Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 9

Author Topic: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)  (Read 52560 times)

Judas Maccabeus

  • Bay Watcher
  • [BIRD_BRAIN]
    • View Profile



The game

Those of you who aren't already familiar with Daggerfall probably are with Morrowind or Oblivion.  Before all of that, there was Arena and Daggerfall.  Arena is kind of fun, but somewhat different from the later games; Daggerfall is where the series began to shine.

Daggerfall is a first-person RPG set in one corner of the Elder Scrolls' continent of Tamriel.  Unlike later games, it doesn't scale things down - dungeons are huge, twisting labyrinths (which is good for those who like exploring, but bad for those who get lost easily), cities are actual cities and not glorified villages, and the total land area of the game is, even in the game itself, approximately the size of England (not Great Britain, as often claimed).  As with the later games in the series, there are plenty of options for customisation, both when creating a character and while playing.  The music and art design are very atmospheric and dark, (I'll be having to censor some odd bits here and there, another place Bethesda didn't hold back).  The story is a sweeping tale of war, noble politics, and revenge.

It also has more bugs than a termite mound, but you can't have everything.

The problem was, Daggerfall was so ambitious that not only was Bethesda not able to fit everything they wanted in, a lot of what did make it in was either incomplete, or didn't work right.  Until an early patch, the game couldn't even be finished because important people couldn't be talked to.  It's still somewhat unstable, but it works now, and thanks to the miracles of science DOSBox, it runs fairly well on even a modern computer.


The backstory

The game begins in the year 405 of the Third Era of Tamriel.  Sixteen years earlier, the imprisonment of the Emperor by a usurper threw the Empire of Tamriel into a decade of chaos, and set various kingdoms within it against each other.  Two of these, Daggerfall and Sentinel, went to war over the island of Betony between them even after the chaos ended, in 402.  A year later, the battle of Cryngaine Field saw a victory for Daggerfall, but at a grave cost:  its king, Lysandus, was ambushed by orcs before the battle and killed.  His son Gothryd led the armies to victory and killed King Camaron of Sentinel, ending the war, and he married Camaron's daughter Aubk-i.

Two years later, the spirit of Lysandus and his spectral army are said to roam the streets of Daggerfall City at night.  The sprit's unrest has caught the ear of the Emperor, Uriel Septim VII, who summons one of his most trusted champions to investigate the matter.  That champion is the player, obviously.


First choice:

Because Daggerfall is so buggy, there are plenty of ways to bend the rules within the game.  There are, broadly, four ways we can approach this:

Hardcore:  Only play the game as intended.  Reloading when things are obviously unwinnable is allowed, obviously, but exploiting even minor bugs is out.  This is liable to get very annoying very quickly, but it's obviously doable.

Moderate:  Things like saving before getting a quest and reloading if it's one of the ones that will cause trouble no matter what (there are some that give no reward and lower one's reputation no matter what you do), weak "practice" spells that use up small amounts of magicka, other things that are within the intended game mechanics, but still kind of off.  I'd recommend this as the minimum simply to prevent frustration and keep things moving.

Gamey:  Waiting in stores after they close to grab a few things with impunity once in a while.  Picking advantages and disadvantages in character creation that give great things at little cost.  Taking large loans in unimportant countries and never paying them back.  Making practice spells that allow for quick magic training without paying or using up magicka.  There's others, too.  They aren't all that bad, and the game is still a challenge; this is a good way to keep things moving quickly as regards the plot and the like, but involves taking advantage of some bugs.

Cheaty:  Getting exceptional attribute scores right off the bat.  Making millions at level one taking horses/carts and selling them.  Cycling to quest locations in dungeons.  Becoming practically immortal.  Jumping into the Void and killing monsters where they can't reach you.  You get the idea.  It's pretty much cheating, though it's fun seeing just what strange things can be done if nothing else.  I'd rather not go this far myself, of course.


Character creation!



Most Elder Scrolls games let the player pick name, race, class, etc. for their character. Offer not available on Stros M'Kai.  See Redguard for details.  Daggerfall's is perhaps the most complex and flexible one.  It's also the one most easily broken like a twig, but how much we do that is up to you all.

