Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: The Mines of Urist community game  (Read 6151 times)

blah28722

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #30 on: September 07, 2009, 05:07:06 pm »

Return and go get the crown

Wow, we didn't get the crown. How did that happen X_x
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #31 on: September 07, 2009, 05:35:17 pm »

We have the crown I just forgot to add it!
You head south,  and come to a cross-roads, you can feel air coming from the south, you hear noises to the east, and everything is eerily quite to the west.
North:Hallway you came from
East:Dark hallway with noises
West:Really dark hallway, strangely quite
South:You can feel air blowing, though you can't tell if it's fresh.
Perception roll:(5) as you walk you notice something shining in some rubble, you pick it up and find it is (6) a shining steel pick. (It's so bright that it makes sneaking harder, though it can't break unless you hit admantite.

What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}
[/quote]

If anyone want's me to change any way I roll or do things just ask.

Logged
Nom nom nom

blah28722

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #32 on: September 07, 2009, 05:47:40 pm »

Listen and try to discern the noises from the east. Are they dwarf or not?
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #33 on: September 07, 2009, 06:51:15 pm »

You listen really carefully (6) and determine them to be the sounds of picks hitting rock, excited you charge forward right into the middle of a kobold mining operation, 6 kobolds wielding picks attack!
North:Wall
East:Small doorway
West:Cross-roads
South:Cracked wall

What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}
[/quote]

If anyone want's me to change any way I roll or do things just ask.


Logged
Nom nom nom

blah28722

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #34 on: September 07, 2009, 07:04:59 pm »

Throw the crown at a kobold with something behind it (so we don't lose the crown) as a distraction. While they are (hopefully) distracted, throw bone bolts.

If a kobold gets close enough to attack, switch to steel pick as weapon.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #35 on: September 07, 2009, 07:12:28 pm »

If more than one get close, back down the hallway ad fight them one at a time, if they run away, chase them down and pick on them...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

kilakan

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #36 on: September 07, 2009, 07:32:37 pm »

You attempt to throw the crown (6), and when you bring it out all the Kobolds fall to their knees, and begin bowing to you!  Deciding that this could be interesting you put the crown on!


North:Wall
East:Small doorway
West:Cross-roads
South:Cracked wall

What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}
[/quote]

If anyone want's me to change any way I roll or do things just ask.



Logged
Nom nom nom

blah28722

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #37 on: September 07, 2009, 07:34:43 pm »

Inspect the kobolds for any useful items. Take it from them if there are any.

Then, make them keep digging.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: The Mines of Urist
« Reply #38 on: September 07, 2009, 07:37:53 pm »

>Declare yourself Ozymandias, King of Kings, God of Caves, Wizard
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #39 on: September 07, 2009, 07:39:58 pm »

You Attempt to call yourself Ozymandias, King of Kings, God of Caves, Wizard, but then the real Ozymandias walks through, bitch slaps you and keeps going.  You then inspect the Kobolds, and see they have nothing, so you command them to keep digging, (5) and surprisingly they do, even though you said it in dwarf.  After a few surprised moments you try to speak and realize you are talking in Kobold!


North:Wall
East:Small doorway
West:Cross-roads
South:Cracked wall

What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}
[/quote]

If anyone want's me to change any way I roll or do things just ask.





Logged
Nom nom nom

RAM

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #40 on: September 07, 2009, 07:43:33 pm »

Check if we have attained the [trapavoid] tag.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: The Mines of Urist
« Reply #41 on: September 07, 2009, 07:44:30 pm »

mine south wall
Logged
Back to Mafia with me!

kilakan

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #42 on: September 07, 2009, 07:47:55 pm »

You look around then, calmly reach into your pants and pull out your underwear(4), and sure enough the [trAPAVOID] tag has been added to them! and yes dwarves keep their tags on their underwear!  You then walk up and mine the south wall (5) It breaks down with ease to reveal, (1) the HFS pit..... SHIT, you can hear movement down below, (4) and it is starting to feel !!hot!!



North:Wall
East:Small doorway
West:Cross-roads
South:HFS pit, !!feels hot!!
What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}
[/quote]

If anyone want's me to change any way I roll or do things just ask.
Logged
Nom nom nom

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: The Mines of Urist
« Reply #43 on: September 07, 2009, 07:49:07 pm »

wall it up
Logged
Back to Mafia with me!

blah28722

  • Bay Watcher
    • View Profile
Re: The Mines of Urist
« Reply #44 on: September 07, 2009, 07:49:23 pm »

Run west, towards the air you felt a while back.

Run fast.
Logged
Pages: 1 2 [3] 4 5