TOWER OF AZARI v0.20 RELEASEDTook me long enough, huh? Well, thanks to Alexhans I finally got the saving and loading fixed, so here it is.
This particular update had enough changes for me to create a couple catagories for them. I don’t know if future releases will or won’t.
Internal Changes (No visible effect on the game)
- Added support of different colored tiles.
Visual Changes
- The message logs look nicer.
- The character sheet is formatted nicer.
- Borders added around the map and character sheet, and the border around the stat panel on the main screen was changed to match.
- Added hunger and energy bars, they’re currently static, but they do grow/shrink correctly, I promise!
Gameplay Changes
- Game shouldn’t crash at random positions any more.
- Goblins have been replaced by the classic, Giant Rat, as the place-holder for the monsters I hope to later generate semi-randomly.
- Added experience and levels. (No effect yet, can’t even get experience yet)
- AP-turn system implemented.
- Monsters will attack you as often as their speed allows when you’re standing near them.
- Saving and loading works!
See the first post for the download.
[EDIT]: A couple things I may work on next, in no particular order...
1. Moving Enemies - I'll probably use A-star for path finding, the trick is knowing when to make them move towards the player, which leads me too...
2. Basic Sight/Line-of-Sight - I need to figure out how to check for line-of-sight (see if there is a wall between the player and the enemy), and may try to add some form of primitive sight to show what the player can see...
3. Items - I'm hoping to at least get either perishables (food, maybe simple potions) or weapons/armor done before the next release
4. Basic Map Generation - I may try to get some form of basic random maps in. I'm thinking BSP for the normal maps, and a maze-style map using a variation of the cave generator Outcast Orange mentioned a few posts back.
5. Move Enemy Information Into Data-files - Eventually I'd like to have most of the content that isn't randomly generated in eternal data-files for easier editing.
6. Some way to lose/regain energy and hunger - Mostly just so I can show off the bars
If perishables make it in, they'd fit this. If they don't I may make a make-shift way to test the bars.
7. Some way to heal - Pretty much the same thing as 6...