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Author Topic: Giant Attacks (And Strength)  (Read 3013 times)

Neonivek

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Giant Attacks (And Strength)
« on: September 07, 2009, 08:07:19 pm »

I believe this is the second time I attempted such a thread, however unlike my Artifact thread I won't be restarting this.

The concept is that certain attacks only become effective after you have a certain size advantage against an enemy. This makes giant intelligent enemies quite deadly beyond just being simple strong as well as giving giant players several options in dispatching smaller but still dangerous enemies.

Note: I will be refering to the attacker as the Giant

Once again don't judge the attacks by the name and I realise some of these could still be done by a creature of sufficiant mass or strength.

Feel Free to add your own.


Size
-Ground Kick: The Giant Digs up a large chunk of the ground and launches it towards enemies. Dirt and Water usually isn't dense enough to do serious damage but with enough power it can knock them back. This attack has two effects, first is a dirrect strike where enemies are hit with the large chunks of dirt, rock, or water (effectively solid glob attack) and the secondary effect is a temporary cloud to obscure enemy sight making it difficult to strike with Ranged weaponry.
-Large Pick up: While picking up Boulders ortrees are just a matter of strength a giant has the ability to pick up large quantities of the ground or even water. They may freely throw it at their enemies.
-Shockwave: The Giant pounds or jumps on the ground causing everyone around them to lose
--I am actually a bit iffy about this one. I don't think anything could create a mini-earthquake on the grass.
-General Grabs: Giants grabbing small parts like toes in battle is almost rediculous. Giants are large enough that they should do “General Grabs” or rather, they should grab the entire target (effectively their whole body). It should be very difficult for creatures to target specific parts of a much smaller creature.
-Grape Throw: The Giant holds a large quantity of objects in their hands (The Corspe of an army they took out?) and tosses it creating a deadly scatter shot.
-Encase/Bury: The Giant takes large objects, such as dirt and rock, and encases an enemy in it. If they are capable of digging through the ground they can do it simply by moving the earth itself onto them.
-Multigrab: The Giant can hold multiple objects in its hands, so why couldn't it do so to a group of grapplers? Perhaps mixed with the Grape Throw it could be quite deadly against group of attackers.
-Swallow/Chew: The Giant takes a creature and swallows them (added for completeness, I realise it is on the Dev list)
-Crush: Though indeed this would be useful to anyone it just needs mentioning that a Giant using its full body to crush an opponent would be devistating.

Alright I might as well include high strength

Strength
-Follow through: If an attack has sufficiant force to launch or slice through an enemy without slowing down an attack, why should it stop? Creatures with sufficiant strength or with a devistating weapon could simply follow through with their attack possibly striking a closer target. Peircing attacks are much more limited in this regard as they can only strike someone behind or in the same location as the target.
-Pick up: If you have sufficiant strength you should be capable of picking up opponents. In this state they can even be used as objects allowing you to strike opponents by flailing held opponents at them.
-Unroot Tree: You lift a tree right out the ground. It becomes a devistatingly large weapon in the right hands.
--A Limiter for large intelligent civilised creatures could be their ability to gain access to equipment due to cost. Sure a Titan could become an important member of a civilisation, but it may never be able to afford huge honken platemail armor. One that did could be the leader of an entire civilisation or world spanning guild. This makes using Trees as bats effective.
-Shrug: If your strong enough you should be able to shrug off weak grabs. Shrugging is less effective then active break holds but applies to everyone holding you. It also helps if you cannot grab someone who also grabbed you. If a single enemy is powerful enough to stop the shrug then it doesn't work against any of the targets.
« Last Edit: September 07, 2009, 08:11:35 pm by Neonivek »
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Granite26

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Re: Giant Attacks (And Strength)
« Reply #1 on: September 08, 2009, 09:56:42 am »

I would like all of this better if it could be applied to a pixie vs a human in the same way as a human vs a giant.

Vester

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Re: Giant Attacks (And Strength)
« Reply #2 on: September 08, 2009, 10:00:34 am »

That's probably what Neonivek intended. He mentioned that it could be based on size advantage, which means that a size 7 human could easily pull this off against a size 1 whatever.
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Bricks

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Re: Giant Attacks (And Strength)
« Reply #3 on: September 08, 2009, 10:18:24 am »

I'd rather see a more general handling of attacks in regards to size.  I.e; hedgehogs should only be able to bite you on your knees and lower, unless they jump on you.  Same would be true for a human-sized attackers versus a giant.  Wrestling needs to be more realistic, as in I shouldn't be able to choke three different people with my wrist, elbow, and shoulder of one arm; nor should a human be able to choke a giant without both arms on his neck, or a giant be able to choke a human at all (hands too big, as you mentioned).  Grabbing and throwing needs to respect size; a giant shouldn't be able to throw pebbles, but he should be able to throw boulders.  Likewise, every sort of attack, not just wrestling, should be targetable.  Whether or not it hits the intended part of the body is a separate matter.  I should be able to try to hack off a giant's foot to knock him over, or shoot arrows at his face to blind him.

Your ideas are inspirational, but they don't strike me as dorfy so much as normal RPG canned moves.  Some of the more fantasy-like moves would be a good inclusion as part of attack effects, despite their questionable realism.

GIANT wants to learn SHOCKWAVE.  But GIANT already knows four moves!
...
GIANT has forgotten SWALLOW.  And...  GIANT has learned SHOCKWAVE!
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Granite26

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Re: Giant Attacks (And Strength)
« Reply #4 on: September 08, 2009, 12:44:02 pm »

That's probably what Neonivek intended. He mentioned that it could be based on size advantage, which means that a size 7 human could easily pull this off against a size 1 whatever.

It doesn't really read that way though, with talk of boulders and stuff.