I'll be splitting this up into two parts:  Race, Gender, and Class is the first one; since class affects most of the second part (Background, Skills, Name, Appearance, and Reflexes), that will have to wait until we settle on the class.

Spoiler: Races (click to show/hide)

Spoiler: Gender (click to show/hide)

WALL OF TEXT ALERT BELOW
Spoiler: Class (click to show/hide)
Logged
I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Glacies

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #1 on: September 03, 2009, 12:41:09 am »

Play a human thief/wizard. Be greeedy and selfish and mean, but not evil. Don't use exploits all that much, cept', y'know, stealing money from far-off places. That's fine.

Judas Maccabeus

  • Bay Watcher
  • [BIRD_BRAIN]
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #2 on: September 03, 2009, 09:21:03 am »

Well, there aren't any straight-up "humans".  They're split up into the Bretons (magic-adept, slightly elvish), Nords (Scandinavians, basically, cold resistant and strong), and Redguards (token black guys, great with weapons of all kinds).

Thief/wizard isn't all that bad of a combination, actually.  It'll make things a bit slow, mind, but it's certainly doable.
Logged
I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #3 on: September 03, 2009, 09:33:13 am »

Who's awesome?  You're awesome!

One of the non-cheating routes I found enjoyable was a essentially magic averse character. Use both of the magery-use limitations to make a complete inability to use magic, and use all that allowance to take every immunity.  So you have nothing to fear from magic, and are free to be a super badass warrior-thief.  Not for everyone though.  Hell, it's virtually impossible not to be a combination of everything after a while, so thief/mage or warrior/mage is good too.  As for gameyness, I urge Moderate.  The game isn't nearly so fun when you know it doesn't stand a chance against you.

Almost forgot; take either Dark Elf or Argonian.  So they'll both retroactively have that much more to bitch about in the next installment.  Both Male and Female will carry their respective pitfalls in grabbing postable screenshots.

By the way, re: languages - They actually are centaurs, and Dragonish is used with these wacky things called Fairy Dragons.  Still ab-so-lutely fucking useless as skills.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Free Beer

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #4 on: September 03, 2009, 11:43:43 am »

This has the potential to be really fun.

I propose a modified "Gamey" playstyle. Go ahead and take advantage of bugs, but with the added condition of selecting a bunch of skills that will never raise for the primary, major, and minor skills. This will have the drawback of keeping the character's level low. All that free equipment and money will be useless when the best things you can buy are Elven. This will allow for a challenging but convenient game.

I am not sure if it's impossible to avoid falling into the Void. I'd say use it for navigation but stay away from anything else.

On screenshots: Isn't there an install option to patch up the nudity? Might want to turn that on.

As for character creation, I seem to remember a lot of bugs involving spell absorption, so stay away from that.

I'd recommend jacking up the Peasant reputation as high as it will go, since most town quests are really hard to do without people to give you directions. To compensate, nuke either Scholars or Underworld, since both of those tend to be focused on NPCs in guilds and we can just join the corresponding guild and do a couple of quests to compensate.

May I suggest the following class?

Skills:
Primary - Axe, Blunt Weapon, Long Blade
Major - Pickpocket, Etiquette, Streetwise
Minor - All of the Magic Skills

Advantages - Expertise in Archery and/or Short Blade, Athleticism, Regeneration General, as many immunities that can fit
Disadvantages - Forbidden weapons Axe, Long Blade, and Blunt Weapon, Inability to Regen Spell Points, Darkness/Light Powered Magery with Inability to use (both, if possible), Phobia Daedra, Forbidden Material Daedric.

Maximum hp per level, with a focus on Endurance, Agility, and Speed in that order. Low Intelligence and Luck.

