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Author Topic: New Release Feature Compilation  (Read 2736 times)

Mephansteras

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Re: New Release Feature Compilation
« Reply #30 on: September 11, 2009, 04:28:44 pm »

Don't forget creature descriptions, statues of actual images, and limited genetics (so your red-bearded dwarves will have red-bearded children).
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Bricks

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Re: New Release Feature Compilation
« Reply #31 on: September 11, 2009, 08:45:35 pm »

And that working things from the ground up means better integration of features later on.
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Timst

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Re: New Release Feature Compilation
« Reply #32 on: September 12, 2009, 05:53:31 pm »

Lap : All that is already in the dev_logs, be it in the next years (Dev_Next), in the next decades (Dev_V1) or in the next centuries (Dev_Future) :p

kiffer.geo

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Re: New Release Feature Compilation
« Reply #33 on: September 13, 2009, 09:54:26 am »

for some reason I'm really looking forward to the blood tracking stuff... This is a vial of King Urist Shiningpants The Inverted River of Dawn's blood...

Or when artifact through use goes in... This is a Gloryspiked The Dancing Return of Earth the bronze pick, it is smeared with the blood of Wastedflames The Screaming Darkness of Discordence the goblin and the ichor of Brokenknives The Freezing Mist of Leather the fire imp.
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Bricks

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Re: New Release Feature Compilation
« Reply #34 on: September 13, 2009, 01:40:45 pm »

Especially if blood can be made poisonous.  Then again, knowing how buggy this can be, it would probably assume that you are holding the weapon by the part with the blood on it, and subsequently dissolve your hands away.
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Vester

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Re: New Release Feature Compilation
« Reply #35 on: September 13, 2009, 04:38:01 pm »

Don't we also get weapons with separate parts next version? (Like blade, hilt, so on)
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Footkerchief

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Re: New Release Feature Compilation
« Reply #36 on: September 14, 2009, 01:31:42 am »

Don't we also get weapons with separate parts next version? (Like blade, hilt, so on)

Kind of.  Weapons can attack in multiple ways, but they don't have multiple actual parts.  Here's the Toadquote on the matter:

The weapons all have multiple attack types now, but it's really a baby baby system until the combat arc.  I'm not sure there really be used at all this time around (I just needed a replacement for what was there).  The sword has a thrust/slash/flat blade/pommel whack associated for example, but I don't think it'll do much of anything with AI/interface them, and since items don't currently have parts or multiple materials, there just isn't a lot going on yet.

So contact poisons might act weird as Bricks describes, yeah.
« Last Edit: September 14, 2009, 01:34:35 am by Footkerchief »
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corvvs

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Re: New Release Feature Compilation
« Reply #37 on: September 14, 2009, 04:50:23 pm »

Elements from the dev list being added this go-round:

? means I'm not totally certain this applies. partial means what it says on the tin, partial? means I don't know if it's partially or completely filled.

By my count we've got...

Core
72, 74, 51, 36, 91 (partial), 92, 93 (partial)

Req
7?, 79, 192?, 232?, 358?, 359?, 431 (partial?), 512, 545, 568?

Bloat
127, 270 (partial?)
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