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Author Topic: Let's Play X-Com: UFO Defense: Bureaucracy! My mortal enemy!  (Read 17710 times)

Luke_Prowler

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #150 on: September 09, 2009, 01:25:51 pm »

I'm down with that
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #151 on: September 09, 2009, 01:41:09 pm »

OK! you Moronic Commanders! GET THE BLOODY MEN PREPPED! I WANT SOME FUCKING ELERIUM!

MY GENIUS IS NOT TO BE TRIFLED WITH!!!

CJ1145

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #152 on: September 09, 2009, 04:10:22 pm »

RAM's logic be sound, and his daughter's breasts supple (The shit you hear at a Renaissance Fair...) so I agree to his plan!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

zchris13

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #153 on: September 09, 2009, 04:30:40 pm »

I'm down with that
I can't read that.
Navy on black background does not come out very well.

EDIT: ▼I actually sorta like blue on dark.
« Last Edit: September 09, 2009, 05:10:58 pm by zchris13 »
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Luke_Prowler

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #154 on: September 09, 2009, 04:56:08 pm »

Normal blue is also kinda hard on dark
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And that's why Communism doesn't work. There's always Chance Time

kholhaus

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #155 on: September 09, 2009, 07:26:53 pm »

I agree with the other commanders, as it is debatable as such.
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RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #156 on: September 09, 2009, 09:24:19 pm »

Is teal better?
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Vote (1) for the Urist scale!
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #157 on: September 12, 2009, 12:25:26 am »

You still have 5 slots open.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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Archangel

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #158 on: September 12, 2009, 12:27:27 am »

I've taken that last shareholder position.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #159 on: September 12, 2009, 12:29:01 am »

No, soldier slots.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
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Archangel

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #160 on: September 12, 2009, 12:30:47 am »

I know that's what you were talking about. When I posted, you hadn't added my name to the list.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Squeegy

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #161 on: September 13, 2009, 04:15:35 pm »

Still waitin'.
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Jakkarra

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #162 on: September 13, 2009, 04:48:38 pm »

Goddammit!

Choose the Meat you Complete bunch of Morons!

My genius Knows no bounds!!!!

CJ1145

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #163 on: September 13, 2009, 07:52:51 pm »

Goddammit!

Choose the Meat you Complete bunch of Morons!

My genius Knows no bounds!!!!

Why does that remind me of Doctor Insano?
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: Let's Play X-Com: UFO Defense, AKA Mercenaries 3: Holy Shit, Aliens
« Reply #164 on: September 13, 2009, 10:31:07 pm »

The commanders are meant to assign templates to 15 soldiers, there are no soldier slots for players to join as...
Templates: Name (effects) (weapon of choice)
Breacher (increased TUs, reactions) (stun rod)
Assault (increased morale, slightly more TUs) (rifle)
Defense (increased psi, less TUs) (psi-op)
Heavy Weapons (40-45ish strength, less TUs, slower reactions) (rocket launcher)
Light Weapons (30-35ish strength) (autocannon)
Medic (high TUs, low strength, low reactions) (pistol, medikit)
None (normal) (any)
These comments have been made:
I propose to the rest of the commanding group;

2 breachers, for capturing aliens for intelligence.

3 assault soldiers, for obvious reasons,

And if possible, equip all with flares.

Edit: Maybe one Lightweapons.
I am fine with Kholhaus' suggestions, but I would like to add in one medic and one defense, to pick up some slack on the defensive end. Maybe an extra heavy weapons guy would be good as well.
Give me anything to work with, I like a challenge.
May i suggest two medics, two assault a heavy weapon guy and a light weapon guy?
(Jakkarra is not a commander, so this is only a suggestion...)
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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