I'm thinking some sort of dedicated archer or thief character, obviously. I forget if Dark Brotherhood characters get access to the potion maker? If they do then the character will be able to survive without magic just fine. Joining the Temple that has an item maker will round out the character nicely.
Logged

Glacies

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #5 on: September 03, 2009, 08:04:52 pm »

Okay, play as a redguard thief/wizard treasure hunter with greeeeedy tendencies.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #6 on: September 03, 2009, 08:30:46 pm »

I like the Argonians.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Dragooble

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #7 on: September 03, 2009, 08:56:38 pm »

be the most dwarven redguard you can be. i'd say to be gamey.
Logged
A creature the size of europe can occupy only one tile.

Judas Maccabeus

  • Bay Watcher
  • [BIRD_BRAIN]
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #8 on: September 04, 2009, 11:31:15 am »

Free Beer:  The thing is, the main quest requires that the character be a certain level for certain quests, and I'd rather not have to slog through even more than usual for Daggerfall just to get to the plot.  That, and I'm not so good as to make too much of a challenge doable.

The general consensus seems to be a thief-style character, with most of you also calling for magic ability as well.  That sounds perfectly good to me.  [EDIT:  Miscounted]Redguard and Argonian appear to be tied, I'll give that a bit of time to work out, and since the racial attribute bonuses and penalties don't quite work right there's no reason to worry about those (the other bonuses do work correctly, though).  Since we seem to be hovering between "moderate" and "gamey", well, it's always an option to take a spot between those.

I'll start working the class details out right away, then.  Though people can still throw out more ideas if they like, until I've gotten it set in stone.  ;D
Logged
I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Judas Maccabeus

  • Bay Watcher
  • [BIRD_BRAIN]
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #9 on: September 04, 2009, 06:19:54 pm »

Here is what we have so far:




And the rest to decide upon.  Yes, character creation in Daggerfall is a bit complex.

Spoiler: Background (click to show/hide)

Spoiler: Name and appearance (click to show/hide)

Logged
I'm talking about the bronze colossus. It's supposed to be made entirely of bronze.
But really he's just a softie inside. They all are really. When megabeasts come to your fort you never welcome them inside and give them a hug, do you. You heartless bastards...

Killas[SiN]

  • Bay Watcher
  • [SiN]
    • View Profile
Got a name!
« Reply #10 on: September 04, 2009, 07:05:29 pm »

Ah got's a name for the class, also, it doesn't break the lore.

Enter... the... Shadowscale!

It's the name of the Argonian assassins, trained in Black Marsh from the day of their birth until their inception into the Dark Brotherhood... Serving for the glory of the Night Mother, lest they tempt the wrath of Sithis upon themselves...

But hey, it's a cool name.
Logged
You should make Korean pros into game-ending, SPEED:0 megabeasts.
A Jaedong appears at your fort.
DF: gg
DF has left the game.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #11 on: September 04, 2009, 08:02:52 pm »

Oookay, let's see if I can remember these...

Hate priests, it doesn't matter anyway.
Dodging, because you didn't tag it.
Short-blade; behold the power of cheese.
taek teh amulet hur hur hur
Quicksilver.  I dunno, why not?
Er, Dragons?  You are a lizard after all.
Book; worth more than the pearl (or gold), and the cuirass will just be iron.
Acrobatics, because I like to bunnyhop everywhere.
Fun?  Or riches or knowledge, whatever.
None, not that you'll need the rep help with the Mage's Guild.
Book again.  Bookworm lizard woman!
And by extension, be anti-social.

Seconding Shadowscale for class name.  Take the third head because, although creepy, it's not as immediately offensive as the others.  Dump all points into Alteration, Lockpicking, and Critical Strike.

No idea what to do for a name.



"Lifts-Her-Tail"  You know you want to.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Glacies

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #12 on: September 04, 2009, 11:59:46 pm »

Eech. You're playing a lizardman?

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #13 on: September 05, 2009, 12:01:46 am »

STAB. Short weapons and ebony dagger!

Also, Argonians rule.
Logged

Dragooble

  • Bay Watcher
    • View Profile
Re: Let's Play The Elder Scrolls II: Daggerfall (and dodge bugs all the while)
« Reply #14 on: September 05, 2009, 03:48:18 pm »

definitely get the ebony dagger.
Logged
A creature the size of europe can occupy only one tile.
Pages: [1] 2 3 ... 9