barbarians may be engaged if they are solitary or still exiting their tents but if they form any sort of fighting unit the Cavalry will leave.
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #151 on: September 25, 2009, 12:55:33 pm »

Kashyyk: because you only have like half your unit left. Go back to your city and reinforce!

A few hundred men stood on the drill square in front of the general's office. Most of them were standing to what they considered attention. In groups of ten they were called forwards and made to march up and down. Then Fierban would send the ones he considered too sloppy away. After an hour there were only two hundred men left. Wooden training weapons were handed round, and Fierban's sergeants went round testing weapon skills. Those who couldn't do it were sent away too. Eventually only a hundred remained. They were given uniforms. And then they were set to training. For the rest of the week they got only a few hours rest a day. Most of the time was spent doing marching drills, sparring, learning meditation, and being shouted at. At the end of the week, though, they were soldiers. In theory.
Better than nothing, at least.

Recruit a unit of infantry. They spend the week training in Shaocoun.

The soldiers who had been drafted to defend the city received the same fate as the new infantry recruits. Every waking hour of their day was spent training. And those waking hours were sporadically placed throughout the day. Midnight archery practice, wonderful. Woken at 4 in the morning by a man shouting to get into gear pack their bags and get ready to march double time for two hours in fifteen minutes, run of the mill. By the end of the week the prospect of marching to war seemed preferable to another weeks worth of training.

The archers do nothing. Except train.

The cavalry share their experience with the infantry and archers. When not doing so, they rest. They need it.

Fierban placed a checkered game board on the table. He then took two bags of carved figures and handed one to Tsoi.
"I assume you play well? I know participation in tournaments is mandatory for my officers, but I fear some regard it as a mere childs game"
"I try my best, sir. I can't say I have great love for the game, though"
"That is bad luck for you, then. Because this week you will be playing three hours a day, and will spend much of your rest thinking about your next game."
"Yes sir"
"Excellent. Now, in this setup, you have one soldier, one archer, and one general. Placed like so. I have three horses, a priest, and a soldier, placed like so. Defeat me."
"That's impossible!"
"No it isn't. It is only hard. Think about it. Meditate, it helps."
After a few minutes, Tsoi moved his archer.
Fierban nodded and captured the archer. Then Tsoi moved his soldier. Then Fierban captured the soldier. Then Tsoi captured two horses and the priest with his general.
Fierban sighed.
He moved his hands in a blur, playing both sides, ending with the soldier capturing the general.
"Discipline. The correct action was to move to F4 after capturing the first horse. You could have seen that if you had being thinking. New setup. You have a soldier and two archers. I have a spy here, and two horses, here and here. Place your troops for victory"
They played for hours, Fierban drawing on a photographic memory of endless set games. Then Fierban had him read a book of battle reports from hundreds of years ago to learn about the relative strength of different troop kinds whilst he dealt with affairs of governance.

The building stank. Obviously. Stacks of incense stood in every corner. Sweet-smelling flowers in various states of destructions littered the tables. Fierban successfully ignored the smell completely. And the man in front of him had probably lost all sense of smell after a few days of work. Fierban watched him grind powders, mix dyes, and carefully package clumps of colourful stench in paper packages. What man would not do in the name of commerce. Man would grow tired of love and dancing before he grew tired of making money in very strange ways, Fierban thought. Unless, of course, he was a professional dancer. Or prostitute. Not that they were very different.
"And so, my lord, we turn the crude incense that one pulls from the bush into a refined package, truly suitable for the noble court. And, of course, much more valuable."
"Excellent work. I will purchase all you have, and I can promise you that all the rest you produce will find a buyer, be it myself or an independent merchant."
"Thank you, my lord"
Fierban had them move the stock from the storeroom to another storeroom, as he did not feel that merchants could travel without supervision to the capital, and he needed his troops here, now. He would arrange it transport later.

Fierban oversaw the other mundane running of the city, and the training of the troops as well. He also taught Tsoi the principles of leadership, and how to behave properly. Despite the lack of military action it was a busy week indeed.


Fierban teaches/tests Tsoi's tactics, leadership, and nobility. Tsoi is taught/tested.
Fierban also oversees Shaocuon's daily running. I don't know if creating, escorting, and selling resources has any use, but I'm doing it anyway, dagnammit!
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #152 on: September 26, 2009, 04:30:32 am »

Turn 14, Summer

Summer finally arrives and very hot days with it. Farmers are busy farming and harvesting and have little space to think of wars and such. Most hands are busy in the fields, which means they are not busy helping the army. Movement Points are decreased by 1 for the season.

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« Last Edit: September 26, 2009, 05:00:21 am by Istrian »
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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #153 on: September 26, 2009, 04:36:44 am »

Apura travels to the safe campsite, where she awaits word from Xian, gathers information, and generally just does her thing. Her troops dig in and get comfortable.
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Kashyyk

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #154 on: September 26, 2009, 05:41:27 am »

Lola was pleased with this turn of events. She ordered her men North, onto the Oasis. There they are to set up many ambushes to destroy any and all Barbarians who attempt to take water from the Oasis. If, as she suspected, the Barbarians had encamped themselves onto the Oasis her men would instead ambush any Barbarian scouts that they may find.
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Dwarfaholic

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #155 on: September 26, 2009, 06:21:56 am »

Xian continues northwards.
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #156 on: September 26, 2009, 07:06:20 am »

"My dear friend Shou, let me introduce you to our greatest benefactor, Shan Wist."

