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Author Topic: The Mines of Urist community game  (Read 6218 times)

Mr.Person

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Re: The Mines of Urist
« Reply #15 on: September 06, 2009, 03:44:13 pm »

Break down the chest with the pick. URIST SMASH!
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Axil

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Re: The Mines of Urist
« Reply #16 on: September 06, 2009, 06:15:38 pm »

Walk west into the room, and try to open the chest. If it's locked, carefully smash the lock with the pick(in case items inside is fragile).
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kilakan

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Re: The Mines of Urist
« Reply #17 on: September 06, 2009, 06:25:35 pm »

You head camly into the room, (4) and check to see if the chest is locked, your perceptive dwarf eyes tell you it is not.  (6) When the chest is opened it reveals a gold crown, encrusted with rubies and studded with steel.  At that point you hear movement outside the room.  Pocketing the crown you turn around and see 4 kobalds run into the doorway they look like you just stole their most prized possession.

To the North, east, and south are rock walls.
To the west is a doorway with 4 kobalds.
Enemies:4 Kobalds wielding daggers.
What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}

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blah28722

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Re: The Mines of Urist
« Reply #18 on: September 06, 2009, 07:08:40 pm »

Martial trance, then attack.

P.S. The trance should be a free action, since dwarves trance when outnumbered.

Also, formula for trance damage is (skill+1)*5, therefore, I should be a (2+1)*5 (legendary) miner for the attack. Also, increase to dodge rolls.
« Last Edit: September 06, 2009, 07:11:11 pm by blah28722 »
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Mr.Person

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Re: The Mines of Urist
« Reply #19 on: September 06, 2009, 07:29:33 pm »

What's a kobald?
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

blah28722

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Re: The Mines of Urist
« Reply #20 on: September 06, 2009, 07:34:01 pm »

What's a kobald?

Kobolds that are hairless instead of brave, of course.
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kilakan

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Re: The Mines of Urist
« Reply #21 on: September 06, 2009, 08:39:04 pm »

In a feat that would go down in dwarf history (If another dwarf was here) Urist entered (6) the first and only berserk/martial trance seeming to fly across the room Urist (6+2=8) spun in a back-flip, in mid air swinging his pick over his head straight towards the first Kobold. The Kobold couldn't react and was DECAPITATED by the pick.  Urist then (3+2=5) landed behind the corpse as it hit the ground, he then (2+2=4) did a wild spin-strike.  The kobold (1) was hit straight in the chest and blasted against the wall, his lifeless body slumped  to the floor. The last two kobolds (1) stood stunned at the sight of a flying dwarf.  Urist then did a head-cleaving overhead swing (4+2=6),  It hit the kobolds helm (6) and shattered both his pick and it's skull.  As the body fell Urist dropped the remains of his pick and (4+2=6) picked the last kobold up by the head and crushed it's skull with his bear hands.  however some shards lodged in Urist's left hand, cutting it mildly.
To the North, east, and south are rock walls.
To the west is a doorway with 4 corpses.
Enemies:All dead
What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}

If anyone want's me to change any way I roll or do things just ask.
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blah28722

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Re: The Mines of Urist
« Reply #22 on: September 06, 2009, 08:43:40 pm »

West it up dawg.
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Axil

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Re: The Mines of Urist
« Reply #23 on: September 07, 2009, 07:55:34 am »

Pick up their daggers and any usable equipment, then leave the room to the west.
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kilakan

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Re: The Mines of Urist
« Reply #24 on: September 07, 2009, 12:29:05 pm »

You decide to scab the daggers, and after searching (2) find that is the only thing useful they had.  You calmly leave the room and see (3) that nothing has changed in the hall-way.
You attempt to dig out the west wall (5), After a few good cracks, the wall breaks down to reveal, a rather large cavern, you can see the walls have been smoothed, so has the floors. In the middle of the room is a chest atop a pedestal.
Novice miner

To the North is A chasm.
East is a rock wall.
To the west is a open, smoothed room and an  open chest, 4 corpses (looted)
To the South is a dark passageway.

What do you do?
Urist:
Spoiler (click to show/hide)
Note this is a community game, anyone can post for Urists next action.  Basic RTD roll rules, except that you can't fall on your face when you say move to {location}

If anyone want's me to change any way I roll or do things just ask.

[/quote]
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Mr.Person

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Re: The Mines of Urist
« Reply #25 on: September 07, 2009, 12:31:09 pm »

Go South, I guess.

Your rolls are fine, I think. Although I'm starting to think you might be cheating slightly :D
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

kilakan

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Re: The Mines of Urist
« Reply #26 on: September 07, 2009, 01:32:57 pm »

I'm gonna hold off on any more rolling till I get a new set of dice, I've been using a RNG for most of the rolls but it seems to consistently roll 4's or 5's.
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blah28722

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Re: The Mines of Urist
« Reply #27 on: September 07, 2009, 01:47:48 pm »

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Diakron

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Re: The Mines of Urist
« Reply #28 on: September 07, 2009, 01:49:11 pm »

i use that for 1d7's and other oddball die
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RedWarrior0

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Re: The Mines of Urist
« Reply #29 on: September 07, 2009, 05:02:02 pm »

Return and go get the crown
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