Version 0.301 has been uploaded, along with the source code and project file, to my 4shared. The link can be found in the first post, or below the next paragraph in this post.
Note: Version 0.301 is a tech-demo, and is far from being fully playable. It has a working menu, map generation, movement, doors, message log and some other things, but there's no monster to kill, no loot to collect, and no goals to achieve. Version 0.30 is mostly functional, if a little buggy, so if you're wanting to try Tower of Azari for the first time try that one first. That being said, if you're interested in seeing where I'm taking it with the re-write, check out the newer version.
Download Link[EDIT]: It may be a little buggy, so any and all bugs found would be great. Since the tech-demo is kinda small, I think I'll go ahead and highlight some of the stuff you can check out.
Map generation. The first map you start on is the bottom floor, you start near the exit to the town (feel free to try to leave, eventually that's how you'll reach the shops, but not yet, need items for that!). If you can find the stairs up you can explore another floor. The Tower is incredibly tall, and you should theoretically be able to reach floor 32767 or so before you encounter any bugs
The help screen, credits, and even the title screen are all loaded from files in the 'data/display/' directory. Try changing them and you'll see the changes in-game. I did this both so that I could change them easier, and so that once I've finish, ToA can act as an engine for other rogue-likes.
The player classes are loaded from a file as well, feel free to mess around with it. I haven't tried anything unexpected with it though, so you may find a few bugs.
The room layouts used in map generation are loaded from a file too (noticing that I like external files?
). You can change them all you want, just make sure each line in the layout is the same length.
0 = Void (empty space)
1 = Floor
2 = Wall
3 = Closed Door
You can try other things if you want, up through 7 are valid tiles, but anything beside those might be a little weird.