*handshakes are given*


"Most of my glorious victories would have been impossible if not for him tirelessly investing in our cause. Mardukane would surely lay in ruins, if it wasn't for his son, Kestrel, to tirelessly behead our enemies leaders. He is currently on a mission, but as soon as I can, I should introduce to him as well.

It was him btw, who send me out to liberate your city. Without him, who knows what terrible things the barbarians would do to you as we speak. He is a great man, and holds all my trust.

Now if you will excuse me for a second, I have to inspect the horses before we can go on our travel to the capital."

----------------------------------------


A few days after the Munisai and Shou had set out on their long travel, they were sitting together having dinner. Nothing really great, the situation didn't quite allow for the best, but it was still lengths better than anything the common soldiers had, or what Shou Ryou had to eat while he was enslaved.

With a glass of wine, they were discussing the future.


"Say my friend, a couple of days ago, you asked me what my plans for the future were. Would it be rude of me to ask you the same ?
Where do you see yourself by the end of the year ?"

-----------------------------------


My dear son Koga,

I was most pleased to hear from your graduation from the military academy, and it fills me with pride to know that one day you will follow in my footsteps, to bring glory to our name!

I am saddened that due to my recent conquest, I was unable to congratulate you in person, but I will make up for it with a festival as soon as the tides of war allow for it.

Since you arrived in Mardukane, I am sure you have already made the aquaintance of Kestrel Wist. He is the son of Governor Shan Wist, our greatest benefactor. It is important that you make him your friend.
He will soon ride out on a mission to find an ominous hermit that is said to be living in the nearby forests. I want you to accompany him to get to know him better.

He is a very gifted swordsman. Maybe you and him should spar from time to time. Not only will you learnf rom him, it is also a great opportunity to form a bond.




                                                                                                    with love, your father Munisai Madara
----------------------------------------


orders:

Munisai and Shou Ryou travel together towards Mardukane. Because of the heat and Shou's old age, they only travel 4, instead of the possible 5 tiles. They are taking the two units of cavalry with them.


Kestrel, and Munisai's son, Koga Madara, who recently graduated from the academy, move southward into the forest, taking with them the infantry unit. Their mission is to search for the hermit that is supposed to live in this forest.


Shou Ryou and Shan Wist are given the opportunity to get to know eachother, and some time to talk in private as well.
« Last Edit: September 26, 2009, 07:08:47 am by Akroma »
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Dwarmin

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #157 on: September 26, 2009, 08:59:01 am »

Ruang had watched the charge crush the enemy infantry with ease. He tried not to laugh as his men wheeled in, attracted a disorganized group of barbarians to break formation, and rode them down from all sides, only to repeat...he could only guess that the general he killed before had been the sole competent commander. Why couldn't all barbarians be this pathetic?

His wounds still hurt, but they would heal. The fresh summer wind was chasing away the spring chill, finally. As always, a good number of horses that had ridden down the enemy in the field of battle, were now being used to pull plows and sow crops. The endless circle of life and death. It was of no concern to him. This "scouting" mission has taken long enough already, so he ordered his force North as fast as possible. That city would be his by summers end!


Actions

With the threat of those raiders gone, move North and scout out surrounding area. Continue to move North in a straight line and scout until we get a good look at the city, looking for number and type of troops and physical defenses like walls, pits etc.

I'll also try to convince some of the local peasants to tell what they know about the barbarian lord that dwells in the city.
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #158 on: September 26, 2009, 11:07:09 am »

Tsoi sat somewhat nervously in the saddle. The horse did not seem to like him, and he had decided he did not like the horse. Nevertheless. When leading cavalry, do as the cavalry does.
"Men" he said, in an encouraging voice.
He paused for a moment.
"Today we ride to grant people a basic right that they have long been denied. That is, the ability to travel safely. When Fierban led you to Kayling you encountered barbarians ambushers in the woods. Who attacked you. So, today we ride to find and kill any barbarians in the woods around our fair city as to make the roads- or the paths- safer for travel. So that people can go places."
The men looked at him with straight faces.
"Let's go, then"
They rode off, Tsoi wishing he had spent more- any- time preparing his speech.


Tsoi leads the unit of cavalry 2 tiles west out of the city (30,-2) and looks for (signs of) barbarians. If he finds any he will attack them.

Satisfied that Shoacoun was running correctly and that Tsoi had sufficient knowledge not to lead all his troops to instant death, Fierban planned for his assault on the barbarians to the north west. It would be easy with ships, but the docks of Shoacoun were too small to provide military class ships, and Fierban did not fancy invading a city with fishing sloops.
No, this would be a good old fashioned infantry march. Archers and infantry, their boots crashing into the ground in unison, carving a muddy road across the land. And proper battles, too, blocks of soldiers marching with interlocked shields, impenetrable, disciplined.
However much just marching straight to the enemy would please him, there was the matter of the recent siege. The army that had attacked had ran off, but they would surely lurk just out of sight in the forest, ready to ambush a following army. They may have been lulled by his recent 'inactivity', but still.

