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Author Topic: Indoor woodcutting?  (Read 1146 times)

rowenlemmings

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Indoor woodcutting?
« on: September 06, 2009, 06:33:30 am »

so I mined out a large-ish area and caused a cave-in to drop some above-ground trees into my fortress to farm safely, but noticed when the terrain dropped that all the trees went poof.

Will they grow back?  Is this a viable method of safely harvesting wood?
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martinuzz

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Re: Indoor woodcutting?
« Reply #1 on: September 06, 2009, 06:56:02 am »

Normal trees will not grow underground.
If you are looking for underground trees, that would be tower caps.
Tower caps only grow on maps that have either an underground river or an underground pool.
Once you have discovered one such feature (your miners breached it), tower caps will grow on any muddied tile underground.
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http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

rowenlemmings

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Re: Indoor woodcutting?
« Reply #2 on: September 06, 2009, 06:57:38 am »

Normal trees will not grow underground

Define "underground."  The earth that I dropped (via the cave-in) down a Z-level is "Outside Light Above Ground"
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Rvlion

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Re: Indoor woodcutting?
« Reply #3 on: September 06, 2009, 07:44:37 am »

When the ground you are trying to grow trees on is soil they will definitly grow again (but it might take a while).
However if the ground is rock I have never seen it happen even if you have Outside Light Above Ground.

Note. Next time cut down all the trees in that area first, the logs with survive the cave in while the trees dont.
« Last Edit: September 06, 2009, 07:46:17 am by Rvlion »
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rowenlemmings

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Re: Indoor woodcutting?
« Reply #4 on: September 06, 2009, 07:46:02 am »

When the ground you are trying to grow trees on is soil they will definitly grow again (but it might take a while).
However if the ground is rock I have never seen it happen even if you have Outside Light Above Ground.

Awesome, that's all I needed to know thanks :-)
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Firnagzen

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Re: Indoor woodcutting?
« Reply #5 on: September 06, 2009, 08:05:37 am »

...

You know, unless someone else has come up with this before, you've just invented a way of growing trees in a safe area without the benefit of an underground river or pool.

You, sir, are awesome.
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rowenlemmings

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Re: Indoor woodcutting?
« Reply #6 on: September 06, 2009, 08:07:13 am »

It would (deeply) surprise me if no one in the history of Dwarf Fortress had thought of collapsing the above ground into their fortress to harvest trees.  There are MUCH stranger things out there than that.
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Firnagzen

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Re: Indoor woodcutting?
« Reply #7 on: September 06, 2009, 08:11:52 am »

True dat. Thanks for bringing it up, at any rate.

Also makes it easier to flood with magma to incinerate shrubs.
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Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

rowenlemmings

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Re: Indoor woodcutting?
« Reply #8 on: September 06, 2009, 09:00:25 pm »

Well it's been a couple years now and no new saplings have sprouted on my collapsed earth forest.  I'm thinking this may have been a lost cause...
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winner

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Re: Indoor woodcutting?
« Reply #9 on: September 07, 2009, 03:04:49 pm »

did you collapse a full Z level of soil or just thin soil floor tiles.
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rowenlemmings

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Re: Indoor woodcutting?
« Reply #10 on: September 07, 2009, 03:36:33 pm »

I collapsed a floor tile of soil onto soil below.
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UndergroundTree

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Re: Indoor woodcutting?
« Reply #11 on: September 30, 2009, 04:29:46 am »

bit of a dig, but I was posting a thread like this, and I only just now found it with search. Its still in the same month right?  :)



http://www.bay12games.com/forum/index.php?topic=42647.msg788595#msg788595
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Ziusudra

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Re: Indoor woodcutting?
« Reply #12 on: September 30, 2009, 09:25:11 pm »

My moat, which was channeled, has saplings growing in it. So, dropping isn't needed; if soil is channeled the floor left behind will grow whatever would grow on top. As long as you don't place actual Farm Plots, which prevent natural growth.

It is spring of 203, so it took a couple years.

Is anything growing? Grass? Shrubs?
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Quietust

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Re: Indoor woodcutting?
« Reply #13 on: September 30, 2009, 09:52:37 pm »

From what's been observed, outdoor trees only grow if there's a sufficient amount of unexcavated soil walls underneath them which, from my own experience, seems to be at least 1 tile within a 2 tile radius (that is, the same criteria for willow trees growing near murky pools and rivers/brooks), possibly more.
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Hague

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Re: Indoor woodcutting?
« Reply #14 on: September 30, 2009, 09:55:51 pm »

Technically, with modding, it is possible to make trees grow on mountainous terrain. The trick is that there are no trees that exist in [BIOME:MOUNTAIN] so if you add that token to a particular tree, it will grow on muddy rock in a mountainous environment.
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