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Author Topic: CANABALT! (Codename, Addicting games!)  (Read 1738 times)

Neonivek

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Re: CANABALT! (Codename, Addicting games!)
« Reply #15 on: September 04, 2009, 02:37:03 pm »

If you want to know the secret of the game

Hitting small objects is actually a good thing and in fact is needed to get a high score as it is easy to make the game unwinnable if you do not.

The problem is that it makes the game actually quite boring.

So you can either have a small score but have fun or a high score and be bored.
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Capntastic

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Re: CANABALT! (Codename, Addicting games!)
« Reply #16 on: September 04, 2009, 04:32:56 pm »

If you want to know the secret of the game

Not really a secret so much as a pretty intuitive game mechanic.

Anyways, I'm sitting pretty.

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Kanil

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Re: CANABALT! (Codename, Addicting games!)
« Reply #17 on: September 04, 2009, 04:36:22 pm »

This game hurts my eyeballs.

I think it's all the windows.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

cowofdoom78963

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Re: CANABALT! (Codename, Addicting games!)
« Reply #18 on: September 04, 2009, 05:58:12 pm »

...I just spent time to figure out if it does NOT tell you that you hit a wall and fell to your death if you don't actually hit a wall before falling offscreen.

Funny thing is, that means that the building is floating in mid air.
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Neonivek

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Re: CANABALT! (Codename, Addicting games!)
« Reply #19 on: September 04, 2009, 06:00:41 pm »

Quote
Not really a secret so much as a pretty intuitive game mechanic

Naw your instincts are to avoid obsticles and to gain speed because the length between buildings seem to increase when they are in fact adapting to your current speed.

Worse of all it actually makes the game less fun.

In otherwords I consider it a flaw. Especially since it represents the game being unable to adapt to the higher speeds properly (Though I already hit my first "cannot win" with low speed) as well as intentionally breaking immersion, or more accurately fooling new players, through a nonsense mechanic that makes the game less fun.
« Last Edit: September 04, 2009, 06:12:45 pm by Neonivek »
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Jakkarra

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Re: CANABALT! (Codename, Addicting games!)
« Reply #20 on: September 04, 2009, 08:59:19 pm »

While playing this game, i find that THIS makes the game more enjoyable/easier.

Capntastic

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Re: CANABALT! (Codename, Addicting games!)
« Reply #21 on: September 04, 2009, 09:08:58 pm »

In otherwords I consider it a flaw. Especially since it represents the game being unable to adapt to the higher speeds properly (Though I already hit my first "cannot win" with low speed) as well as intentionally breaking immersion, or more accurately fooling new players, through a nonsense mechanic that makes the game less fun.

Calling it a 'nonsense mechanic' is stupid because it makes sense.  Why should the game 'adapt' to the player's speed when the player managing their speed is one of the aspects of the game?  It's just like how going top speed in every racing game is a gamble because it reduces your ability to take sharp turns.   Sure 'going really fast' is fun, but that's not what the game is about.
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