Ok, I had a bunch of questions but this is the only one I remember clearly at the moment; From the bloats and Treetoe stories and such I have understood that once the magic arc comes around there might be magic protesis, mechanical arms and such, now the question is, if one keept getting such replacements could a scenario similar to the tin woodsman from Ozz occur, in which every part is replaced at a time until the entire creature is completely artificial, but with the same soul? Would this be recognised by the game as different from being only partially replaced and have recuperations?
Old questions from the last thread that are still relevant:
1) Will it always be so that first there is a long time of worldgen, and then the player plays evrything on a much shorter timescale, or will automatic worldgen become just another mode you can enter and then make it simulate until some parameter is met? SO that you could create an empty world, go in in and play as a god and create it in year 0, then go into worldgen mode and fastforward a few thousand years and play in the world you created. Or create a world like normal, and then after playing a fort instead of going in adventure mode directly you fast-forward a millennia so you get all these effects like moss and erosion and old things moving into your old forts? Or you could have a word were you gen a few hundred years, run an adventurer, generate another few hundred years, another adventurer, etc. until your world is tens of thousands or even hundreds of thousands of years old? Would such a worldgen mode have other parameters beyond the amount of time that should pass?
2) Somewhat related to the previous question, will there be support for different topologies of the world? Currently it seems like the world is just a subsection of something larger, in the future could one have a spherical world? a toroid world? A circular world with waterfalls going of the edges? If the world is created in some way by gods or the creation is otherwise simulated directly, will one be able to chose if it stars with land, sea, void chasm-like tiles, or something else before the gods start(ed) working on it?
3)You mentioned in the teaser that there might be different skillsets for treating animals and dwarves, but what about other intelligent races? What about a human, an elf, a goblin, a kobold, a centaur, a slugman, etc. The entire sliding scale seems sort of covered so were will the border betwen something using the doctor and veterinarian skills actually go?