Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 80 81 [82] 83 84 ... 199

Author Topic: Warhammer 40k  (Read 173297 times)

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Warhammer 40k
« Reply #1215 on: December 01, 2009, 09:10:31 pm »

I downloaded it but it wont execute
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Warhammer 40k
« Reply #1216 on: December 01, 2009, 09:11:25 pm »

Try harder Org.  You need to install the program, then run the program, then open the module.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Akigagak

  • Bay Watcher
  • Omnipimping
    • View Profile
Re: Warhammer 40k
« Reply #1217 on: December 01, 2009, 09:12:01 pm »

Logged
But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Warhammer 40k
« Reply #1218 on: December 01, 2009, 09:12:53 pm »

I already knew there was a guide, I'm just making a general statement that I need to read the instructions first.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Warhammer 40k
« Reply #1219 on: December 01, 2009, 09:13:58 pm »

The one from v40k
Logged

Ampersand

  • Bay Watcher
    • View Profile
Re: Warhammer 40k
« Reply #1220 on: December 01, 2009, 10:19:15 pm »

I thought GW got in the developers case about Warhammer Vassal?
http://i250.photobucket.com/albums/gg246/Dezartfox/scan0001copy-1.jpg
Logged
!!&!!

MagmaDeath

  • Bay Watcher
    • View Profile
Re: Warhammer 40k
« Reply #1221 on: December 01, 2009, 10:23:54 pm »

Yes, they did. That's why the download isn't on the v40K site anymore.
Logged
Knowledge=Power=Energy=Matter=Mass.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Warhammer 40k
« Reply #1222 on: December 01, 2009, 10:25:46 pm »

Anyway, the one usually used is Vassal 40k, not v40k.  Vassal 40k is the one I use, and you can find it all over.  Easiest would probably be /rs/, if you're not afraid of taking a stroll over to the chans.
Logged
Shoes...

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Warhammer 40k
« Reply #1223 on: December 01, 2009, 10:46:55 pm »

I'm trying to sculpt a (cloaked) marine from scratch.
Think I'll just use a helmet and not a face, else it may end uplooking like that fugly grimdark guy a few pages back.

Didn't make a sketch, or get reference mat., so the pose is ... lame. :/
Logged
My images bucket for WIPs and such: link

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Warhammer 40k
« Reply #1224 on: December 01, 2009, 10:52:03 pm »

You should make a mold of a batman, then make a clear plastic batman and call it a cloaked IG soldier. Done.

Not what you were looking for, but done.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Sir Pseudonymous

  • Bay Watcher
    • View Profile
Re: Warhammer 40k
« Reply #1225 on: December 02, 2009, 02:21:23 am »

Fuck it, I had a long rant on how vassal40k was fair use, making that cease and desist letter illegal (if I remember right, there's actual recourse that can be taken in punishment of fraudulent cease and desist letters; at least in the US), but how the devs probably couldn't afford a legal battle against the unholy forces of darkness GW can amass against them, and so on. But fuck it, the hell would that achieve?

Anyways, I'll try to set up vassal with the "vassal 40k" file, I apparently have v40k v5.2 from when I went looking for a 40k engine for it, whenever that was... It would be interesting to try to play a game with it (assuming I pick up enough 40k rules to play, I obtained the rulebook and a number of the latest codexes around the same time, never touched them.) :/
Logged
I'm all for eating the heart of your enemies to gain their courage though.

Neruz

  • Bay Watcher
  • I see you...
    • View Profile
Re: Warhammer 40k
« Reply #1226 on: December 02, 2009, 02:42:47 am »

Can my Toasters join the fray? It's been awhile and they're starting to get bored.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: Warhammer 40k
« Reply #1227 on: December 02, 2009, 08:35:00 am »

Oh wait, look at that.  It is v40k.  My non-euclidean foot has been inserted in my mass of tentacles, don't worry.

5.2 is the one I'm using, and I believe it's the last one before they got the axe.  And yeah, regardless of the validity of the cease and desist, GW has enough money to bludgeon any small party they want into legal submission, so it doesn't matter.

The rules are pretty simple though, the only part I'm having a little trouble swallowing is the allocation of wounds and such to mixed groups, but I'll run a solo game or two once I'm finished with the rules and I'm sure it'll make more sense then.

Does anyone with Vassal know how to use Scatter Dice?  I can't figure it out.
« Last Edit: December 02, 2009, 08:37:14 am by Cthulhu »
Logged
Shoes...

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Warhammer 40k
« Reply #1228 on: December 02, 2009, 09:37:32 am »

owner chooses casualties/assigns wounds right? Leaving most valuable troops immortal...as long as squadmates last. :)

Free to agree to alternative rules before battle comences though, could say: "12 miniatures, 2 with flamers: rethrow wounds(or hits), sixes hit a flamer."
Would become  more difficult to calculate odds with uneven numbers of troops, not captured in standard dice.... can agree to round up to nearest d6-able odds.  (enemy more likely to target heavy weapons. or less able to take cover)
etc.

edit: skulkingsculpting / modding
I thought sculpting large folds of cloth would be easy. Turns out I need practice. Small detail I can do, but the large hunks won't cooperate. (heh, that's what the sister of death said about the ogrynn.)
Removed foot to improve stance, added detailed uppertorso folds, rope-belt.
-I'm leaning towards using a plastic helmet head. A bald head under a hood would look cewl too, but then I'd have to carve away part of the torso and redo the cloak also.

GreyHunter->Longfang conversion is progressing fine too.
gave him a trademark belt, filed off the winged skull from his shin and applied a bit of GS to become the inertial dampeners or whatever they are....
Think I will add a wolftail to his helm too. :) maybe a fur kilt... not sure.

I'm sad because I cannot find a loose bionic leg I cut off a wolfguard(?) model I had double. Wanted to use it in another longfang. :(
« Last Edit: December 02, 2009, 09:50:02 am by Areyar »
Logged
My images bucket for WIPs and such: link

Akigagak

  • Bay Watcher
  • Omnipimping
    • View Profile
Re: Warhammer 40k
« Reply #1229 on: December 02, 2009, 09:39:05 am »

Models can hit a unit they cant see, so if they cause 5 wounds and can only see 5 members of a squad, then all of them die.

Unless one of them has two wounds.
Logged
But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.
Pages: 1 ... 80 81 [82] 83 84 ... 199