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Author Topic: Warhammer 40k  (Read 173978 times)

Neruz

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Re: Warhammer 40k
« Reply #1860 on: December 12, 2009, 04:48:20 am »

Heh, yeah Pseudo, the dice hated you.

DJ

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Re: Warhammer 40k
« Reply #1861 on: December 12, 2009, 11:00:23 am »

Thumbing through the manual, I just realized why my rending legionaries lost close combat to necron warriors - I forgot they also get one extra cc weapon each, so they've only been doing half the damage they should have :(
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

userpay

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Re: Warhammer 40k
« Reply #1862 on: December 12, 2009, 11:17:03 am »

I'll be ready for a 750 point game shortly.
edit:ready
edit2: Okay then ill be avalible again in about an hour or two.
edit3:Started raining again so I'm avalible for a match, where is everyone?
« Last Edit: December 12, 2009, 03:02:12 pm by userpay »
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Aqizzar

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Re: Warhammer 40k
« Reply #1863 on: December 12, 2009, 04:10:01 pm »

So, I just spent a few hours playing a game of Gorkamorka against myself.  It wasn't exactly easy.  Every activity, broken down logically, has like fifteen different steps scattered all over the rulebook.  I think I'll make a flowchart or something.  Nonetheless, the 40K vassal module can be used for Gorkamorka, you just need to specify exactly what you're rolling when (using the basic dice roller), and color code all your Boyz.

I think it's worth the effort too.  Orks are inherently entertaining and staring them in a clown-car rendition of Mad Max fits just right.  Like 40K proper, the dice will conspire against your plans at every turn.  In the opening round of the match, one mob's Nob leaped out of his speedy buggy, only to suffer a dire wound upon hitting the ground and went out of action.  Rolling for injuries after the game (for giggles), he wound up losing an arm, an eye, and his teeth.  I like to imagine his erstwhile underlings summarily ate him for such gross incompetence.  Running this out over a campaign would be hilarious.
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And here is where my beef pops up like a looming awkward boner.
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userpay

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Re: Warhammer 40k
« Reply #1864 on: December 12, 2009, 04:37:46 pm »

They actually have rolls for specific parts of the body? Sounds entertaining indeed.
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Jakkarra

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Re: Warhammer 40k
« Reply #1865 on: December 12, 2009, 04:41:59 pm »

Ow.

I just tore an inch-long gash in my thumb with my X-acto blade.

Akigagak

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Re: Warhammer 40k
« Reply #1866 on: December 12, 2009, 05:15:11 pm »

Slow and Ponderous units being able to run is retarded.

That is all.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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Jakkarra

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Re: Warhammer 40k
« Reply #1867 on: December 12, 2009, 05:50:59 pm »

Wait, what the-

I'd say they should at least half the distance!

userpay

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Re: Warhammer 40k
« Reply #1868 on: December 12, 2009, 06:17:04 pm »

Should be called steady or something.
edit: awsome fight 3, I think we might want to do that again at a later point with pure swarm armies.
« Last Edit: December 12, 2009, 08:41:46 pm by userpay »
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Sir Pseudonymous

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Re: Warhammer 40k
« Reply #1869 on: December 13, 2009, 12:00:08 am »

Anyone feel like playing a 1000 point game?
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I'm all for eating the heart of your enemies to gain their courage though.

userpay

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Re: Warhammer 40k
« Reply #1870 on: December 13, 2009, 12:24:53 am »

Mayhaps, I don't know if we'll finish tonight but we can certainly start.
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Sir Pseudonymous

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Re: Warhammer 40k
« Reply #1871 on: December 13, 2009, 03:29:07 am »

Chaos Daemons are hilarious. My daemonette squad got 50 attacks on his tyrant in an assault. Sadly, that only inflicted 3 wounds. D:

Also, pink horrors holding their own against termagaunts in melee. :D And by "holding their own", I mean it's 3v2, and neither side is inflicting wounds now. :|

Of course, this was against less than half his forces, only the tyrant and two gaunt squads, on account of the dawn of war deployment being rolled. While I was forced to deepstrike half of my army, which amounted to my HQ, plaguebearers, pink horrors, and daemonettes. The other half trickled in before he got his first reserves into play.

Daemons would probably be very good at 1500 points or more. 1000 is brushing the bottom of usability. Even so, this army would probably destroy IG, as would my all-slaaneshi (or unaligned) one. The one those fucking op toasters tore apart. :P The all Tzeentch one might have been better here, the five horrors I brought in in the first turn inflicted as much damage as everything else until the third turn, and they were locked in melee after only one volley. :/
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I'm all for eating the heart of your enemies to gain their courage though.

Neruz

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Re: Warhammer 40k
« Reply #1872 on: December 13, 2009, 04:22:56 am »

Just finished a 3k fite against Daniel


The two mighty armies line up; the IG outside the front of their great fortress (no i don't know why either), the Orks ready to attack! Warlord Ghazghkull Mak Thraka leads the charge against none other than Comissar Yarrick himself!
Spoiler (click to show/hide)


The final moments of the fight before Yarrick Daniel surrendered like the dog he is. a gentleman.
Spoiler (click to show/hide)

Jackrabbit

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Re: Warhammer 40k
« Reply #1873 on: December 13, 2009, 05:36:03 am »

It sorta looks like he still has a chance.

But a Ghazghkull/Yarrick thrashin'? I would 'ave loved to see that.
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DJ

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Re: Warhammer 40k
« Reply #1874 on: December 13, 2009, 08:05:34 am »

Yeah, all those tanks don't exactly scream "dead" to me, and there's a ton of dead orks.

Anyway, were there any flamers in the IG? In the one game where I got my flamers to orks, they popped like popcorn. Killed a dozen with two flamers in a single shooting.
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...
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