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Author Topic: Bay12's Desktops  (Read 396585 times)

Hippoman

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Re: Bay12's Desktops
« Reply #420 on: January 17, 2010, 07:45:32 pm »

Only if Morrowwind was multiplayer.
But I have Beyond the sword. We should play sometime.
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JoshuaFH

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Re: Bay12's Desktops
« Reply #421 on: January 17, 2010, 08:55:41 pm »

Heros of Might and Magic, WOOO!

I was awesome at that game. Necromancers ftw.

Never completed the story mode though. Insanely hard.
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zchris13

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Re: Bay12's Desktops
« Reply #422 on: January 17, 2010, 09:05:42 pm »

Conquerers was an annoying pain in the ass of a game. But that might just be my absolutely crushed nostalgia, bleeding out on the ground, talking.
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Hippoman

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Re: Bay12's Desktops
« Reply #423 on: January 17, 2010, 09:33:40 pm »

Celestia looks cool. I'm downloading.
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Sensei

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Re: Bay12's Desktops
« Reply #424 on: January 18, 2010, 12:36:32 am »

Probably as soon as I can make that Fez I made for the Team Fortress Heavy work, it will be my background. Stay tuned. GUI Studio MDL is a bitch.
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Nivim

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Re: Bay12's Desktops
« Reply #425 on: January 19, 2010, 12:28:40 am »

 It still amazes me there are actually other fans of the old (Heroes of) Might and Magic line. I have hard copies of everything but MM 1-4, and continue to play them and listen to the music. Why did you think the campaigns where hard? [Just remember the game mechanics and apply basic military strategy; its awesome to not have to worry about supply lines.] I found the Jolly Roger to be the only really troublesome map, and it isn't in the campaign. Anyone else enjoy the HoMM3-4 campaigns?
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

JoshuaFH

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Re: Bay12's Desktops
« Reply #426 on: January 19, 2010, 12:52:58 am »

There is NO winning strategy for the kinds of situations you're placed under in HoMM 2, which is the only one I have.

On one mission, you're placed in a solitary corner of the map with one castle and literally nothing else, every single resource is blocked off with perilous amounts of random enemies, and getting to any of'em requires ingenuity and sacrifices vastly disproportional to the actual reward. Amassing any real army to combat said monsters requires LOADS of turn skipping in order to wait for your resources to accumulate. Most of said enemies are archers, meaning that it's statistically impossible to not take damage, and get nicked away. Finally, once you get past the enemies and are finally in somewhat good shape, you find that there's something like 4 other enemies on the map, with multiple castles, which are all allied, have had MUCH MORE resources and have been simply been waiting for you to bust out of your little corner, where they then all dogpile you.

It's impossible, they start with more resources, thus they'll be able to accrue the necessary unit generating buildings faster, thus will have larger armies sooner, and they don't need to worry about getting nicked to death by random archers. Plus, with the LOADS of necessary turn skipping mentioned earlier, these early advantages will snowball into unwinnable scenarios. It's like a butterfly breaking out of it's cacoon, only to see a dragon has been waiting to incinerate it before it could even see the light of the sun.

There was no forethought placed into that mission, the odds are just unfairly stacked against you, such that it's completely unbeatable.

The 'creative' maze-like levels are even worse. The game wasn't meant to be played like that.

I liked the random matches though, more fair. Well, MORE fair, as I didn't like the Ultimate Artifact system. What I mean is, since the AI doesn't need to read any of the maps, they will make a B-line straight to it's random hiding place and snatch it before you 100% of the time. The thing with Ultimates though is: while normal artifacts can change hands, Ultimates can't. Meaning if you beat an enemy that had the Ultimate, the Ultimate just vanishes and ceases to exist. It's a frustrating mechanic that seems built exclusively to deprive you of the awesomeness of the Ultimate Artifact, and I don't like that one bit.
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Nivim

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Re: Bay12's Desktops
« Reply #427 on: January 19, 2010, 01:16:57 am »

 You have the power of the save function; use it to drag odds kicking and screaming to your favor. Also, now that I think of it, I aught to play HoMM2 again now that I've finished up MM6. Maybe my memory isn't accurate on how hard it is.
 I don't ever recall my opponent getting the Artifact first.
« Last Edit: January 19, 2010, 01:23:37 am by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Taco Dan

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Re: Bay12's Desktops
« Reply #428 on: January 19, 2010, 01:36:39 am »

Warcraft 2 is a fun RTS. the story wasn't much good, but I liked playing against my dad all the time... until I lost... then I would cry because I was eight.
« Last Edit: January 19, 2010, 01:38:23 am by Taco Dan »
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Neruz

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Re: Bay12's Desktops
« Reply #429 on: January 19, 2010, 08:05:15 am »

HoMM has always been about abusing the rediculous powers of the Heroes and abusing the AI. If you know how to do these, even the hardest missions become cakewalks.

Hippoman

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Re: Bay12's Desktops
« Reply #430 on: January 19, 2010, 08:08:35 am »

I've played it on Starcraft. Other than that it's just a name. :C I wish i've played it, whats the goal?
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Jackrabbit

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Re: Bay12's Desktops
« Reply #431 on: January 19, 2010, 08:29:59 am »

I'm abominably lazy, so when or if Myroc shows us his desktop background of Spades Slick in MSPA, it's mine too, see?
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Jreengus

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Re: Bay12's Desktops
« Reply #432 on: January 19, 2010, 08:53:26 am »

HoMM has always been about abusing the rediculous powers of the Heroes and abusing the AI. If you know how to do these, even the hardest missions become cakewalks.
In 4 heroes became useless, early game they were powerful, mid game they could be used if they'd drunk a resurrection potion but toward the end of any mission they were useless because pretty much every single stack of enemies in a battle would 1 hit them
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Myroc

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Re: Bay12's Desktops
« Reply #433 on: January 19, 2010, 10:44:03 am »

I'm abominably lazy, so when or if Myroc shows us his desktop background of Spades Slick in MSPA, it's mine too, see?
Hmm...

Nah.
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Neruz

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Re: Bay12's Desktops
« Reply #434 on: January 19, 2010, 08:04:31 pm »

HoMM has always been about abusing the rediculous powers of the Heroes and abusing the AI. If you know how to do these, even the hardest missions become cakewalks.
In 4 heroes became useless, early game they were powerful, mid game they could be used if they'd drunk a resurrection potion but toward the end of any mission they were useless because pretty much every single stack of enemies in a battle would 1 hit them

Heroes' What? I'm sorry, you appear to be referencing a game that doesn't exist. It goes HoMM I, II, III, V.
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