We all know its fun to lose. Helping that losing process makes it funner!
Forticide Challenge!
The rules are simple.
1. Your fort must kill itself. This means that it's the actions of your forts dwarf's that bring about the forts destruction. Outside influences do not count, such as sieges, berserk merchants or crazed liasons/diplomats
Exceptions
"Domesticated" pets freed by accidents
Execution chamber failure/ Creatures escape from chamber
Prisoner escape, from cage or colosseum
Or any other way you can list that doesn't involve you and you can blame on the dwarves
2. No direct intervention to accomplish this, i.e. you cant order a dwarf to pull a lever that pours the glowing magma that is Armok's love into the fort.
However you can influence a dwarf to do so, by having him go berserk/throw a fit/mad, and putting him next to that lever
Someways to influence them
Dead Cats (Duh)
D.U.S.B. : D.warven U.nderwater S.uicide B.ooths Wells (The more the better)
Locking doors ( A must!)
Starvation (The lazy mans method, unless it results from sadistic means i.e. trapped underwater in sphere with 1 support on the bottom, no escape)
Defying mandates, and let the Hammerer go to work!
3. Be creative in both how your fort dies and the layout. Anyone can starve their dwarves into killing each other off. It takes hard work and preparation to slowly flood your fort with rising levels of magma, with no escape in sight for the common dwarf! (Bonus points if nobles live)
When you submit your Forticide to the thread, be sure to list all the horrific details along with you nefarious, yet hilarious plan.