[EDIT]: When I said equipment works as expected, I meant that equipment that is suppose to boost your strength (like a weapon) will do so, as will equipment set to change any other stat. Now, equipment that boosts anything other than health does not have a visible effect on your character sheet yet. This is because they do not technically add to your stat, but rather are added into the relevant equations. This means that, while the game will scale to your character, you can keep an advantage by having equipment that makes you stronger, without the game increasing in difficulty to counter it. It was sort of a on-the-fly design decision (but because it was interesting, not easy... actually, it was harder to program...), so if it doesn't work well I can change it pretty easily.
Having written that, I think I may alter the character sheet to show the effects of equipment.... then I need a way to examine items...
[EDIT2]: Okay, scratch that, you can see the effects of your equipment from your character screen now...
[EDIT3]: Armor is done. It's nearly a copy of the D&D 3.5 with the numbers changed to match my more simplistic system, but they're in. Still need
shields,
weapons, accessories and consumables.
Weapons are done.
I did four classes of weapons as follows...
Swords: Dagger(+1Dex), Sword(+1Str), Long Sword(+2Str), Claymore(+3Str)
Spears: Staff(+1Dex), Spear(+1Str), Spetum(+3Dex), Halberd(+3Str)
Big Ones: Club(+1Str), Axe(+2Str), Flail(+3Str), Maul(+4Str)
Oriental/Exotic: Kama(+1Dex), Wakizashi(+2Dex), Katana(+3Dex), Nodachi(+4Dex)
Normally I'm against using a bunch of Japanese names/weapons, but I already had the other 3 groups, and wanted an excuse to put in a
Nodachi...
Anyways, shields are next, then consumables. I may or may not make any accessories, but we'll see.Shields are done. Only four of them, but they're there (Buckler, Shield, Aspis, Tower Shield)
On to consumables, although I may hard code some leveled potion drops, to keep from having to make a million different potions...Consumables are in, 15 of them. 5 for health, 5 for hunger and 5 for energy (although energy doesn't actually have any effect on gameplay yet...)
I found a bug in the shop display, so once that's fixed I can consider adding accessories. However, it's 10:30PM here, so I'm going to start getting ready for bed since I had to get up at 5:30ish to take my road test...