The infantry and archers were roused from their barracks. They all assembled on the main square, where fierban addressed them from the roof of the Governor's office, informing them of their mission. They left Shoacoun later in the day, marching out through the fields and onto the plains that ran between the shore and the hills. Soon they saw the forest, which they carefully avoided, although scouts were sent in. They marched at a healthy distance from the forest until they ran out of land to march across. They camped there, no more than an hour's marching from the forest border, dug trenches, planted stakes, and waited. They sang battle songs and flew their banners proudly, and waited. If the barbarian was in the forest, let him come. If not, well, trench digging and stake planting never hurt anyone, and a nice sing-song and national pride was even good for morale.
Fierban made sure there were always guards on duty during the night, and had the scouts scout constantly.


Fierban and the archers and infantry march to (37,-1), where they set up defensively and attempt to goad any barbarians to attack them. 
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Mephansteras

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #159 on: September 26, 2009, 12:48:15 pm »

Continue the orders of last round
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Nhiphanter

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #160 on: September 27, 2009, 08:05:06 am »

Ogedei kicked at a loose brick, making it fall some 10 meters into the water below. The bridge was large. And very broken.
'There's no use for this bridge now. We'll continue towards that outpost. Have the order given out to start moving. And get some horsemen as scouts around this area, maybe the hermit lives on this side of the river. Also, thorough search of the area.'
The soldier bowed and went off to carry out the orders.
As soon as the soldier left, Ogedei noticed a messenger running towards him. After receiving and reading the letter, he called to yet another liutenant.
'Grab a horse and go to Luyang, have these orders delivered: Fit up a cavalry squad, disband those archers if you have to and escort those engineers here. This might be useful'

Some scouts are sent around the area where the bridge is to see if the hermit is to be found.
A thorough search is conducted around this side of the bridge.
Ogedei and the army continue to (-22, -12)
The unit of archers at Luyang is disbanded and replaced with cavalry, which will move with the engineers to (-19, -13).
« Last Edit: September 27, 2009, 08:26:59 am by Nhiphanter »
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Istrian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #161 on: September 27, 2009, 08:33:37 am »

Turn 15, Summer

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Navian

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #162 on: September 27, 2009, 08:37:11 am »

Apura sure is glad there's a lake here. Her troops proceed around the perimeter as slowly as ever.
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Akroma

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #163 on: September 27, 2009, 08:58:22 am »

Munisai and Shou move further towards Mardukane. The travelspeed is left up to the old man Shou. If the heat of the summer and his old age slow him wear him down too much, the group will only move 4-tiles, like last turn. If Shou feels up to it, 5 tiles. He will soon be able to rest in Mardukane.


in a hope to learn more about Shou's interests, he asks him what opinion he has about the house of Shan Wist. His honest opinion, not the politicaly neutral opinion.

((If possible let him answer via PM.))


-----------------

A unit of foresteer cavalry is trained in Mardukane, and leaves the city through the south-western gate, moving southwards. On their way, they of course look for any sign of hermit-presence.


Koga and Kestrel move on tile south and one tile west, continueing their search. When they camp for the night, Kestrel and Koga spar with each other to increase Koga's skill with the blade.

------------------------

A Unit of regular cavalry is trained at Mahoyiga. They move to 02;-26, looking through the forest for any signs of hermits.
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NUKE9.13

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Re: Wars of the Celestial Lord - a game of intrigue, strategy and roleplay
« Reply #164 on: September 27, 2009, 10:01:13 am »

Tsoi stared at the forest, willing it to reveal it's secrets. The trees remained completely static, however, and no barbarian charged out of them. Very well. Into the forest, then. He shouted an order, and they rode west, into the forest.
As they rode through the forest they painted certain trees and made maps, so that they could find their way around with greater ease. Naturally they also looked for signs of barbarians, and were always ready to fight.


Tsoi and the cavalry go west one tile, mapping it and looking for barbarians. If they find any, they attack.

So.
The barbarian does not spring from the forest, charging blindly into their ranks. This could mean that the barbarian was not here, or the barbarian did not wish to leave ambush. For now he would assume the latter.
"Have the men do a proper job of the fortifications. Trenches and stakes everywhere. Use the dirt to make raised earth firing platforms for the archers. Make sure the men know how to navigate the defences, too.
And take a dozen men to the edge of the forest, and plant a white flag there. Even a barbarian knows the white flag is a challenge to battle. If they are there and they have any honour at all, they will at least challenge me to a duel, if not attack outright"
"And if they do challenge you, sir?"
"Then I will accept, of course. I am capable of fighting, captain. Now go."
"Yessir"
The captain left, bowing, and Fierban returned to his meditation.


Fierban fortifies his position, and sends a challenge to the hypothetical barbarians in the forest.
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