I've been stuck home, bored out of my mind, since a concert last week. So finally I sat down, and started dicking around with IG army lists, intending to try to find a game on V40k. At some point, I realized I could jam a leman russ punisher with plasma cannons into a 500 point army, which led to the creation of this list:
IG: 500
Lord Commissar +70: 70
Veteran Squad +70x2: 200
Lascannon +20x2
Grenade launcher +5x4
Leman Russ Punisher +180: 230
Heavy Stubber +10
Plasma Cannon Sponsons +40
Now, the punisher's 24" S5 AP- 20 heavy main gun certainly sounds good, though I'm unsure how its average of 10 hits per volley (leman russes having a BS of 3, for a 50% hit chance) compares to higher strength blast weapons (like almost every other option for the leman russ), like the executioner plasma cannon, which works out to three regular plasma cannons. It stands to reason that it would chew up light infantry, especially with its heavy bolter and stubber, with plasma cannons supplementing it for a bit of light anti-tank/heavy infantry. But I'm quite unfamiliar with Leman Russes in practice, having only ever played against the default variety, so some input there would be nice.
The main weak point of the army, as I see it, is anti-tank. It has a grand total of two decent anti-armor options, though fortunately in BS4 units, so there's a decent chance of scoring a hit (88% that at least one will hit, 44% that both hit), and it's unlikely there would be too many heavy units in a 500 point game. It also has the grenade launchers, which serve a dual purpose of crowd control and weak anti-armor, assuming the other player was kind enough to move their light armor within 24" of my veteran squads. :/
A little more work gave me this list:
IG: 1000
Lord Commissar +70: 70
Veteran Squad +70x2: 140
Leman Russ Punisher +180: 230
Heavy Stubber +10
Plasma Cannon Sponsons +40
Vendetta +130: 140
Heavy Bolters +10
Vendetta +130: 140
Heavy Bolters +10
Hellhound +130x2: 280
Heavy Stubber +10x2
This has great anti-armor, negating the main weakness of the smaller army, in the two vendettas, which also grant a degree of mobility to the (now weaker) veterans. Between the Leman Russ and the Hellhounds, anti-infantry is also very strong, though the army concentrates all its offensive power into five models, leaving it weak against long-range anti-armor. Fortunately, most anti-armor is pretty shitty and short ranged, like meltas, meaning that if it's infantry-born it would get shredded, and longer range anti-armor is usually packaged into larger, more heavily armored targets, which the vendettas could make short work of. Of course, at that point it's mostly just a contest of "who gets to shoot first", but that's really the best you could hope for, when it comes down to it.
Any thoughts on these? Does anyone here even still remember v40k and its "oh shit I can actually play warhammer 40k without selling my car and house for a bunch of plastic shit"?