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Author Topic: Warhammer 40k  (Read 170747 times)

Jackrabbit

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Re: Warhammer 40k
« Reply #15 on: September 05, 2009, 09:56:43 am »

Well, I really like Space Marines because, hey, I'm new and they're frigging production line Chuck Norris. But if they're overpowered like you say, then no.

Another obvious one would Imperial Guard, who I also really like.
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Org

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Re: Warhammer 40k
« Reply #16 on: September 05, 2009, 09:57:59 am »

Tyranids are good for beginners, they're rules mean they can literally PEG IT towards the enemy, they friggen RESPAWN, and they have some cool shit.

Eldars have a lot of nice tech, too bad they look like pussies.

Oh, and Da Boyz? they are goooooooood, lotsa special rules, and also a Converter's dream.
No. Tyranids respawning cost +3 points per model and if you played them you would know not to. Specially in an Anhilation game.

Orks are good. Anything they specialize in, they will be the best at.

IG? Meh. They are okay, but kinda cheap, since they have the best tanks. And they are kind of confusing. Lots of stuff.
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Pnx

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Re: Warhammer 40k
« Reply #17 on: September 05, 2009, 10:01:57 am »

I started with ultramarines, then went on to grab Tau, I love them, they can actually be very tactical if you play them right, it's mostly about maneuvering into the right position to blow them up from, but I have noticed that most other players tend just to spam legions of fire warriors, as opposed to my tactics that favours hammerheads and battlesuits.

Necrons are a team I wanted to play, they seem to have the major flaw of not having enough aggressive firepower for my tastes though. I like blowing things up, hence tau.
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Jackrabbit

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Re: Warhammer 40k
« Reply #18 on: September 05, 2009, 10:02:26 am »

So what would you recommend as a starting army? Tactics I would favor are ranged combat, infantry based.
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TheNewerMartianEmperor

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Re: Warhammer 40k
« Reply #19 on: September 05, 2009, 10:02:58 am »

There are rules for playing as an armoured IG division. A dozen armored vehicles makes an appreciable main battle line.
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Jakkarra

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Re: Warhammer 40k
« Reply #20 on: September 05, 2009, 10:03:31 am »

Ig has lotsa infantry, but if you really want GODLIKE firepower?

go TAU.

FOR THE GREATER FUCKING GOOD!

Org

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Re: Warhammer 40k
« Reply #21 on: September 05, 2009, 10:03:44 am »

So what would you recommend as a starting army? Tactics I would favor are ranged combat, infantry based.
Tyranids or Orks.
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Jackrabbit

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Re: Warhammer 40k
« Reply #22 on: September 05, 2009, 10:04:33 am »

Neither seem rather focused on ranged combat. Except, is it the Bad Moonz with the Smug Gitz?
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Jakkarra

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Re: Warhammer 40k
« Reply #23 on: September 05, 2009, 10:05:42 am »

you mean Flash gitz.

Jackrabbit

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Re: Warhammer 40k
« Reply #24 on: September 05, 2009, 10:07:40 am »

Datz da one, lad!
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Org

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Re: Warhammer 40k
« Reply #25 on: September 05, 2009, 10:08:34 am »

Neither seem rather focused on ranged combat. Except, is it the Bad Moonz with the Smug Gitz?
That is a total lie. I cant out shoot any army even IG with orks. Lootas, Battlewagons, Warbikers, SHoota Boys, Big Meks with SHokk Attack Guns, Deffkoptas, Trukks, Grots, Nobz, and all that.
Ha!

Tyranids:Carnifexes, Warriors, Termagants, Spinegaunts, Biovores, and more but I dont really know Im not a Nid player!
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Org

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Re: Warhammer 40k
« Reply #26 on: September 05, 2009, 10:08:55 am »

Flash Gits suck. Too expensive.
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Jakkarra

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Re: Warhammer 40k
« Reply #27 on: September 05, 2009, 10:11:08 am »

When i eventually go to the Bay12 gatherings, we shoukd totally have a battle.

I'll make M'sen a Tau army i guess.

Vester

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Re: Warhammer 40k
« Reply #28 on: September 05, 2009, 10:11:14 am »

Like I said, I'm new, I know nothing. Eldar don't really interest me, Orks do. Tyranids and Chaos don't.

I personally always loved the gritty fluff of the IG, and the bombast of the Space Marines, and the Knight Templar-ness of the Inquisition.

I don't play WH40k myself, but the universe is pure awesomesauce.
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Jackrabbit

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Re: Warhammer 40k
« Reply #29 on: September 05, 2009, 10:12:16 am »

It's not a lie, it's a lack of knowledge.

See, what drew me to the Space Marines in the first place was small scale squads, utilizing, oh, I don't know, a lot of military stuff, bases of fire, stuff like that, to defeat there enemy. I like the idea of planned infantry combat and from what I've seen IG try to drown their opponents in fire, Orks do much the same except they actually try and close in and give you a beat down. I don't know much about the Tau.

Still, whatever, I'll learn. I gotta say, everything seems so overpowered that they balance each other out.
« Last Edit: September 05, 2009, 10:14:38 am by Jackrabbit »
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