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Author Topic: Dwarven death star.  (Read 4751 times)

Phantom

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Re: Dwarven death star.
« Reply #15 on: September 02, 2009, 01:17:54 pm »

Requires
-Detention Area
-Garbage Compactor
-Landing Bay
-Turrets
-Many soldiers dressed up in a white uniform and have horrible aim
-Somekind of suspension
-Fighters
-A hole which if fire is dropped down in the construction will explode
-Trench leading to the hole
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Arrkhal

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Re: Dwarven death star.
« Reply #16 on: September 02, 2009, 02:55:15 pm »

Quote
Not sure how I will incorporate the laser part of the machine, but I have plans with pressurized magma that may work. Also shaping the circle to have a dimple in it like the death star is also important.

You could catch a dragon in a trap and set it loose behind a fortification, and use a floodgate to block it from flaming your own guys.
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In development: Arrkhal's Material and Weapon balance
Please test and let me know what still needs fixing.  And get these freakin' babies offa me!

AxisofLint

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Re: Dwarven death star.
« Reply #17 on: September 02, 2009, 05:03:30 pm »

(It's an important concept to learn if you want to move to the next level.)
What's the next level? I wasn't even aware there were levels.

Death Star looks awesome, can't wait until DF 1.0 when we can finally create heat beams with hundreds of focusing lenses.

I believe he is refering to the idea that, while constructing a project on a single embarkation is impressive, constructing a single megaproject over two, or more, embarkations would be even more impressive.

I.e, using four squares and having the center of the death star in the corner of each map so that it actually requires you to build four seperate forts, defend them and create the materials to build that segment of the death star.
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Albedo

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Re: Dwarven death star.
« Reply #18 on: September 02, 2009, 07:41:42 pm »

As for "100% steel", that's a great idea, but putting it into practice may prove a dealbreaker.  Depends on flux, coke/charcoal, how much iron ore deposits (a few magnetite clusters would help) you have on your map, how aggressive the goblinite delivery program is (and how well you handle it), and how much time you want to spend.

I do think a magma-reservoir main weapon for planetary bombardment is critical.  A double-reservoir system for measuring out single "pulses" of fiery death.  (Which means at least some bauxite, one way or another.)

Hey, your saying a sphere of 24 diameter isn't impressive?

Meh, not "mega" quality impressive, no.  I mean, as a first effort, hey, great - but a DS should be BIG - bigger than BIG!

And since it's round, it won't have a big usable internal footprint to start with and a lot of wasted space where square workshops don't fit into round sides - and significantly smaller and tighter curves on every level above/below the equator.  If you're going to house a self-sustaining fortress within it, that gets cramped fast.  (Altho' maybe I'm wrong - almost 24 levels is more than most fortresses use.  That, and it'd be hard to find a map with more open levels above the ground. I might be envisioning it wrong.)

I'd play with your graphics program, see what bit-map the various sized circles work out to - that's both the top view of your equatorial level and the side-view curvature of the walls.  You want something smooth, and larger is smoother.  I'd think something around 30 (which is over 50% bigger), or even more.  A magma vent averages about 30 across - that doesn't seem too big.

But otoh, it gets tougher in a cubing function the bigger you make it.  Your call.
« Last Edit: September 02, 2009, 07:51:58 pm by Albedo »
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Phantom

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Re: Dwarven death star.
« Reply #19 on: September 02, 2009, 07:44:57 pm »

What about the hole/exhaust port that will eventually doom your fortress through Proton Torpedoes fireballs?
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Albedo

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Re: Dwarven death star.
« Reply #20 on: September 02, 2009, 07:45:41 pm »

Refuse dump, so miasma vents out.
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Duke 2.0

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Re: Dwarven death star.
« Reply #21 on: September 02, 2009, 07:56:53 pm »

 The refuse dump will be a 3x3 shaft, with a pillar down the middle connecting to the center of the fortress. The shaft will connect to a pillar, and will be the only structural support for the whole thing.

 There is your weakness.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Albedo

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Re: Dwarven death star.
« Reply #22 on: September 02, 2009, 08:06:12 pm »

That's no weakness...

(... unless it's attached to a lever...)  ;)
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Phantom

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Re: Dwarven death star.
« Reply #23 on: September 02, 2009, 08:07:20 pm »

No, the hole goes towards the booze stockpile.
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Goberfish

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Re: Dwarven death star.
« Reply #24 on: September 02, 2009, 08:11:38 pm »

Doesn't magma have no pressure?
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neek

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Re: Dwarven death star.
« Reply #25 on: September 02, 2009, 08:47:33 pm »

Magma by default has no pressure. Put it through a pump, and it has it in spades.
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Albedo

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Re: Dwarven death star.
« Reply #26 on: September 02, 2009, 10:38:00 pm »

Okay, maybe I take it back.

I started thinkin' (always a mistake), and did a (very!) rough estimate - your 24 diameter DS would take just over 1000 blocks for only the exterior - not the walls that connect the exterior shell, just the actual ones that can be seen from the outside.

And while a circle 24 tiles across (well, 22 after the walls) isn't very big, you'll have 6 of those just to start, and then 4 more at 20, and 4 more at 18, and then it starts to drop more quickly - that may not hold 200 dorfs (or maybe it will!), but it'll hold a lot. 

Hard part will be twofold - one, where to put the living quarters so it's removed from the workshops' noise, and two, how to squeeze in enough for however many dwarves you're taking. 

Designing from the outside boundary in means wasted space, or (realistically) a lot of small stockpiles.  Most fortresses, if you need a little more room, you just dig out - here, just after the moment you start building, you're pretty much stuck with whatever size you choose initially.

I like it. ;)
« Last Edit: September 02, 2009, 10:41:26 pm by Albedo »
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small lawe

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Re: Dwarven death star.
« Reply #27 on: September 03, 2009, 02:02:21 pm »

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Untelligent

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Re: Dwarven death star.
« Reply #28 on: September 03, 2009, 02:06:57 pm »

where to put the living quarters so it's removed from the workshops' noise

Is this necessary? I've never purposely kept my bedrooms away from the workshops, and the dwarves never complain much.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

teta

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Re: Dwarven death star.
« Reply #29 on: September 03, 2009, 06:36:48 pm »

I hope you are aiming for more like 100 tiles diameter, to make it more of an actual death star, not just some death ball dwarf sphere... finding a map might me tricky, but is definitely possible. Seeing that a 100 tile diameter sphere only consists of nearly 300k tiles... should not be to difficult. Put mega back into mega project. (:
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Some mega eye-candy projects:
http://mkv25.net/dfma/map-6018 Human city
http://mkv25.net/dfma/map-6201 Little Star Wars Space Ship
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