The HQs have a 2+ Invuln save that goes away forever the first time they fail it.
The 2+ invuln saves on their ICs is pretty tough but again, it sounds like the best medicine for DE is lots of cheap, weak troops.
Point of order, only Archons can take the Shadowfield, and they're not free. On the subject though, holy balls do these equipment catalogs read like bad 90s darkfic comics. Ghostplate, Vexator Masks, Casket of Flensing, Huskblades, Electrocorosives, motherfucking
Darklight. What the royal fudgepacking Helsing are you trying to tell me?
On the subject of strategies, the old treasure trove of advice at
The Fighting Tigers is an excellent example of a previous-edition Deldar army that worked as best as the codex allowed. Basically, huge mobs of Warriors and Wyches get into the enemy's teeth, while an IC (Haemonculus in this case) opens a Webway box and spits out three Taloses in the middle of the battleline. It revolved around the fact that Warriors were about as good at melee as shooting (that is, they sucked at both), and just tried to mob the enemy with more close combat threats than it could stand.
This new version gives them more options yeah, but they still have the same basic shortcomings, in fragility and lack of good anti-vehicle firepower. So yeah, the Imperial Guard finally have a contemporary enemy they can expect to trounce routinely. Leman Russ may not even be necessary; some siege guns would work fine against any Lances in the opening salvo, and then the rest of the game is mop-up. If the Guard gets the first turn, the Deldar might not even reach their lines. And Hydra Flakkers were purpose-built for chewing up Raiders.
Other good options: Tyranids, for most of the same reasons, in just swamping the Deldar and being equals in melee. Classic Eldar for bringing even stupider amounts of firepower and having many matching close combat options. Possibly Tau, since their two big strengths are knocking down vehicles and light infantry. And certain varieties of Orks, as long as they have good enough numbers compared to wasted potential.
For shits and giggles, I'd love to run a 1000 point list with a Haemonculus, some fire support, and six squads of ten Wracks each. I call it the DOrkDar plan.
In more pertinent news - it's motherfucking Grimsgiving Vacation! Yeah! Here's my new Eldar list, for online gamin'.
- 1998pts
HQ
Farseer - 78pts
Singing Spear, Guide - 23
Elites
Striking Scorpions - 10 Models - 197pts
Exarch w/ Chainsabers, Shadowstrike - 37
Troops
Wraithguard - 10 Models + Seer - 391pts
Warlock w/ Spiritseer, Destructor - 41
Wraithguard - 10 Models + Seer - 391pts
Warlock w/ Spiritseer, Destructor - 41
Rangers - 8 Models - 192pts
Pathfinders - 40
Rangers - 8 Models - 192pts
Pathfinders - 40
Fast Attack
Warp Spiders - 10 Models - 247pts
Exarch w/ Withdraw - 27
Heavy Support
Dark Reapers - 5 Models - 175pts
Wraithlord - 135pts
Missile Launcher, Scatter Laser, 2 Flamers - 45