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Author Topic: Kobold Charity?  (Read 894 times)

Chromie

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Kobold Charity?
« on: September 08, 2009, 03:55:38 pm »

Does anyone have experience doing this? I just set up a stockpile at the edge of my map to take non-metal unusable goods. (the metal unusable goods are in a pile near my smelters for melting, and I don't have economy-shops because of a population cap.) It amuses me more than dumping for the time being. Depending on how hauling goes, I might send other crap there too, wooden crafty-goods from the elves, the cloth that I'm sending to Armok via the magma pipe (thanks for the bins, elves!) Will the Kobolds steal from there since it's probably the first goods they'll encounter? Will the amount of stealing increase as they are successful?
« Last Edit: September 08, 2009, 03:57:44 pm by Chromie »
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LegoLord

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Re: Kobold Charity?
« Reply #1 on: September 08, 2009, 04:06:43 pm »

Kobolds will send in ambushes if they are successful at stealing a few times.
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Chromie

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Re: Kobold Charity?
« Reply #2 on: September 08, 2009, 04:12:29 pm »

Just a few? Or a certain value of stealage? I could put my artifact bone flute out there...
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Jim Groovester

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Re: Kobold Charity?
« Reply #3 on: September 08, 2009, 05:57:34 pm »

Kobolds on one occasion made away with a sock and a copper pick, and they sent an ambush.

It doesn't take much for them to come.
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Arrkhal

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Re: Kobold Charity?
« Reply #4 on: September 08, 2009, 08:01:47 pm »

Thieves of all sorts also tend to try and get the most valuable thing they can get to, though there's some random element.  One time a kobold thief snuck past about 20-ish dwarves and ignored all kinds of items, to grab my steel battleaxe from way in the back of my fort.  With no anvil and no way to get wood, the fortress quickly perished after that.

If you're going to be generous, you should make heavy use of cage traps.  Elves and gobbos get put in zoos and magma holes.  Kobold cages are placed near the edge of the map and set free with a lever.  They should run away as long as you took all their arrows (and probably everything else) while they were in the cage.  If they've still got 'em, I don't know if they'd run, or resume the attack.
« Last Edit: September 08, 2009, 08:03:56 pm by Arrkhal »
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Criptfeind

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Re: Kobold Charity?
« Reply #5 on: September 08, 2009, 08:38:35 pm »

They will run away.
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Grendus

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Re: Kobold Charity?
« Reply #6 on: September 08, 2009, 10:13:40 pm »

Thieves of all sorts also tend to try and get the most valuable thing they can get to, though there's some random element.  One time a kobold thief snuck past about 20-ish dwarves and ignored all kinds of items, to grab my steel battleaxe from way in the back of my fort.  With no anvil and no way to get wood, the fortress quickly perished after that.

If you're going to be generous, you should make heavy use of cage traps.  Elves and gobbos get put in zoos and magma holes.  Kobold cages are placed near the edge of the map and set free with a lever.  They should run away as long as you took all their arrows (and probably everything else) while they were in the cage.  If they've still got 'em, I don't know if they'd run, or resume the attack.

I think if the siege is still going they'll attack. If they siege is 'broken', they'll run. Squads have pack behavior, so they will always do what their squad is doing.
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Derakon

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Re: Kobold Charity?
« Reply #7 on: September 08, 2009, 11:38:20 pm »

Don't all kobolds have trapavoid? So cages are not going to be helpful.
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Arrkhal

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Re: Kobold Charity?
« Reply #8 on: September 08, 2009, 11:56:43 pm »

The wiki says in one place that kobold thieves can trigger traps after being detected, while they're running away.  I'm pretty sure I've seen kobold thieves get smashed by rock traps (even in fortresses with no military and no dogs, so they're unlikely to have been knocked out on the trap), though it doesn't happen often.  Ambushers, I don't know.  Kobolds tend to either fail and run away, or steal absolutely critical stuff, and never anything in between, in my games.  So I've never had to really deal with them.

Some Rhesus macaques just made off with a bunch of bolts that were lying around though.  Maybe there are others that kobolds will nab, and I'll be able to see.

In any case, lever-triggered landmines plus cage traps is still an option.  Make sure you build walls around the landmine so that they come to rest on a trap, after getting blown around.  An aboveground constructed "maze" with landmines and a bait animal would probably work well.  If the floor trap lands on top of a constructed wall, I think it will crush it and generate a big dust cloud as usual.  That should prevent any of the kobolds from being directly under the mine when it's triggered.
« Last Edit: September 09, 2009, 12:00:38 am by Arrkhal »
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Chromie

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Re: Kobold Charity?
« Reply #9 on: September 09, 2009, 01:12:00 am »

Quote
In any case, lever-triggered landmines plus cage traps is still an option.  Make sure you build walls around the landmine so that they come to rest on a trap, after getting blown around.  An aboveground constructed "maze" with landmines and a bait animal would probably work well.  If the floor trap lands on top of a constructed wall, I think it will crush it and generate a big dust cloud as usual.  That should prevent any of the kobolds from being directly under the mine when it's triggered.

I just wanted to trash some xdog leather cloaksx this is wayyy out of left field. :P BUT I'll keep it in mind. The idea of going out of your way to -not- harm something is a little odd for DF, heh.

I'm getting my kobold-sympathies out playing a game of kobold camp mod, and slaughtering them mercilessly in my vanilla game nonetheless. :D

Quote
The wiki says in one place that kobold thieves can trigger traps after being detected, while they're running away.

In my experience this is not true -- you have to hit at least one weapon trap to get out of my entrance, and I've never seen a kobold take damage, either wardog death or nothing.
« Last Edit: September 09, 2009, 01:15:08 am by Chromie »
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XSI

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Re: Kobold Charity?
« Reply #10 on: September 09, 2009, 04:08:35 am »

Speaking of kobold charity, I kept a goblin siege locked out of my fort a while back, and as the kobolds couldn't path into my fortress, they stole from the goblins.

Those elite bowgoblins aren't as tough when their +<*Iron arrows[37]*>+ get stolen, but sadly, most of the goblin's clothing(And even armour) got stolen as well, so no expensive caravan goods or goblinite ore for me.

And apparently, goblins won't attack kobolds, even when said kobold is stealing their underwear.
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Arrkhal

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Re: Kobold Charity?
« Reply #11 on: September 09, 2009, 09:40:32 am »

Quote
In my experience this is not true -- you have to hit at least one weapon trap to get out of my entrance, and I've never seen a kobold take damage, either wardog death or nothing.

The chance per trap is pretty low.  The only forts I've seen it happen in are ones where you have to trod on a minimum of about 20 stonefall traps, going in or out.

Also, if you just want to keep them out and don't care if they die, then a constantly firing ballista can do the trick.  One time I started firing a ballista early in anticipation of a goblin siege, and one bolt took out 3 sneaking kobolds.

If all the walls of your entrance corridor are fortified and channeled behind, you should recover nearly all the bolts.
« Last Edit: September 09, 2009, 09:42:21 am by Arrkhal »
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Quietust

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Re: Kobold Charity?
« Reply #12 on: September 09, 2009, 10:52:41 am »

I've had kobolds run through a 3x20 area filled with weapon traps (each with a masterwork mechanism and 10 masterwork green glass trap components) and cage traps (also built with masterwork mechanisms) completely unscathed, but as soon as one of my war dogs takes a bite or a guard/soldier lands a hit and the kobold falls unconscious on the trap, it triggers (either capturing them in a cage or ripping them apart).
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