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Author Topic: Dining Room Design Woes-Suggestion Welcome  (Read 1638 times)

MrWiggles

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Dining Room Design Woes-Suggestion Welcome
« on: September 09, 2009, 12:20:25 am »

I have a 12x37 dining room. All in hard rock.

I'm stumped. My original idea was to have a cistern directly below the dining hall, with fish and turtles in it. The dining room floor was going to be swoop out for a clear glass one. Then I was going to have a column in the center, again clear glass, with superior quality screw pumps, bring it up to a clear glass prymid where the water spilled over, and created a water fall veil over the permitter of the dining hall, with it being self power by water walls.

The issue, is no sand and no ability to import glass. So I tried to see if gem windows will act as floors on the z level above. No dice.

So, what design things should I do for my dining room?

It has about one z level above to where it begans to break open to the world, but it would take 5 z level to fully expose the dining entirely. It sits right next to a chasm on its long side.
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RandomNumberGenerator

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #1 on: September 09, 2009, 01:46:43 am »

Aww, sad day. Glass is one of the most fun materials in Dwarf Fortress... I always make sure I have a sand supply on the map, and if I can get it, magma. You should take this into account *before* planning your dining room though...

As far as your current situation, you might be able to use grates instead of glass floors. Your dwarves would still be able to 'see' through, and has the advantage of draining any water that spills over. I'm not sure if you can build tables/chairs ontop of grates... If not, just build the grates on the walkways.

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MrWiggles

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #2 on: September 09, 2009, 03:16:42 am »

I hadn't consider grates. They count as a building, so I cant place a furniture on them, although that could really work. I could be really anal, and get gem encrusted grates.

Sand is really the only thing this site is missing. 6x6, chasm, iron, flux, magma, underground river and HFS. Great site, and despite it being mostly in haunted biomes, pretty peaceful.
« Last Edit: September 09, 2009, 04:27:04 am by MrWiggles »
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XSI

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #3 on: September 09, 2009, 04:18:13 am »

Hmm, you can take out the walls separating the dining room from the chasm, and make a large gem-window wall between the dining room and chasm.

I try to always have a different dining room, but if you really need sand, you can mod in the sand tag on the soil of your choice, and I heard towercaps leave a sand tile behind after cutting them down, and there was a (Buggy?) way with stairs that could change a tile to sand.

I've did the second way once, with the stairs, but I have no idea how I did it.
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MrWiggles

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #4 on: September 09, 2009, 04:28:20 am »

I'm not for using exploits. The one I use most common, by happenstance is the mimias cant move diagonally one. I might consider sand exploit.
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zooeyglass

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #5 on: September 09, 2009, 06:07:16 am »

I hadn't consider grates. They count as a building, so I cant place a furniture on them, although that could really work. I could be really anal, and get gem encrusted grates.

what about different coloured grates from different material making a kinda awesome pattern on the floor, interspersed with masterfully engraved floor tiles as well! shame about the glass situ.
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XSI

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #6 on: September 09, 2009, 08:15:19 am »

I just read those replies, and thought, even if you don't want to cheat/exploit for sand, you may be able to mod traders to sell bags of it, I don't know how, I don't really mod anything.
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Dorf3000

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #7 on: September 09, 2009, 08:35:44 am »

Do dwarves "see" through gem windows?  if it's next to a chasm they might spam you with Urist Cancels Eating: Wussy announcements when they spot a single bat on the other side of the unbreakable window.

Grated floor would be good as long as you left in rock pillars on the level below so you'd have solid floor to put chairs and tables on (and attach the grates to..)  I think you can get quite a lot of grates in without gaps if you arrange it well.

If you have part of the room with more than one z-level above it then you could also make a kind of mezzanine floor on one side overlooking the rest - like in the human tavern buildings.  Of course the tables there would be reserved for your legendary/favorite dwarves.
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RandomNumberGenerator

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #8 on: September 09, 2009, 09:42:12 am »

Do dwarves "see" through gem windows?  if it's next to a chasm they might spam you with Urist Cancels Eating: Wussy announcements when they spot a single bat on the other side of the unbreakable window.

I think they do see through them... part of the reason having windows underwater doesn't work so well.
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XSI

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #9 on: September 09, 2009, 11:37:37 am »

Do dwarves "see" through gem windows?  if it's next to a chasm they might spam you with Urist Cancels Eating: Wussy announcements when they spot a single bat on the other side of the unbreakable window.

I think they do see through them... part of the reason having windows underwater doesn't work so well.

I can confirm, drowning chamber with the lever right next to a window to make the make the dwarves watch the goblins drown.

Can not pull lever, interrupted by goblin on the other side of window. They see through windows.
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What kind of statues are your masons making, that you think they have "maximum exposure"?
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MrWiggles

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #10 on: September 09, 2009, 03:03:34 pm »

I hadn't consider grates. They count as a building, so I cant place a furniture on them, although that could really work. I could be really anal, and get gem encrusted grates.

what about different coloured grates from different material making a kinda awesome pattern on the floor, interspersed with masterfully engraved floor tiles as well! shame about the glass situ.

That could work. I do have a nice color pallet. The only color I'm missing is blue. Does encrusting them change the color of the tile?
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Rowanas

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #11 on: September 09, 2009, 03:33:26 pm »

Nope :(

I've thought of having mosaics before, but doing it out of grates is new to me..
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MrFake

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #12 on: September 10, 2009, 09:10:25 am »

A grate mosaic isn't really possible.  A grate cannot support adjacent constructions.  If you can build a grate above a wall, however, you might be able to build grates over a whole area, but underneath would be a checkerboard pattern of walls.

I'd just Tweak in a single tile of sand somewhere and call it a day.  Your original idea sounded awesome.
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Albedo

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #13 on: September 10, 2009, 12:18:41 pm »

pshhh - of course a grate mosaic is possible.  Just not by itself in mid-air.

 You can put a grate over a floor tile, and all you see is the grate, so the visual effect would be there.  The hurdle is that, over empty space, a grate must be attached to something "solid", but with some small planning you can create a tesselated pattern that is 80% grates and 20% support pillars- that's the best ratio you can achieve.

  # #+## #+##
#+####+####+##        + = wall on next level down
  ##+####+####+#        # = grate
    ##+####+###

Then simply drop grates over the +'s for the final visual effect - done.
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Quatch

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Re: Dining Room Design Woes-Suggestion Welcome
« Reply #14 on: September 10, 2009, 12:44:38 pm »

add the sand tag to one of your soils, preferably sandy-whatnot. I've convinced myself that the dwarves just wash the clay out. It really isn't that hard to do (IRL and the mod).
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