Kashyyk

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Re: Giant Attacks (And Strength)
« Reply #5 on: September 08, 2009, 02:00:19 pm »

Well, with the boulders it could just as easily be a rock. How big is a rock to the average Pixie? Boulder sized
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Granite26

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Re: Giant Attacks (And Strength)
« Reply #6 on: September 08, 2009, 02:45:13 pm »

It wouldn't take a lot of work, I agree...

Tack

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Re: Giant Attacks (And Strength)
« Reply #7 on: September 08, 2009, 08:53:37 pm »

Yeah! Throwing pebbles and sand a pixies.

But otherwise, I like this idea. What of uh... Collosi? Dragons? Titans? Other, such megabeasts.
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Re: Giant Attacks (And Strength)
« Reply #8 on: September 09, 2009, 01:09:48 am »

Size certainly should play an important role in battle beyond just numbers. Toady has alluded to this when mentioning how groundhogs are currently capable of biting creatures anywhere, hopefully this will change.

The Giant throws you to the ground.
The Giant stomps on you.
Your body explodes in gore!

I'd rather see a more general handling of attacks in regards to size.

I mostly agree with you but being much much larger than your foe in combat would allow you to do things that would simply not be possible with someone of equal stature. An example being stomping on foes, if large enough it should damage the whole body. Currently vermin are edible and if your foe is small enough I don't see why they wouldn't be too. I'd like to see some attacks only present themselves if the size difference is great enough.

every sort of attack, not just wrestling, should be targetable.  Whether or not it hits the intended part of the body is a separate matter.  I should be able to try to hack off a giant's foot to knock him over, or shoot arrows at his face to blind him.

I'd love to be able to target body parts like this. It would add more strategy to fights like only wrestling currently does. Being able to chose to stab or slash with swords and being able to sneak up on people and slit their throats being advanced forms of targeting that are heavily context sensitive.
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Neonivek

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Re: Giant Attacks (And Strength)
« Reply #9 on: September 09, 2009, 07:18:23 am »

Hmm I didn't think I would get so many responses.

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That's probably what Neonivek intended. He mentioned that it could be based on size advantage, which means that a size 7 human could easily pull this off against a size 1 whatever

Half and half. Some attacks could only be done with a highly dense or large creature (Shockwave for example) even if the size difference between the two was immense. Also others, such as kicking the earth at the enemy (Excluding rock), could have an effect if there is a large size difference but would only have devistating power with legitimately large creatures.

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What of uh... Collosi? Dragons? Titans? Other, such megabeasts.

Collosi are mindless and thus this list for the most part shouldn't affect them.

Dragons have Firebreath and can lift you up into the air and drop you to your doom.

As for a Hydra, one thing Id love to see them do is for each head to hold a different part of your body and for them to tear you appart.

Quote
An example being stomping on foes, if large enough it should damage the whole body

That is an interesting thought. If a creature is large enough their attacks should apply against the target as a whole.

I didn't include "Stomping" though mostly because even with creatures of equal sizes certain kinds of stomping can be an effective strategy (At least for people. Properly done a stomp can break bone). Crush is supposed to represent for the most part using the immense weight which would require a size/weight difference so there is less confusion. Falling backwards or frontwards onto someone of equal weight wouldn't hurt them too much, a cow, however, simply resting ontop of you could kill you.



Hmm I guess I could add another

-Move Through: Giants could kill, launch, or otherwise ignore other creatures simply by walking over or through them.
--Creatures of equal size could do something similar to this. Like a tackling charge, but they lack the ability to do so as casually as a truely immense creature. (Also I realise Toady has a version of this for Elephants and Carrivans)
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Granite26

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Re: Giant Attacks (And Strength)
« Reply #10 on: September 09, 2009, 09:27:37 am »

I've destroyed clouds of mosquitos by kicking water on them...

Shockwaves certainly work when you destroy an anthill by stomping the ground near them.  (Range is determined by the creature doing the stomping).

There are some 'too small' things, like ants terminal velocity being slower than that which would hurt them, and the springiness of certain ground types making in impossible to crush things against (ant on dirt, hamster on bed)

Neonivek

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Re: Giant Attacks (And Strength)
« Reply #11 on: September 09, 2009, 11:51:31 am »

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Shockwaves certainly work when you destroy an anthill by stomping the ground near them

Not so much a Shockwave as you smashing the sides of their Anthill. Though I see what you mean.

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I've destroyed clouds of mosquitos by kicking water on them

I am sure they all lived, if a bit wet (unless the drowned). It is mostly because of the scale of things. Things are made to survive that much water even if they are tiny. Not many things are made to take 100 galons of water going 200 miles per hour.

Though I know what you mean.

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the springiness of certain ground types making in impossible to crush things against


If you put enough force into a squash you can condense the soil and make it harder. Though that would be nearly impossible if it was truely soft.
« Last Edit: September 09, 2009, 11:54:08 am by Neonivek »
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Re: Giant Attacks (And Strength)
« Reply #12 on: September 09, 2009, 03:03:11 pm »

Hmm I didn't think I would get so many responses.

The current size mechanics are pretty frustrating, and with the raw updates, the time is ripe.

Something should be said about the circumstances where being small is beneficial.  A small, agile attacker could very well dodge out of the way of a lumbering giant's attacks.  Same should be said about large weapons.  It would give a reason to use a knife over a 2-handed sword, as I don't believe there is currently a reason to do so.  A particularly tall attacker should take longer to stand up.
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Granite26

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Re: Giant Attacks (And Strength)
« Reply #13 on: September 09, 2009, 03:12:56 pm »

And a higher terminal velocity

Kashyyk

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Re: Giant Attacks (And Strength)
« Reply #14 on: September 09, 2009, 04:36:38 pm »

Doesn't everything have a deadly terminal velocity anyway?
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