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Author Topic: Warhammer 40k  (Read 171519 times)

Areyar

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Re: Warhammer 40k
« Reply #1230 on: December 02, 2009, 09:52:42 am »

really?
Sounds more logical.

Last game I played in GW, it seemed that casualties were always removed from the rear. fantasy style. :)
It was very chaotic though, with 5 players per side and only 30' per side/turn.

edit: Oh yeah: Last night sculpted a wolfhead to be a rocket launcher, decided today to cut it and a standard (oldstyle metal) launcher in half horizontally and fit them together. The stick the head was sculpted on was not as wide as the launcher though, so There was some creative moulding to be done. I like how it turned out though. Yay! I'm an atrist! ;)
 

Also I was mostly in CC and most death by Area effect weaponry. 
« Last Edit: December 02, 2009, 09:58:52 am by Areyar »
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Jakkarra

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Re: Warhammer 40k
« Reply #1231 on: December 02, 2009, 10:34:30 am »

What is vassal?

a way to play, online?

Ampersand

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Re: Warhammer 40k
« Reply #1232 on: December 02, 2009, 10:38:58 am »

It's basically a virtual online tabletop suitable for WH40k. Though GW shut that down. However; Privateer Press reportedly helped the developers of the Warmachine Module for vassal.
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Cthulhu

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Re: Warhammer 40k
« Reply #1233 on: December 02, 2009, 10:40:43 am »

Yeah.  It doesn't come with any rules, and doesn't do anything for you except making some of the dice rolls easier, so you still need the rulebooks and stuff, but otherwise it's an online version of the game.

Also, I figured out how scatter dice work.
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Jakkarra

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Re: Warhammer 40k
« Reply #1234 on: December 02, 2009, 11:03:43 am »

So, it lets us move little model representations around?

Cthulhu

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Re: Warhammer 40k
« Reply #1235 on: December 02, 2009, 11:05:30 am »

And it has dice models and templates and such.  It's ostensibly for "battle reports".

Yes, let's reenact some "battle reports" later.
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Jakkarra

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Re: Warhammer 40k
« Reply #1236 on: December 02, 2009, 11:06:26 am »

I'm game.

Does it support multiplayers? (As in, more than two)

Cthulhu

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Re: Warhammer 40k
« Reply #1237 on: December 02, 2009, 11:07:29 am »

Yes.

I haven't finished reading the rules though, I'm still in the vehicle rules, so it'll be a while before I can play.
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Jakkarra

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Re: Warhammer 40k
« Reply #1238 on: December 02, 2009, 11:11:37 am »

Unfortunately, i don't have the big grey book.

Can i trust you to tell me anything i need to know, that's NOT in my codex?

Cthulhu

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Re: Warhammer 40k
« Reply #1239 on: December 02, 2009, 11:12:54 am »

Yeah, probably.  I probably won't be able to play till tomorrow, since I'd also like to run a solo game or two to firmly grasp the rules in my hand.
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Jakkarra

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Re: Warhammer 40k
« Reply #1240 on: December 02, 2009, 11:14:46 am »

Righty-ho.

it'll give me time to make up a 1000 point WAAGH!.

I have a 500 point list though.

Aqizzar

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Re: Warhammer 40k
« Reply #1241 on: December 02, 2009, 11:46:49 am »

5.2 is the one I'm using, and I believe it's the last one before they got the axe.  And yeah, regardless of the validity of the cease and desist, GW has enough money to bludgeon any small party they want into legal submission, so it doesn't matter.

Okay, hang on.  That link for a few posts back goes to a file called "vassal_40kmod_2_0_5" (a prepacked installer), but the file that i found on some forum is "v40k3-5-5", which looks like it would be newer.

I'm a little confused is what I'm saying.
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Cthulhu

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Re: Warhammer 40k
« Reply #1242 on: December 02, 2009, 11:53:33 am »

This is the most recent version of the most popular Vassal 40k Module.  It's the one I use, and it's the one /tg/ uses.
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Ampersand

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Re: Warhammer 40k
« Reply #1243 on: December 02, 2009, 12:34:53 pm »

Wow. This download is slooooow.
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Cthulhu

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Re: Warhammer 40k
« Reply #1244 on: December 02, 2009, 12:37:06 pm »

Yeah.  I'm in the universal special rules section now, and I think I've almost got it.
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