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Author Topic: Countries At War - Alternate  (Read 14858 times)

GruffyBears

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Re: Countries At War - Alternate
« Reply #165 on: September 16, 2009, 09:46:48 am »

Aaaaargh, we have no way to defend against your commando's mighty codpieces!!!

Bigger codpieces?
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RAM

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Re: Countries At War - Alternate
« Reply #166 on: September 16, 2009, 11:59:55 am »

Well, sure, but then they will just make an even bigger codpiece, and then we will have to do the same, and then you will end up with a codpiece-race, not to mention first and second strike capability and mutually assured destruction...
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Phantom

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Re: Countries At War - Alternate
« Reply #167 on: September 16, 2009, 04:57:59 pm »

Welcome to GDR, Global Defense Radio
"Helloo earth! This is your Global Radio, and we're just broadcasting crap! I mean news! Now on the first matter, our commandos look awesome! Second, we probably won't reach Gauss Rifles until 200 years in the future.
*Crowd Goes Awww*
Don't worry! We'll get it one day! And now, I just wanna say I like Manny Pacquiao better than Muhammad Ali.

Spoiler: GDI Newsletter (click to show/hide)

Also, you don't need to make a Tech Tree, you could just put up some preset Ideas, like Space involved types would use 15000$, Armor and Vehicles are be 10000$, and Weaponry takes 5000$
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Strife26

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Re: Countries At War - Alternate
« Reply #168 on: September 16, 2009, 05:24:32 pm »

I don't like the idea.
It's unbalancing first of all, where would they fit in? Breaker or AbI? Balance in a game like this is tough enough.
Second, it's more work for the EJ.
Third, it's unrealistic. Wonderwaffen aren't used in war; you produce the stuff you have with improvements in the greatest possible number.
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Phantom

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Re: Countries At War - Alternate
« Reply #169 on: September 16, 2009, 05:26:05 pm »

Or, all the researchable stuff is like 30,000$.
I could keep track of research.
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Luke_Prowler

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Re: Countries At War - Alternate
« Reply #170 on: September 16, 2009, 06:26:14 pm »

How about no research? Just keep the game simple
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RAM

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Re: Countries At War - Alternate
« Reply #171 on: September 16, 2009, 09:23:05 pm »

This is still a trail run, if we can figure out a good way to implement research then I am all for it, but we should avoid overcomplicating the game at this point.

one idea:
You can get +1 on your rolls for a specific type of unit, lets say light infantry($200), for something like twice its purchase price($400) with additional research multiplying that cost($400 $800 $1200...) and if you fight someone with more than two research levels above you you can steal most of it and get half-price research until you are one level below what have encountered...
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Phantom

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Re: Countries At War - Alternate
« Reply #172 on: September 16, 2009, 09:33:44 pm »

I'm still open on my offer to track research.
And some things that we could research (If it comes into play) would give one bonus, but negate another ability, Gauss Rifles are accurate, but they ain't much in firepower, Power Armor is good for keeping you living but you are basically a turtle, light armor that protects you lightly would make infantry travel by foot faster but easier to kill.
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Emperor_Jonathan

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Re: Countries At War - Alternate
« Reply #173 on: September 16, 2009, 09:47:17 pm »

I have an idea for a tech tree/research.

The tech tree would be private to the different countries, they would all have the same tech tree and it is possible to share techs, or share the actual tech tree you have (with my permission). The tech tree would, at the start, be unknown to all, except for a few techs at the start. These techs would lead to more powerful techs, which may unlock more units, improve money gain, reduce the cost of certain units or improve existing units. The techs would have a small description, however the cost and improvement would be also unknown. Generally the descriptions would be enough to know what each tech does. Each turn you can put a certain amount of money, which would be up to you. The cost and improvement would be designated beforehand, once you spend enough on the tech you'd attain it.
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Phantom

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Re: Countries At War - Alternate
« Reply #174 on: September 16, 2009, 09:50:36 pm »

Seriously, just give me the tech tree and i'll handle research.
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Emperor_Jonathan

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Re: Countries At War - Alternate
« Reply #175 on: September 16, 2009, 10:01:20 pm »

I don't have a tech tree yet.

And no. I have no problem taking on extra work.
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Phantom

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Re: Countries At War - Alternate
« Reply #176 on: September 16, 2009, 10:04:27 pm »

Alright then.
Also, how many people are left to do turns?
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Emperor_Jonathan

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Re: Countries At War - Alternate
« Reply #177 on: September 16, 2009, 10:05:25 pm »

None. I'm busy right now.
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Phantom

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Re: Countries At War - Alternate
« Reply #178 on: September 19, 2009, 10:11:48 pm »

Bump
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Emperor_Jonathan

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Re: Countries At War - Alternate
« Reply #179 on: September 20, 2009, 01:57:03 am »

Still busy, will do it in the coming week
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